Torque3D/Engine/source/console/stringStack.h
2021-04-20 19:55:35 -04:00

180 lines
4.9 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _STRINGSTACK_H_
#define _STRINGSTACK_H_
#ifndef _STRINGFUNCTIONS_H_
#include "core/strings/stringFunctions.h"
#endif
#ifndef _STRINGTABLE_H_
#include "core/stringTable.h"
#endif
#ifndef _CONSOLE_H_
#include "console/console.h"
#endif
typedef U32 StringStackPtr;
struct StringStack;
/// Helper class which stores a relative pointer in the StringStack buffer
class StringStackPtrRef
{
public:
StringStackPtrRef() : mOffset(0) {;}
StringStackPtrRef(StringStackPtr offset) : mOffset(offset) {;}
StringStackPtr mOffset;
/// Get pointer to string in stack stk
inline char *getPtr(StringStack *stk);
};
/// Core stack for interpreter operations.
///
/// This class provides some powerful semantics for working with strings, and is
/// used heavily by the console interpreter.
struct StringStack
{
enum {
MaxStackDepth = 1024,
MaxArgs = 20,
ReturnBufferSpace = 512
};
char *mBuffer;
U32 mBufferSize;
const char *mArgV[MaxArgs];
U32 mFrameOffsets[MaxStackDepth];
U32 mStartOffsets[MaxStackDepth];
U32 mNumFrames;
U32 mArgc;
U32 mStart;
U32 mLen;
U32 mStartStackSize;
U32 mFunctionOffset;
U32 mArgBufferSize;
char *mArgBuffer;
void validateBufferSize(U32 size);
void validateArgBufferSize(U32 size);
StringStack();
~StringStack();
/// Set the top of the stack to be an integer value.
void setIntValue(U32 i);
/// Set the top of the stack to be a float value.
void setFloatValue(F64 v);
/// Return a temporary buffer we can use to return data.
char* getReturnBuffer(U32 size);
/// Return a buffer we can use for arguments.
///
/// This updates the function offset.
char *getArgBuffer(U32 size);
/// Clear the function offset.
void clearFunctionOffset();
/// Set a string value on the top of the stack.
void setStringValue(const char *s);
/// Get the top of the stack, as a StringTableEntry.
///
/// @note Don't free this memory!
inline StringTableEntry getSTValue()
{
return StringTable->insert(mBuffer + mStart);
}
/// Get an integer representation of the top of the stack.
inline S64 getIntValue()
{
return dAtol(mBuffer + mStart);
}
/// Get a float representation of the top of the stack.
inline F64 getFloatValue()
{
return dAtod(mBuffer + mStart);
}
/// Get a string representation of the top of the stack.
///
/// @note This returns a pointer to the actual top of the stack, be careful!
inline const char *getStringValue()
{
return mBuffer + mStart;
}
inline const char *getPreviousStringValue()
{
return mBuffer + mStartOffsets[mStartStackSize-1];
}
/// Advance the start stack, placing a zero length string on the top.
///
/// @note You should use StringStack::push, not this, if you want to
/// properly push the stack.
void advance();
/// Advance the start stack, placing a single character, null-terminated strong
/// on the top.
///
/// @note You should use StringStack::push, not this, if you want to
/// properly push the stack.
void advanceChar(char c);
/// Push the stack, placing a zero-length string on the top.
void push();
inline void setLen(U32 newlen)
{
mLen = newlen;
}
/// Pop the start stack.
void rewind();
// Terminate the current string, and pop the start stack.
void rewindTerminate();
/// Compare 1st and 2nd items on stack, consuming them in the process,
/// and returning true if they matched, false if they didn't.
U32 compare();
void clearFrames();
};
extern StringStack STR;
inline char* StringStackPtrRef::getPtr(StringStack *stk) { return stk->mBuffer + mOffset; }
#endif