Torque3D/Engine/source/gfx/D3D9/gfxD3D9TextureObject.cpp
2012-09-19 11:15:01 -04:00

278 lines
8.8 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "gfx/D3D9/gfxD3D9Device.h"
#include "gfx/D3D9/gfxD3D9TextureObject.h"
#include "platform/profiler.h"
#ifdef TORQUE_OS_XENON
#include "gfx/D3D9/360/gfx360Device.h"
#include "gfx/D3D9/360/gfx360Target.h"
#include "gfx/D3D9/gfxD3D9EnumTranslate.h"
#endif
U32 GFXD3D9TextureObject::mTexCount = 0;
//*****************************************************************************
// GFX D3D Texture Object
//*****************************************************************************
GFXD3D9TextureObject::GFXD3D9TextureObject( GFXDevice * d, GFXTextureProfile *profile)
: GFXTextureObject( d, profile )
{
#ifdef D3D_TEXTURE_SPEW
mTexCount++;
Con::printf("+ texMake %d %x", mTexCount, this);
#endif
isManaged = false;
mD3DTexture = NULL;
mLocked = false;
mD3DSurface = NULL;
}
//-----------------------------------------------------------------------------
// Destructor
//-----------------------------------------------------------------------------
GFXD3D9TextureObject::~GFXD3D9TextureObject()
{
kill();
#ifdef D3D_TEXTURE_SPEW
mTexCount--;
Con::printf("+ texkill %d %x", mTexCount, this);
#endif
}
//-----------------------------------------------------------------------------
// lock
//-----------------------------------------------------------------------------
GFXLockedRect *GFXD3D9TextureObject::lock(U32 mipLevel /*= 0*/, RectI *inRect /*= NULL*/)
{
AssertFatal( !mLocked, "GFXD3D9TextureObject::lock - The texture is already locked!" );
if( mProfile->isRenderTarget() )
{
if( !mLockTex ||
mLockTex->getWidth() != getWidth() ||
mLockTex->getHeight() != getHeight() )
{
mLockTex.set( getWidth(), getHeight(), mFormat, &GFXSystemMemProfile, avar("%s() - mLockTex (line %d)", __FUNCTION__, __LINE__) );
}
PROFILE_START(GFXD3D9TextureObject_lockRT);
IDirect3DSurface9 *source;
D3D9Assert( get2DTex()->GetSurfaceLevel( 0, &source ), "GFXD3D9TextureObject::lock - failed to get our own texture's surface." );
IDirect3DSurface9 *dest;
GFXD3D9TextureObject *to = (GFXD3D9TextureObject *) &(*mLockTex);
D3D9Assert( to->get2DTex()->GetSurfaceLevel( 0, &dest ), "GFXD3D9TextureObject::lock - failed to get dest texture's surface." );
#ifndef TORQUE_OS_XENON
LPDIRECT3DDEVICE9 D3DDevice = dynamic_cast<GFXD3D9Device *>(GFX)->getDevice();
HRESULT rtLockRes = D3DDevice->GetRenderTargetData( source, dest );
#else
AssertFatal(false, "Use different functionality on the Xbox 360 to perform this task.");
HRESULT rtLockRes = E_FAIL;
#endif
source->Release();
if(!SUCCEEDED(rtLockRes))
{
// This case generally occurs if the device is lost. The lock failed
// so clean up and return NULL.
dest->Release();
PROFILE_END();
return NULL;
}
D3D9Assert( dest->LockRect( &mLockRect, NULL, D3DLOCK_READONLY ), NULL );
dest->Release();
mLocked = true;
PROFILE_END();
}
else
{
RECT r;
if(inRect)
{
r.top = inRect->point.y;
r.left = inRect->point.x;
r.bottom = inRect->point.y + inRect->extent.y;
r.right = inRect->point.x + inRect->extent.x;
}
D3D9Assert( get2DTex()->LockRect(mipLevel, &mLockRect, inRect ? &r : NULL, 0),
"GFXD3D9TextureObject::lock - could not lock non-RT texture!" );
mLocked = true;
}
// GFXLockedRect is set up to correspond to D3DLOCKED_RECT, so this is ok.
