mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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78 lines
3 KiB
C++
78 lines
3 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "ts/tsMesh.h"
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#include "ts/tsMeshIntrinsics.h"
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#include "ts/arch/tsMeshIntrinsics.arch.h"
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#include "core/module.h"
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void (*zero_vert_normal_bulk)(const dsize_t count, U8 * __restrict const outPtr, const dsize_t outStride) = NULL;
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//------------------------------------------------------------------------------
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// Default C++ Implementations (pretty slow)
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//------------------------------------------------------------------------------
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void zero_vert_normal_bulk_C(const dsize_t count, U8 * __restrict const outPtr, const dsize_t outStride)
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{
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char *outData = reinterpret_cast<char *>(outPtr);
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// TODO: Try prefetch w/ ptr de-reference
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for(S32 i = 0; i < count; i++)
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{
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TSMesh::__TSMeshVertexBase *outElem = reinterpret_cast<TSMesh::__TSMeshVertexBase *>(outData);
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outElem->_vert.zero();
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outElem->_normal.zero();
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outData += outStride;
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}
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}
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//------------------------------------------------------------------------------
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// Initializer.
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//------------------------------------------------------------------------------
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MODULE_BEGIN( TSMeshIntrinsics )
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MODULE_INIT_AFTER( 3D )
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MODULE_INIT
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{
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// Assign defaults (C++ versions)
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zero_vert_normal_bulk = zero_vert_normal_bulk_C;
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// Find the best implementation for the current CPU
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if(Platform::SystemInfo.processor.properties & CPU_PROP_SSE)
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{
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#if (defined( TORQUE_CPU_X86 ) || defined( TORQUE_CPU_X64 ))
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zero_vert_normal_bulk = zero_vert_normal_bulk_SSE;
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#endif
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}
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else if(Platform::SystemInfo.processor.properties & CPU_PROP_ALTIVEC)
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{
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#if defined(TORQUE_CPU_PPC)
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zero_vert_normal_bulk = zero_vert_normal_bulk_gccvec;
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#endif
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}
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}
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MODULE_END;
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