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https://github.com/TorqueGameEngines/Torque3D.git
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Moved the addSourceDirectory for physics/Bullet into the Engine/Source/CMakeLists.txt file that way it can actually appear where we expect it to in the solution explorer.
16 lines
328 B
GLSL
16 lines
328 B
GLSL
#version 330
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precision highp float;
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in vec4 scale_obuid;
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out vec4 color;
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void main(void)
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{
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highp int obuid = int(scale_obuid.w);
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float r = ((obuid>>0 )&0xff)*(1./255.f);
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float g = ((obuid>>8 )&0xff)*(1./255.f);
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float b = ((obuid>>16)&0xff)*(1./255.f);
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float a = ((obuid>>24)&0xff)*(1./255.f);
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color = vec4(r,g,b,a);
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}
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