mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-19 22:53:47 +00:00
Added ability to check if popup menu is currently Visible Removed unwanted path debug/testing code from tsShapeConstructor Made a number of default postFX's names more consistent and set up asset definitions for them. Began adding hooks to PostFX editor as well Refactored Asset Import window with new layout, revamped import behavior to work with new layout concept and easier editing of import 'session' Updated Asset Browser to utilize a common 'DirectoryHandler' object to standardize/centralize all folder navigation behavior for the asset tool ecosystem Added new window to select path for assets Refactored import config editor to be easier to utilize Added field in editor settings to edit import configs without needing to first try and import assets Updated a number of asset types' scripts to handle address-based system Began standardizing a number of 'actions' for the asset browser, including drag-n-drop, renaming, deleting, moving, etc. Made refreshing behavior of AB more consistent When making new in AB folder, it will automatically navigate to the new folder When making a new folder, prompts the folder name via new popup window Refactored PostFX editor to use newer layout with side list for easier use
1489 lines
44 KiB
C#
1489 lines
44 KiB
C#
new SimGroup(AssetBrowserPreviewCache);
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//AssetBrowser.addToolbarButton
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function AssetBrowser::addToolbarButton(%this)
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{
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%filename = expandFilename("tools/gui/images/iconOpen");
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%button = new GuiBitmapButtonCtrl() {
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canSaveDynamicFields = "0";
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internalName = AssetBrowserBtn;
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Enabled = "1";
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isContainer = "0";
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Profile = "ToolsGuiButtonProfile";
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HorizSizing = "right";
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VertSizing = "bottom";
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position = "180 0";
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Extent = "25 19";
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MinExtent = "8 2";
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canSave = "1";
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Visible = "1";
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Command = "AssetBrowser.ShowDialog();";
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tooltipprofile = "ToolsGuiToolTipProfile";
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ToolTip = "Asset Browser";
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hovertime = "750";
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bitmap = %filename;
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bitmapMode = "Centered";
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buttonType = "PushButton";
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groupNum = "0";
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useMouseEvents = "0";
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};
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ToolsToolbarArray.add(%button);
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EWToolsToolbar.setExtent((25 + 8) * (ToolsToolbarArray.getCount()) + 12 SPC "33");
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}
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//
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function AssetBrowser::onAdd(%this)
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{
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}
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function AssetBrowser::onWake(%this)
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{
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// manage preview array
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if(!isObject(AssetPreviewArray))
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new ArrayObject(AssetPreviewArray);
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if(!isObject(%this.dirHandler))
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%this.dirHandler = makedirectoryHandler(AssetBrowser-->filterTree, "cache,shaderCache", "");
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AssetBrowser-->filterTree.buildIconTable( ":tools/classIcons/Prefab:tools/classIcons/Prefab" @
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":tools/classIcons/SimSet:tools/classIcons/SimSet");
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%this.importingFilesArray = new ArrayObject();
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%this.importAssetUnprocessedListArray = new ArrayObject();
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%this.importAssetFinalListArray = new ArrayObject();
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%this.isReImportingAsset = false;
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%this.coreModulesFilter = false;
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%this.toolsModulesFilter = false;
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%this.onlyShowModulesWithAssets = false;
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%this.folderPanelState = true;
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%this.folderPanelSplit = 0;
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%this.templateFilesPath = "tools/assetBrowser/scripts/templateFiles/";
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//First, build our our list of active modules
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%modulesList = ModuleDatabase.findModules(true);
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%nonDefaultModuleCount = 0;
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for(%i=0; %i < getWordCount(%modulesList); %i++)
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{
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%moduleName = getWord(%modulesList, %i).ModuleId;
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%moduleGroup = getWord(%modulesList, %i).Group;
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if((%moduleGroup $= "Core" || %moduleGroup $= "Tools") && !%this.coreModulesFilter)
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continue;
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%nonDefaultModuleCount++;
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}
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if(%nonDefaultModuleCount == 0)
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{
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MessageBoxYesNo( "Import Template Content?",
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"You have no modules or content. Do you want to import a module from the template content?",
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"AssetBrowser.ImportTemplateModules();", "" );
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}
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%this.setPreviewSize(EditorSettings.value("Assets/Browser/previewTileSize", "small"));
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}
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//Filters
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function AssetBrowser::showFilterPopup(%this)
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{
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BrowserVisibilityPopup.showPopup(Canvas);
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}
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function AssetBrowser::viewCoreModulesFilter(%this)
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{
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%oldVal = EditorSettings.value("Assets/Browser/showCoreModule", false);
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%newVal = !%oldVal;
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BrowserVisibilityPopup.checkItem(0,%newVal);
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EditorSettings.setValue("Assets/Browser/showCoreModule", %newVal);
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AssetBrowser.refresh();
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}
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function AssetBrowser::viewToolsModulesFilter(%this)
