Torque3D/Engine/source/gui/game/guiChunkedBitmapCtrl.h
marauder2k7 2b295fb7f0 rest of virtuals removed
virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
2024-03-18 18:40:22 +00:00

44 lines
1 KiB
C++

#include "console/console.h"
#include "console/consoleTypes.h"
#include "gfx/bitmap/gBitmap.h"
#include "gui/core/guiControl.h"
#include "gfx/gfxDevice.h"
#include "gfx/gfxTextureHandle.h"
#include "gfx/gfxDrawUtil.h"
#include "console/engineAPI.h"
#include "T3D/assets/ImageAsset.h"
class GuiChunkedBitmapCtrl : public GuiControl
{
private:
typedef GuiControl Parent;
void renderRegion(const Point2I &offset, const Point2I &extent);
protected:
DECLARE_IMAGEASSET(GuiChunkedBitmapCtrl, Bitmap, onImageChanged, GFXDefaultGUIProfile);
DECLARE_ASSET_SETGET(GuiChunkedBitmapCtrl, Bitmap);
bool mUseVariable;
bool mTile;
public:
//creation methods
DECLARE_CONOBJECT(GuiChunkedBitmapCtrl);
DECLARE_CATEGORY( "Gui Images" );
GuiChunkedBitmapCtrl();
static void initPersistFields();
//Parental methods
bool onWake() override;
void onSleep() override;
void setBitmap(const char *name);
void onRender(Point2I offset, const RectI &updateRect) override;
void onImageChanged() {}
};