Torque3D/Engine/source/assets/tamlAssetDeclaredVisitor.h
Areloch 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems.
Only has example and shape assets currently.
2015-10-13 15:19:36 -05:00

190 lines
7.2 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2013 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _TAML_ASSET_DECLARED_VISITOR_H_
#define _TAML_ASSET_DECLARED_VISITOR_H_
#ifndef _TAML_VISITOR_H_
#include "persistence/taml/tamlVisitor.h"
#endif
#ifndef _TAML_PARSER_H_
#include "persistence\/taml/tamlParser.h"
#endif
#ifndef _ASSET_FIELD_TYPES_H_
#include "assets/assetFieldTypes.h"
#endif
#ifndef _ASSET_DEFINITION_H_
#include "assetDefinition.h"
#endif
#ifndef _ASSET_BASE_H_
#include "assetBase.h"
#endif
// Debug Profiling.
#include "platform/profiler.h"
//-----------------------------------------------------------------------------
class TamlAssetDeclaredVisitor : public TamlVisitor
{
public:
typedef StringTableEntry typeAssetId;
typedef Vector<typeAssetId> typeAssetIdVector;
typedef Vector<StringTableEntry> typeLooseFileVector;
private:
AssetDefinition mAssetDefinition;
typeAssetIdVector mAssetDependencies;
typeLooseFileVector mAssetLooseFiles;
public:
TamlAssetDeclaredVisitor() { mAssetDefinition.reset(); }
virtual ~TamlAssetDeclaredVisitor() {}
inline AssetDefinition& getAssetDefinition( void ) { return mAssetDefinition; }
inline typeAssetIdVector& getAssetDependencies( void ) { return mAssetDependencies; }
inline typeLooseFileVector& getAssetLooseFiles( void ) { return mAssetLooseFiles; }
void clear( void ) { mAssetDefinition.reset(); mAssetDependencies.clear(); mAssetLooseFiles.clear(); }
virtual bool wantsPropertyChanges( void ) { return false; }
virtual bool wantsRootOnly( void ) { return false; }
virtual bool visit( const TamlParser& parser, TamlVisitor::PropertyState& propertyState )
{
// Debug Profiling.
PROFILE_SCOPE(TamlAssetDeclaredVisitor_Visit);
// Fetch property name and value.
StringTableEntry propertyName = propertyState.getPropertyName();
const char* pPropertyValue = propertyState.getPropertyValue();
// Is this the root object?
if ( propertyState.isRootObject() )
{
// Yes, so is the asset type set yet?
if ( mAssetDefinition.mAssetType == StringTable->EmptyString() )
{
// No, set set asset type and base file-path.
mAssetDefinition.mAssetType = propertyState.getObjectName();
mAssetDefinition.mAssetBaseFilePath = parser.getParsingFilename();
}
// Asset name?
if ( propertyName == assetNameField )
{
// Yes, so assign it.
mAssetDefinition.mAssetName = StringTable->insert( pPropertyValue );
return true;
}
// Asset description?
else if ( propertyName == assetDescriptionField )
{
// Yes, so assign it.
mAssetDefinition.mAssetDescription = StringTable->insert( pPropertyValue );
return true;
}
// Asset description?
else if ( propertyName == assetCategoryField )
{
// Yes, so assign it.
mAssetDefinition.mAssetCategory = StringTable->insert( pPropertyValue );
return true;
}
// Asset auto-unload?
else if ( propertyName == assetAutoUnloadField )
{
// Yes, so assign it.
mAssetDefinition.mAssetAutoUnload = dAtob( pPropertyValue );
return true;
}
// Asset internal?
else if ( propertyName == assetInternalField )
{
// Yes, so assign it.
mAssetDefinition.mAssetInternal = dAtob( pPropertyValue );
return true;
}
}
// Fetch property word count.
const U32 propertyWordCount = StringUnit::getUnitCount( pPropertyValue, ASSET_ASSIGNMENT_TOKEN );
// Finish if there's not two words.
if ( propertyWordCount != 2 )
return true;
// Fetch the asset signature.
StringTableEntry assetSignature = StringTable->insert( StringUnit::getUnit( pPropertyValue, 0, ASSET_ASSIGNMENT_TOKEN ) );
// Is this an asset Id signature?
if ( assetSignature == assetLooseIdSignature )
{
// Yes, so get asset Id.
typeAssetId assetId = StringTable->insert( StringUnit::getUnit( pPropertyValue, 1, ASSET_ASSIGNMENT_TOKEN ) );
// Finish if the dependency is itself!
if ( mAssetDefinition.mAssetId == assetId )
return true;
// Iterate existing dependencies.
for( typeAssetIdVector::iterator dependencyItr = mAssetDependencies.begin(); dependencyItr != mAssetDependencies.end(); ++dependencyItr )
{
// Finish if asset Id is already a dependency.
if ( *dependencyItr == assetId )
return true;
}
// Insert asset reference.
mAssetDependencies.push_back( assetId );
}
// Is this a loose-file signature?
else if ( assetSignature == assetLooseFileSignature )
{
// Yes, so get loose-file reference.
const char* pAssetLooseFile = StringUnit::getUnit( pPropertyValue, 1, ASSET_ASSIGNMENT_TOKEN );
// Fetch asset path only.
char assetBasePathBuffer[1024];
dSprintf( assetBasePathBuffer, sizeof(assetBasePathBuffer), "%s", mAssetDefinition.mAssetBaseFilePath );
char* pFinalSlash = dStrrchr( assetBasePathBuffer, '/' );
if ( pFinalSlash != NULL ) *pFinalSlash = 0;
// Expand the path in the usual way.
char assetFilePathBuffer[1024];
Con::expandPath( assetFilePathBuffer, sizeof(assetFilePathBuffer), pAssetLooseFile, assetBasePathBuffer );
// Insert asset loose-file.
mAssetLooseFiles.push_back( StringTable->insert( assetFilePathBuffer ) );
}
return true;
}
};
#endif // _TAML_ASSET_DECLARED_VISITOR_H_