Torque3D/Engine/source/gfx/D3D9/gfxD3D9QueryFence.cpp
2012-09-19 11:15:01 -04:00

106 lines
3.5 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "gfx/D3D9/gfxD3D9Device.h"
#include "gfx/D3D9/gfxD3D9QueryFence.h"
GFXD3D9QueryFence::~GFXD3D9QueryFence()
{
SAFE_RELEASE( mQuery );
}
//------------------------------------------------------------------------------
void GFXD3D9QueryFence::issue()
{
PROFILE_START( GFXD3D9QueryFence_issue );
// Create the query if we need to
if( mQuery == NULL )
{
HRESULT hRes = static_cast<GFXD3D9Device *>( mDevice )->getDevice()->CreateQuery( D3DQUERYTYPE_EVENT, &mQuery );
AssertFatal( hRes != D3DERR_NOTAVAILABLE, "Hardware does not support D3D9 Queries, this should be caught before this fence type is created" );
AssertISV( hRes != E_OUTOFMEMORY, "Out of memory" );
}
// Issue the query
mQuery->Issue( D3DISSUE_END );
PROFILE_END();
}
//------------------------------------------------------------------------------
GFXFence::FenceStatus GFXD3D9QueryFence::getStatus() const
{
if( mQuery == NULL )
return GFXFence::Unset;
HRESULT hRes = mQuery->GetData( NULL, 0, 0 );
return ( hRes == S_OK ? GFXFence::Processed : GFXFence::Pending );
}
//------------------------------------------------------------------------------
void GFXD3D9QueryFence::block()
{
PROFILE_SCOPE(GFXD3D9QueryFence_block);
// Calling block() before issue() is valid, catch this case
if( mQuery == NULL )
return;
HRESULT hRes;
while( ( hRes = mQuery->GetData( NULL, 0, D3DGETDATA_FLUSH ) ) == S_FALSE )
;
// Check for D3DERR_DEVICELOST, if we lost the device, the fence will get
// re-created next issue()
if( hRes == D3DERR_DEVICELOST )
SAFE_RELEASE( mQuery );
}
void GFXD3D9QueryFence::zombify()
{
// Release our query
SAFE_RELEASE( mQuery );
}
void GFXD3D9QueryFence::resurrect()
{
// Recreate the query
if( mQuery == NULL )
{
HRESULT hRes = static_cast<GFXD3D9Device *>( mDevice )->getDevice()->CreateQuery( D3DQUERYTYPE_EVENT, &mQuery );
AssertFatal( hRes != D3DERR_NOTAVAILABLE, "GFXD3D9QueryFence::resurrect - Hardware does not support D3D9 Queries, this should be caught before this fence type is created" );
AssertISV( hRes != E_OUTOFMEMORY, "GFXD3D9QueryFence::resurrect - Out of memory" );
}
}
const String GFXD3D9QueryFence::describeSelf() const
{
// We've got nothing
return String();
}