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Moved the addSourceDirectory for physics/Bullet into the Engine/Source/CMakeLists.txt file that way it can actually appear where we expect it to in the solution explorer.
10 lines
277 B
C
10 lines
277 B
C
//this file is autogenerated using stringify.bat (premake --stringify) in the build folder of this project
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static const char* pointsFragmentShader= \
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"#version 150\n"
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"in vec4 colourV;\n"
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"out vec4 fragColour;\n"
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"void main(void)\n"
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"{\n"
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" fragColour = colourV;\n"
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"}\n"
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;
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