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{
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%oldVal = EditorSettings.value("Assets/Browser/showToolsModule", false);
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%newVal = !%oldVal;
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BrowserVisibilityPopup.checkItem(1,%newVal);
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EditorSettings.setValue("Assets/Browser/showToolsModule", %newVal);
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AssetBrowser.refresh();
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}
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function AssetBrowser::viewPopulatedModulesFilter(%this)
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{
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%oldVal = EditorSettings.value("Assets/Browser/showOnlyPopulatedModule", false);
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%newVal = !%oldVal;
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BrowserVisibilityPopup.checkItem(2,%newVal);
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EditorSettings.setValue("Assets/Browser/showOnlyPopulatedModule", %newVal);
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AssetBrowser.refresh();
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}
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function AssetBrowser::toggleShowingFolders(%this)
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{
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%oldVal = EditorSettings.value("Assets/Browser/showFolders", false);
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%newVal = !%oldVal;
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BrowserVisibilityPopup.checkItem(4,%newVal);
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EditorSettings.setValue("Assets/Browser/showFolders", %newVal);
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AssetBrowser.refresh();
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}
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function AssetBrowser::toggleShowingEmptyFolders(%this)
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{
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%oldVal = EditorSettings.value("Assets/Browser/showEmptyFolders", false);
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%newVal = !%oldVal;
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BrowserVisibilityPopup.checkItem(5,%newVal);
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EditorSettings.setValue("Assets/Browser/showEmptyFolders", %newVal);
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AssetBrowser.refresh();
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}
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function AssetBrowser::toggleAssetTypeFilter(%this, %assetTypeIdx)
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{
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%isChecked = AssetTypeListPopup.isItemChecked(%assetTypeIdx);
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//Clear existing filters
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if(%assetTypeIdx == 0)
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{
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for(%i=0; %i < AssetFilterTypeList.Count() + 1; %i++)
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{
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AssetTypeListPopup.checkItem(%i, false);
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}
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AssetTypeListPopup.checkItem(0, true);
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}
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else
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{
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if(%isChecked)
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{
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%anyOtherFilters = false;
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for(%i=1; %i < AssetFilterTypeList.Count() + 1; %i++)
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{
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if(%assetTypeIdx == %i)
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continue;
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if(AssetTypeListPopup.isItemChecked(%i))
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{
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%anyOtherFilters = true;
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break;
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}
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}
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}
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if(%isChecked && !%anyOtherFilters)
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{
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for(%i=0; %i < AssetFilterTypeList.Count() + 1; %i++)
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{
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AssetTypeListPopup.checkItem(%i, false);
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}
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AssetTypeListPopup.checkItem(0, true);
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}
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else
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{
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AssetTypeListPopup.checkItem(0, false);
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AssetTypeListPopup.checkItem(%assetTypeIdx, !%isChecked);
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}
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}
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%this.rebuildAssetArray();
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}
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//
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function AssetBrowser::selectAsset( %this, %asset )
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{
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if(AssetBrowser.selectCallback !$= "")
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{
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// The callback function should be ready to intake the returned material
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//eval("materialEd_previewMaterial." @ %propertyField @ " = " @ %value @ ";");
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if( AssetBrowser.returnType $= "name" )
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{
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eval( "" @ AssetBrowser.selectCallback @ "(" @ %name @ ");");
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}
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else
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{
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%command = "" @ AssetBrowser.selectCallback @ "(\"" @ %asset @ "\");";
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eval(%command);
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}
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}
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else
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{
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//try just setting the asset
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%this.changeAsset();
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}
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Inspector.refresh();
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AssetBrowser.hideDialog();
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}
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function AssetBrowser::showDialog( %this, %AssetTypeFilter, %selectCallback, %targetObj, %fieldName, %returnType)
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{
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// Set the select callback
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AssetBrowser.selectCallback = %selectCallback;
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AssetBrowser.returnType = %returnType;
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AssetBrowser.assetTypeFilter = %AssetTypeFilter;
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AssetBrowser.fieldTargetObject = %targetObj;
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AssetBrowser.fieldTargetName = %fieldName;
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Canvas.pushDialog(AssetBrowser);
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AssetBrowser.setVisible(1);
