mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
149 lines
4.3 KiB
C++
149 lines
4.3 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "platform/platform.h"
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#include "platform/platformInput.h"
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#include "console/console.h"
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#include "platformX86UNIX/platformX86UNIX.h"
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#include "platformX86UNIX/x86UNIXStdConsole.h"
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//------------------------------------------------------------------------------
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void Platform::init()
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{
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Con::printf("Initializing platform...");
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// Set the platform variable for the scripts
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Con::setVariable( "$platform", "x86UNIX" );
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#if defined(__linux__)
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Con::setVariable( "$platformUnixType", "Linux" );
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#elif defined(__OpenBSD__)
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Con::setVariable( "$platformUnixType", "OpenBSD" );
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#else
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Con::setVariable( "$platformUnixType", "Unknown" );
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#endif
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StdConsole::create();
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Input::init();
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//installRedBookDevices();
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#if 0
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#ifndef TORQUE_DEDICATED
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// if we're not dedicated do more initialization
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if (!x86UNIXState->isDedicated())
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{
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// init SDL
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if (!InitSDL())
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{
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DisplayErrorAlert("Unable to initialize SDL.");
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ImmediateShutdown(1);
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}
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Con::printf( "Video Init:" );
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// load gl library
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if (!GLLoader::OpenGLInit())
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{
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DisplayErrorAlert("Unable to initialize OpenGL.");
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ImmediateShutdown(1);
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}
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// initialize video
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Video::init();
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if ( Video::installDevice( OpenGLDevice::create() ) )
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Con::printf( " OpenGL display device detected." );
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else
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Con::printf( " OpenGL display device not detected." );
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Con::printf(" ");
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}
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#endif
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// if we are dedicated, do sleep timing and display results
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if (x86UNIXState->isDedicated())
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{
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const S32 MaxSleepIter = 10;
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U32 totalSleepTime = 0;
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U32 start;
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for (S32 i = 0; i < MaxSleepIter; ++i)
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{
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start = Platform::getRealMilliseconds();
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Sleep(0, 1000000);
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totalSleepTime += Platform::getRealMilliseconds() - start;
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}
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U32 average = static_cast<U32>(totalSleepTime / MaxSleepIter);
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Con::printf("Sleep latency: %ums", average);
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// dPrintf as well, since console output won't be visible yet
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dPrintf("Sleep latency: %ums\n", average);
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if (!x86UNIXState->getDSleep() && average < 10)
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{
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const char* msg = "Sleep latency ok, enabling dsleep for lower cpu " \
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"utilization";
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Con::printf("%s", msg);
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dPrintf("%s\n", msg);
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x86UNIXState->setDSleep(true);
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}
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}
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#endif
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}
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//------------------------------------------------------------------------------
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void Platform::shutdown()
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{
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Cleanup();
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}
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//------------------------------------------------------------------------------
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extern "C"
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{
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bool torque_engineinit(int argc, const char **argv);
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int torque_enginetick();
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bool torque_engineshutdown();
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int torque_unixmain(int argc, const char **argv)
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{
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if (!torque_engineinit(argc, argv))
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return 1;
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while(torque_enginetick())
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{
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}
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torque_engineshutdown();
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return 0;
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}
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}
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extern S32 TorqueMain(S32 argc, const char **argv);
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int main(int argc, const char **argv)
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{
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return TorqueMain(argc, argv);
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}
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