Torque3D/Engine/source/lighting/advanced
2018-12-09 14:48:50 -06:00
..
glsl more gfx shadowvar cleanups 2018-03-13 21:25:45 -05:00
hlsl more gfx shadowvar cleanups 2018-03-13 21:25:45 -05:00
advancedLightBinManager.cpp Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. 2017-07-07 02:55:56 -05:00
advancedLightBinManager.h Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. 2017-07-07 02:55:56 -05:00
advancedLightBufferConditioner.cpp Add OpenGL support. 2014-11-08 20:21:50 +01:00
advancedLightBufferConditioner.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
advancedLightingFeatures.cpp Merge branch 'development' into Xenon_Removal 2017-04-18 20:47:43 -05:00
advancedLightingFeatures.h Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 2017-04-11 00:23:14 -05:00
advancedLightManager.cpp Eliminate DefineConsoleFunction 2018-04-17 20:54:08 +02:00
advancedLightManager.h Fixes linker errors when Basic Lighting is removed 2018-01-24 16:27:29 -05:00