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AssetBrowserWindow.setVisible(1);
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AssetBrowserWindow.selectWindow();
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//If we're special-case filtering(like for selecting a given type), then ignore our normal
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//visibility filter
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if(%AssetTypeFilter !$= "")
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{
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AssetBrowser.toggleAssetTypeFilter(0);
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}
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if(%selectCallback $= "")
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{
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//we're not in selection mode, so just hide the select button
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%this-->SelectButton.setHidden(true);
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}
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else
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{
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%this-->SelectButton.setHidden(false);
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}
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AssetBrowser.loadDirectories();
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}
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function AssetBrowser::hideDialog( %this )
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{
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AssetBrowser.setVisible(1);
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AssetBrowserWindow.setVisible(1);
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Canvas.popDialog(AssetBrowser_addModule);
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Canvas.popDialog(ImportAssetWindow);
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Canvas.popDialog(AssetBrowser);
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}
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function AssetBrowser::buildPreviewArray( %this, %asset, %moduleName )
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{
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if(!isObject(%this.previewData))
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{
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%this.previewData = new ScriptObject();
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}
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AssetPreviewArray.empty();
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%previewImage = "core/art/warnmat";
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if(ModuleDatabase.findModule(%moduleName, 1) !$= "")
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{
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%assetDesc = AssetDatabase.acquireAsset(%asset);
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%assetName = AssetDatabase.getAssetName(%asset);
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%assetType = AssetDatabase.getAssetType(%asset);
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}
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else
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{
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%fullPath = %moduleName !$= "" ? %moduleName @ "/" @ %asset : %asset;
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%fullPath = strreplace(%fullPath, "/", "_");
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if(isObject(%fullPath))
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%assetDesc = %fullPath;
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else
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%assetDesc = new ScriptObject(%fullPath);
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%assetDesc.dirPath = %moduleName;
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%assetDesc.assetName = %asset;
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%assetDesc.description = %moduleName @ "/" @ %asset;
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%assetDesc.assetType = "Folder";
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%assetName = %asset;
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%assetType = "Folder";
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}
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%previewSize = %this.previewSize SPC %this.previewSize;
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%previewBounds = 20;
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%tooltip = %assetName;
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%doubleClickCommand = "AssetBrowser.editAsset( "@%assetDesc@" );";
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if(%assetType $= "ShapeAsset")
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{
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%previewButton = AssetPreviewButtonsTemplate-->ShapeAssetPreviewButton.deepClone();
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}
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else
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{
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%previewButton = AssetPreviewButtonsTemplate-->GeneralAssetPreviewButton.deepClone();
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}
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%previewButton.extent = %previewSize.x + %previewBounds SPC %previewSize.y + %previewBounds + 24;
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%previewButton.assetName = %assetName;
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%previewButton.moduleName = %moduleName;
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%previewButton.assetType = %assetType;
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//Build out the preview
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%buildCommand = %this @ ".build" @ %assetType @ "Preview(" @ %assetDesc @ "," @ %this.previewData @ ");";
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eval(%buildCommand);
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//debug dump
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%tooltip = %this.previewData.tooltip;
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%assetName = %this.previewData.assetName;
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%previewImage = %this.previewData.previewImage;
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%doubleClickCommand = %this.previewData.doubleClickCommand;
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if(%assetType $= "ShapeAsset")
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{
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%previewButton-->shapeAssetView.setModel(%previewImage);
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%previewButton-->shapeAssetView.extent = %previewSize;
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}
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else
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{
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%previewButton-->assetPreviewImage.bitmap = %this.previewData.previewImage;
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%previewButton-->assetPreviewImage.extent = %previewSize;
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}
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%previewButton-->AssetPreviewBorderButton.extent = %previewSize;
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//%previewButton-->AssetPreviewButton.internalName = %this.previewData.assetName@"Border";
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%previewButton-->AssetPreviewButton.extent = %previewSize.x + %previewBounds SPC %previewSize.y + 24;
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%previewButton-->AssetPreviewButton.tooltip = %this.previewData.tooltip;
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%previewButton-->AssetPreviewButton.Command = "AssetBrowser.updateSelection( $ThisControl.getParent().assetName, $ThisControl.getParent().moduleName );";
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%previewButton-->AssetPreviewButton.altCommand = %this.previewData.doubleClickCommand;
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//%previewButton-->AssetPreviewButton.icon = %this.previewData.previewImage;
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%previewButton-->AssetNameLabel.position = 0 SPC %previewSize.y + %previewBounds - 16;
