Torque3D/Engine/source/collision/planeExtractor.h
2012-09-19 11:15:01 -04:00

77 lines
2.4 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _PLANEEXTRACTOR_H_
#define _PLANEEXTRACTOR_H_
#ifndef _MMATH_H_
#include "math/mMath.h"
#endif
#ifndef _TVECTOR_H_
#include "core/util/tVector.h"
#endif
#ifndef _ABSTRACTPOLYLIST_H_
#include "collision/abstractPolyList.h"
#endif
//----------------------------------------------------------------------------
/// Fill a Vector<PlaneF> with the planes from the geometry passed through this
/// PolyList.
///
/// @see AbstractPolyList
class PlaneExtractorPolyList: public AbstractPolyList
{
public:
// Internal data
typedef Vector<Point3F> VertexList;
VertexList mVertexList;
Vector<PlaneF> mPolyPlaneList;
// Set by caller
Vector<PlaneF>* mPlaneList;
//
PlaneExtractorPolyList();
~PlaneExtractorPolyList();
void clear();
// Virtual methods
bool isEmpty() const;
U32 addPoint(const Point3F& p);
U32 addPlane(const PlaneF& plane);
void begin(BaseMatInstance* material,U32 surfaceKey);
void plane(U32 v1,U32 v2,U32 v3);
void plane(const PlaneF& p);
void plane(const U32 index);
void vertex(U32 vi);
void end();
protected:
const PlaneF& getIndexedPlane(const U32 index);
};
#endif