Torque3D/Engine/source/core/strings
Areloch ab9fc302fc Added D3D error code interpreter
Added sanity check for findMatch
Finished most of asset importer logic to utilize settings system
Cleaned up code for finding associated files
Added General importer settings category and integrated logic for those settings fields
Updated logic in variableGroup to support callbacks in custom fields
Updated logic in variableInspector to better handle callbacks, as well as being able to manually update when manipulating fields
Updated scripts to utilize project settings values for playGUI and mainMenuGUI names
Improved module-oriented loading of materials
Added util function for populating custom fonts
2019-08-12 01:04:17 -05:00
..
findMatch.cpp Added D3D error code interpreter 2019-08-12 01:04:17 -05:00
findMatch.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
stringFunctions.cpp As suggested, extract strlen calls from sizes into variables so it isn't called twice 2018-03-08 20:59:40 -05:00
stringFunctions.h Better to use strlcat and strlcpy and move them to the cpp file. Provided an implementation for platforms that don't support them (macOS only currently) 2018-03-08 00:45:24 -05:00
stringUnit.cpp Use strncat instead of strcat to prevent some buffer overflows 2018-03-06 00:48:44 -05:00
stringUnit.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
unicode.cpp Fixed V610: Undefined behavior 2017-04-27 12:13:05 +03:00
unicode.h Rename the memory allocating versions to make prev error less likely 2015-01-26 16:52:06 -05:00