return (GFXLockedRect*)&mLockRect;
}
//-----------------------------------------------------------------------------
// unLock
//-----------------------------------------------------------------------------
void GFXD3D9TextureObject::unlock(U32 mipLevel)
{
AssertFatal( mLocked, "GFXD3D9TextureObject::unlock - Attempting to unlock a surface that has not been locked" );
#ifndef TORQUE_OS_XENON
if( mProfile->isRenderTarget() )
{
IDirect3DSurface9 *dest;
GFXD3D9TextureObject *to = (GFXD3D9TextureObject *) &(*mLockTex);
D3D9Assert( to->get2DTex()->GetSurfaceLevel( 0, &dest ), NULL );
dest->UnlockRect();
dest->Release();
mLocked = false;
}
else
#endif
{
D3D9Assert( get2DTex()->UnlockRect(mipLevel),
"GFXD3D9TextureObject::unlock - could not unlock non-RT texture." );
mLocked = false;
}
}
//------------------------------------------------------------------------------
void GFXD3D9TextureObject::release()
{
static_cast<GFXD3D9Device *>( GFX )->destroyD3DResource( mD3DTexture );
static_cast<GFXD3D9Device *>( GFX )->destroyD3DResource( mD3DSurface );
mD3DTexture = NULL;
mD3DSurface = NULL;
}
void GFXD3D9TextureObject::zombify()
{
// Managed textures are managed by D3D
AssertFatal(!mLocked, "GFXD3D9TextureObject::zombify - Cannot zombify a locked texture!");
if(isManaged)
return;
release();
}
void GFXD3D9TextureObject::resurrect()
{
// Managed textures are managed by D3D
if(isManaged)
return;
static_cast<GFXD3D9TextureManager*>(TEXMGR)->refreshTexture(this);
}
//------------------------------------------------------------------------------
bool GFXD3D9TextureObject::copyToBmp(GBitmap* bmp)
{
#ifdef TORQUE_OS_XENON
// TODO: Implement Xenon version -patw
return false;
#else
if (!bmp)
return false;
// check format limitations
// at the moment we only support RGBA for the source (other 4 byte formats should
// be easy to add though)
AssertFatal(mFormat == GFXFormatR8G8B8A8, "copyToBmp: invalid format");
if (mFormat != GFXFormatR8G8B8A8)
return false;
PROFILE_START(GFXD3D9TextureObject_copyToBmp);
AssertFatal(bmp->getWidth() == getWidth(), "doh");
AssertFatal(bmp->getHeight() == getHeight(), "doh");
U32 width = getWidth();
U32 height = getHeight();
bmp->setHasTransparency(mHasTransparency);
// set some constants
const U32 sourceBytesPerPixel = 4;
U32 destBytesPerPixel = 0;
if (bmp->getFormat() == GFXFormatR8G8B8A8)
destBytesPerPixel = 4;
else if (bmp->getFormat() == GFXFormatR8G8B8)
destBytesPerPixel = 3;
else
// unsupported
AssertFatal(false, "unsupported bitmap format");
// lock the texture
D3DLOCKED_RECT* lockRect = (D3DLOCKED_RECT*) lock();
// set pointers
U8* srcPtr = (U8*)lockRect->pBits;
U8* destPtr = bmp->getWritableBits();
// we will want to skip over any D3D cache data in the source texture
const S32 sourceCacheSize = lockRect->Pitch - width * sourceBytesPerPixel;
AssertFatal(sourceCacheSize >= 0, "copyToBmp: cache size is less than zero?");
PROFILE_START(GFXD3D9TextureObject_copyToBmp_pixCopy);
// copy data into bitmap
for (int row = 0; row < height; ++row)
{
for (int col = 0; col < width; ++col)
{
destPtr[0] = srcPtr[2]; // red
destPtr[1] = srcPtr[1]; // green
destPtr[2] = srcPtr[0]; // blue
if (destBytesPerPixel == 4)
destPtr[3] = srcPtr[3]; // alpha
// go to next pixel in src
srcPtr += sourceBytesPerPixel;
// go to next pixel in dest
destPtr += destBytesPerPixel;
}
// skip past the cache data for this row (if any)
srcPtr += sourceCacheSize;
}
PROFILE_END();
// assert if we stomped or underran memory
AssertFatal(U32(destPtr - bmp->getWritableBits()) == width * height * destBytesPerPixel, "copyToBmp: doh, memory error");
AssertFatal(U32(srcPtr - (U8*)lockRect->pBits) == height * lockRect->Pitch, "copyToBmp: doh, memory error");
// unlock
unlock();
PROFILE_END();
return true;
#endif
}