mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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76 lines
2.4 KiB
C++
76 lines
2.4 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "console/engineStructs.h"
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#include "console/engineAPI.h"
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#include "core/util/tVector.h"
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#include "core/util/uuid.h"
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#include "core/color.h"
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IMPLEMENT_STRUCT( Vector< bool >,
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BoolVector,,
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"" )
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END_IMPLEMENT_STRUCT;
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IMPLEMENT_STRUCT( Vector< S32 >,
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IntVector,,
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"" )
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END_IMPLEMENT_STRUCT;
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IMPLEMENT_STRUCT( Vector< F32 >,
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FloatVector,,
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"" )
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END_IMPLEMENT_STRUCT;
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IMPLEMENT_STRUCT( Torque::UUID,
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UUID,,
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"" )
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END_IMPLEMENT_STRUCT;
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IMPLEMENT_STRUCT( ColorI,
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ColorI,,
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"RGBA color quadruple in 8bit integer precision per channel." )
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FIELD( red, red, 1, "Red channel value." )
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FIELD( green, green, 1, "Green channel value." )
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FIELD( blue, blue, 1, "Blue channel value." )
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FIELD( alpha, alpha, 1, "Alpha channel value." )
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END_IMPLEMENT_STRUCT;
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IMPLEMENT_STRUCT( ColorF,
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ColorF,,
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"RGBA color quadruple in 32bit floating-point precision per channel." )
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FIELD( red, red, 1, "Red channel value." )
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FIELD( green, green, 1, "Green channel value." )
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FIELD( blue, blue, 1, "Blue channel value." )
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FIELD( alpha, alpha, 1, "Alpha channel value." )
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END_IMPLEMENT_STRUCT;
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