mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
115 lines
3.8 KiB
C++
115 lines
3.8 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "gfx/D3D9/gfxD3D9Device.h"
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#include "gfx/D3D9/gfxD3D9EnumTranslate.h"
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#include "gfx/D3D9/gfxD3D9PrimitiveBuffer.h"
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#include "core/util/safeRelease.h"
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void GFXD3D9PrimitiveBuffer::prepare()
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{
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static_cast<GFXD3D9Device *>( mDevice )->_setPrimitiveBuffer(this);
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}
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void GFXD3D9PrimitiveBuffer::unlock()
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{
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#ifdef TORQUE_DEBUG
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if ( mDebugGuardBuffer )
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{
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const U32 guardSize = sizeof( _PBGuardString );
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// First check the guard areas for overwrites.
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AssertFatal( dMemcmp( mDebugGuardBuffer, _PBGuardString, guardSize ) == 0,
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"GFXD3D9PrimitiveBuffer::unlock - Caught lock memory underrun!" );
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AssertFatal( dMemcmp( mDebugGuardBuffer + mLockedSize + guardSize, _PBGuardString, guardSize ) == 0,
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"GFXD3D9PrimitiveBuffer::unlock - Caught lock memory overrun!" );
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// Copy the debug content down to the real PB.
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dMemcpy( mLockedBuffer, mDebugGuardBuffer + guardSize, mLockedSize );
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// Cleanup.
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delete [] mDebugGuardBuffer;
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mDebugGuardBuffer = NULL;
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mLockedBuffer = NULL;
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mLockedSize = 0;
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}
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#endif // TORQUE_DEBUG
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ib->Unlock();
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mLocked = false;
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mIsFirstLock = false;
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mVolatileBuffer = NULL;
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}
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GFXD3D9PrimitiveBuffer::~GFXD3D9PrimitiveBuffer()
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{
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if( mBufferType != GFXBufferTypeVolatile )
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{
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#if defined(TORQUE_OS_XENON)
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if(ib->IsSet(reinterpret_cast<GFXD3D9Device *>(mDevice)->mD3DDevice))
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{
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reinterpret_cast<GFXD3D9Device *>(mDevice)->mD3DDevice->SetIndices(NULL);
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}
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#endif
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SAFE_RELEASE( ib );
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}
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}
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void GFXD3D9PrimitiveBuffer::zombify()
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{
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if(mBufferType == GFXBufferTypeStatic)
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return;
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AssertFatal(!mLocked, "GFXD3D9PrimitiveBuffer::zombify - Cannot zombify a locked buffer!");
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if (mBufferType == GFXBufferTypeVolatile)
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{
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// We must null the volatile buffer else we're holding
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// a dead pointer which can be set on the device.
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ib = NULL;
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return;
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}
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// Dynamic buffers get released.
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SAFE_RELEASE(ib);
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}
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void GFXD3D9PrimitiveBuffer::resurrect()
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{
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if ( mBufferType != GFXBufferTypeDynamic )
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return;
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U32 usage = D3DUSAGE_WRITEONLY;
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#ifndef TORQUE_OS_XENON
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usage |= D3DUSAGE_DYNAMIC;
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#endif
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D3DPOOL pool = D3DPOOL_DEFAULT;
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D3D9Assert(static_cast<GFXD3D9Device*>(mDevice)->mD3DDevice->CreateIndexBuffer( sizeof(U16) * mIndexCount ,
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usage , GFXD3D9IndexFormat[GFXIndexFormat16], pool, &ib, 0),
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"GFXD3D9PrimitiveBuffer::resurrect - Failed to allocate an index buffer.");
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}
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