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%previewButton-->AssetNameLabel.extent = %previewSize.x + %previewBounds SPC 16;
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%previewButton-->AssetNameLabel.text = %this.previewData.assetName;
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%previewButton-->AssetNameLabel.originalAssetName = %this.previewData.assetName;
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// add to the gui control array
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AssetBrowser-->assetList.add(%previewButton);
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// add to the array object for reference later
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AssetPreviewArray.add( %previewButton, %this.previewData.previewImage );
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}
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function AssetBrowser::refresh(%this)
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{
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%this.navigateTo(%this.dirHandler.currentAddress);
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}
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//
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//
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function AssetPreviewButton::onClick(%this)
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{
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echo("CLICKED AN ASSET PREVIEW BUTTON");
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}
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function AssetPreviewButton::onDoubleClick(%this)
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{
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echo("DOUBLE CLICKED AN ASSET PREVIEW BUTTON");
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}
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//
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//
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function AssetBrowser::loadDirectories( %this )
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{
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AssetBrowser-->filterTree.clear();
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%dataItem = AssetBrowser-->filterTree.insertItem(0, "Data");
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%this.dirHandler.loadFolders("Data", %dataItem);
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//If set to, show core
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if(%this.coreModulesFilter)
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{
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%coreItem = AssetBrowser-->filterTree.insertItem(0, "Core");
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%this.dirHandler.loadFolders("Core", %coreItem);
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}
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//If set to, show tools
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if(%this.toolsModulesFilter)
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{
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%toolsItem = AssetBrowser-->filterTree.insertItem(0, "Tools");
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%this.dirHandler.loadFolders("Tools", %toolsItem);
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}
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AssetPreviewArray.empty();
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AssetBrowser-->filterTree.buildVisibleTree(true);
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//Remove any modules that have no assets if we have that filter on
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if(%this.onlyShowModulesWithAssets)
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{
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for(%i=0; %i < getWordCount(%modulesList); %i++)
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{
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%moduleName = getWord(%modulesList, %i).ModuleId;
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%moduleItemId = AssetBrowser-->filterTree.findItemByName(%moduleName);
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if(AssetBrowser-->filterTree.isParentItem(%moduleItemId) == false)
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AssetBrowser-->filterTree.removeItem(%moduleItemId);
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}
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}
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//special handling for selections
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if(AssetBrowser.newModuleId !$= "")
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{
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AssetBrowser-->filterTree.clearSelection();
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%newModuleItem = AssetBrowser-->filterTree.findItemByName(AssetBrowser.newModuleId);
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AssetBrowser-->filterTree.selectItem(%newModuleItem);
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AssetBrowser.newModuleId = "";
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}
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%dataItem = AssetBrowser-->filterTree.findItemByName("Data");
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AssetBrowser-->filterTree.expandItem(%dataItem);
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AssetBrowser.dirHandler.expandTreeToAddress(AssetBrowser.dirHandler.currentAddress);
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%selectedItem = AssetBrowser.dirHandler.getFolderTreeItemFromAddress(AssetBrowser.dirHandler.currentAddress);
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AssetBrowser-->filterTree.scrollVisibleByObjectId(%selectedItem);
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AssetBrowser-->filterTree.buildVisibleTree();
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AssetBrowser.refresh();
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}
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function AssetBrowser::updateSelection( %this, %asset, %moduleName )
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{
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//If we're navigating a folder, just nav to it and be done
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/*if(isDirectory(%moduleName))
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{
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AssetBrowser.navigateTo(%moduleName @ "/" @ %asset);
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return;
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}*/
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%isAssetBorder = 0;
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eval("%isAssetBorder = isObject(AssetBrowser-->"@%asset@"Border);");
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if( %isAssetBorder )
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{
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eval( "AssetBrowser-->"@%asset@"Border.setStateOn(1);");
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}
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%isAssetBorderPrevious = 0;
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eval("%isAssetBorderPrevious = isObject(AssetBrowser-->"@%this.prevSelectedMaterialHL@"Border);");
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if( %isAssetBorderPrevious )
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{
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eval( "AssetBrowser-->"@%this.prevSelectedMaterialHL@"Border.setStateOn(0);");
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}
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AssetBrowser.selectedMaterial = %asset;
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AssetBrowser.selectedAsset = %moduleName@":"@%asset;
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AssetBrowser.selectedAssetDef = AssetDatabase.acquireAsset(AssetBrowser.selectedAsset);
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//AssetBrowser.selectedPreviewImagePath = %previewImagePath;
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%this.prevSelectedMaterialHL = %asset;
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}
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//
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//needs to be deleted with the persistence manager and needs to be blanked out of the matmanager
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//also need to update instances... i guess which is the tricky part....
