mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
57 lines
3.1 KiB
C++
57 lines
3.1 KiB
C++
//-----------------------------------------------------------------------------
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// Verve
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// Copyright (C) 2014 - Violent Tulip
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _VT_TORQUE_MOTION_H_
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#define _VT_TORQUE_MOTION_H_
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#ifndef _VT_TORQUE_SCENEOBJECT_H_
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#include "Verve/Torque/TSceneObject.h"
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#endif
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#ifndef _VT_VPATH_H_
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#include "Verve/VPath/VPath.h"
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#endif
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namespace VTorque
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{
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typedef VPath PathObjectType;
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bool isMovable( SimObject *pObject );
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bool isPath( SimObject *pObject );
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bool isPathObjectAttached( PathObjectType *pPath, SceneObjectType *pObject );
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F32 getPathNodeLength( PathObjectType *pPath, const S32 &pNode );
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void attachPathObject( PathObjectType *pPath, SceneObjectType *pObject, const bool &pForward, const bool &pRelative, const S32 &pStartNodeIndex, const S32 &pEndNodeIndex, const String &pOrientation, const String &pOrientationData );
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void detachPathObject( PathObjectType *pPath, SceneObjectType *pObject );
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void setPathObjectActive( PathObjectType *pPath, SceneObjectType *pObject, const bool &pActive );
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void setPathObjectInterp( PathObjectType *pPath, SceneObjectType *pObject, const F32 &pInterp );
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void setPathObjectOffset( PathObjectType *pPath, SceneObjectType *pObject, const Point3F &pOffset );
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void setPathObjectSpeed( PathObjectType *pPath, SceneObjectType *pObject, const F32 &pSpeed );
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void setPathObjectOrientation( PathObjectType *pPath, SceneObjectType *pObject, const String &pOrientation, const String &pOrientationData = String::EmptyString );
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void setPathObjectForward( PathObjectType *pPath, SceneObjectType *pObject, const bool &pForward );
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void setPathObjectNode( PathObjectType *pPath, SceneObjectType *pObject, const S32 &pNode );
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void setPathObjectEndNode( PathObjectType *pPath, SceneObjectType *pObject, const S32 &pNode );
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};
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#endif // _VT_TORQUE_MOTION_H_
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