Torque3D/Engine/source/gfx/D3D9/gfxD3D9Device.regen-states.cpp
2012-09-19 11:15:01 -04:00

93 lines
3.5 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "gfx/D3D9/gfxD3D9Device.h"
#include "console/console.h"
#include "gfx/D3D9/gfxD3D9EnumTranslate.h"
// Cut and paste from console.log into GFXD3D9Device::initStates()
void GFXD3D9Device::regenStates()
{
DWORD temp;
Con::printf( " //-------------------------------------" );
Con::printf( " // Auto-generated default states, see regenStates() for details" );
Con::printf( " //" );
Con::printf( "" );
Con::printf( " // Render states" );
for( U32 state = GFXRenderState_FIRST; state < GFXRenderState_COUNT; state++ )
{
if( GFXD3D9RenderState[state] == GFX_UNSUPPORTED_VAL )
continue;
temp = 0;
mD3DDevice->GetRenderState( GFXD3D9RenderState[state], &temp );
Con::printf( " mD3DDevice->SetRenderState( GFXD3D9RenderState[%d], %d );", state, temp );
}
#ifndef TORQUE_OS_XENON
Con::printf( "" );
Con::printf( " // Texture Stage states" );
for( U32 stage = 0; stage < TEXTURE_STAGE_COUNT; stage++ )
{
if( stage >= GFX->getNumSamplers() )
{
Con::errorf( "Sampler %d out of range for this device, ignoring.", stage );
break;
}
for( U32 state = GFXTSS_FIRST; state < GFXTSS_COUNT; state++ )
{
if( GFXD3D9TextureStageState[state] == GFX_UNSUPPORTED_VAL )
continue;
temp = 0;
mD3DDevice->GetTextureStageState( stage, GFXD3D9TextureStageState[state], &temp );
Con::printf( " mD3DDevice->SetTextureStageState( %d, GFXD3D9TextureStageState[%d], %d );", stage, state, temp );
}
}
#endif
Con::printf( "" );
Con::printf( " // Sampler states" );
for( U32 stage = 0; stage < TEXTURE_STAGE_COUNT; stage++ )
{
if( stage >= GFX->getNumSamplers() )
{
Con::errorf( "Sampler %d out of range for this device, ignoring.", stage );
break;
}
for( U32 state = GFXSAMP_FIRST; state < GFXSAMP_COUNT; state++ )
{
if( GFXD3D9SamplerState[state] == GFX_UNSUPPORTED_VAL )
continue;
temp = 0;
mD3DDevice->GetSamplerState( stage, GFXD3D9SamplerState[state], &temp );
Con::printf( " mD3DDevice->SetSamplerState( %d, GFXD3D9SamplerState[%d], %d );", stage, state, temp );
}
}
}