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function AssetBrowser::showDeleteDialog( %this )
|
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{
|
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%material = AssetBrowser.selectedMaterial;
|
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%secondFilter = "MaterialFilterMappedArray";
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%secondFilterName = "Mapped";
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for( %i = 0; %i < MaterialFilterUnmappedArray.count(); %i++ )
|
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{
|
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if( MaterialFilterUnmappedArray.getValue(%i) $= %material )
|
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{
|
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%secondFilter = "MaterialFilterUnmappedArray";
|
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%secondFilterName = "Unmapped";
|
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break;
|
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}
|
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}
|
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|
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if( isObject( %material ) )
|
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{
|
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MessageBoxYesNoCancel("Delete Material?",
|
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"Are you sure you want to delete<br><br>" @ %material.getName() @ "<br><br> Material deletion won't take affect until the engine is quit.",
|
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"AssetBrowser.deleteMaterial( " @ %material @ ", " @ %secondFilter @ ", " @ %secondFilterName @" );",
|
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"",
|
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"" );
|
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}
|
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}
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|
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function AssetBrowser::deleteMaterial( %this, %materialName, %secondFilter, %secondFilterName )
|
|
{
|
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if( !isObject( %materialName ) )
|
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return;
|
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|
|
for( %i = 0; %i <= MaterialFilterAllArray.countValue( %materialName ); %i++)
|
|
{
|
|
%index = MaterialFilterAllArray.getIndexFromValue( %materialName );
|
|
MaterialFilterAllArray.erase( %index );
|
|
}
|
|
MaterialFilterAllArrayCheckbox.setText("All ( " @ MaterialFilterAllArray.count() - 1 @ " ) ");
|
|
|
|
%checkbox = %secondFilter @ "Checkbox";
|
|
for( %k = 0; %k <= %secondFilter.countValue( %materialName ); %k++)
|
|
{
|
|
%index = %secondFilter.getIndexFromValue( %materialName );
|
|
%secondFilter.erase( %index );
|
|
}
|
|
%checkbox.setText( %secondFilterName @ " ( " @ %secondFilter.count() - 1 @ " ) ");
|
|
|
|
for( %i = 0; %materialName.getFieldValue("materialTag" @ %i) !$= ""; %i++ )
|
|
{
|
|
%materialTag = %materialName.getFieldValue("materialTag" @ %i);
|
|
|
|
for( %j = AssetBrowser.staticFilterObjects; %j < AssetBrowser-->filterArray.getCount() ; %j++ )
|
|
{
|
|
if( %materialTag $= AssetBrowser-->filterArray.getObject(%j).getObject(0).filter )
|
|
{
|
|
%count = getWord( AssetBrowser-->filterArray.getObject(%j).getObject(0).getText(), 2 );
|
|
%count--;
|
|
AssetBrowser-->filterArray.getObject(%j).getObject(0).setText( %materialTag @ " ( "@ %count @ " )");
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
UnlistedMaterials.add( "unlistedMaterials", %materialName );
|
|
|
|
if( %materialName.getFilename() !$= "" &&
|
|
%materialName.getFilename() !$= "tools/gui/AssetBrowser.ed.gui" &&
|
|
%materialName.getFilename() !$= "tools/materialEditor/scripts/materialEditor.ed.cs" )
|
|
{
|
|
AssetBrowserPerMan.removeObjectFromFile(%materialName);
|
|
AssetBrowserPerMan.saveDirty();
|
|
}
|
|
|
|
AssetBrowser.preloadFilter();
|
|
}
|
|
|
|
function AssetBrowser::thumbnailCountUpdate(%this)
|
|
{
|
|
$Pref::AssetBrowser::ThumbnailCountIndex = AssetBrowser-->materialPreviewCountPopup.getSelected();
|
|
AssetBrowser.LoadFilter( AssetBrowser.currentFilter, AssetBrowser.currentStaticFilter );
|
|
}
|
|
|
|
function AssetBrowser::toggleTagFilterPopup(%this)
|
|
{
|
|
if(TagFilterWindow.visible)
|
|
TagFilterWindow.visible = false;
|
|
else
|
|
TagFilterWindow.visible = true;
|
|
|
|
return;
|
|
%assetQuery = new AssetQuery();
|
|
%numAssetsFound = AssetDatabase.findAllAssets(%assetQuery);
|
|
|
|
for( %i=0; %i < %numAssetsFound; %i++)
|
|
{
|
|
%assetId = %assetQuery.getAsset(%i);
|
|
|
|
//first, get the asset's module, as our major categories
|
|
%module = AssetDatabase.getAssetModule(%assetId);
|
|
|
|
%moduleName = %module.moduleId;
|
|
|
|
//check that we don't re-add it
|
|
%moduleItemId = AssetBrowser-->filterTree.findItemByName(%moduleName);
|
|
|
|
if(%moduleItemId == -1 || %moduleItemId == 0)
|
|
%moduleItemId = AssetBrowser-->filterTree.insertItem(1, %module.moduleId, "", "", 1, 2);
|
|
|
|
//now, add the asset's category
|
|
%assetType = AssetDatabase.getAssetCategory(%assetId);
|
|
|
|
%checkBox = new GuiCheckBoxCtrl()
|
|
{
|
|
canSaveDynamicFields = "0";
|
|
isContainer = "0";
|
|
Profile = "ToolsGuiCheckBoxListProfile";
|
|
HorizSizing = "right";
|
|
VertSizing = "bottom";
|
|
Position = "0 0";
|
|
Extent = (%textLength * 4) @ " 18";
|
|
MinExtent = "8 2";
|
|
canSave = "1";
|
|
Visible = "1";
|
|
Variable = %var;
|
|
tooltipprofile = "ToolsGuiToolTipProfile";
|
|
hovertime = "1000";
|
|
text = %text;
|
|
groupNum = "-1";
|
|
buttonType = "ToggleButton";
|
|
useMouseEvents = "0";
|
|
useInactiveState = "0";
|
|
Command = %cmd;
|
|
};
|
|
|
|
TagFilterList.add(%checkBox);
|
|
}
|
|
}
|
|
|
|
function AssetBrowser::changeAsset(%this)
|
|
{
|
|
//alright, we've selectd an asset for a field, so time to set it!
|
|
%cmd = %this.fieldTargetObject @ "." @ %this.fieldTargetName @ "=\"" @ %this.selectedAsset @ "\";";
|
|
echo("Changing asset via the " @ %cmd @ " command");
|
|
eval(%cmd);
|
|
|
|
//Flag us as dirty for editing purposes
|
|
EWorldEditor.setSceneAsDirty();
|
|
}
|
|
|
|
function AssetBrowser::reImportAsset(%this)
|
|
{
|
|
//Find out what type it is
|
|
%assetDef = AssetDatabase.acquireAsset(EditAssetPopup.assetId);
|
|
%assetType = AssetDatabase.getAssetType(EditAssetPopup.assetId);
|
|
|
|
if(%assetType $= "ShapeAsset" || %assetType $= "ImageAsset" || %assetType $= "SoundAsset")
|
|
{
|
|
AssetBrowser.isAssetReImport = true;
|
|
AssetBrowser.reImportingAssetId = EditAssetPopup.assetId;
|
|
|
|
%reimportingPath = %assetDef.originalFilePath;
|
|
|
|
//first, double-check we have an originating file. if we don't then we need to basically go out looking for it
|
|
if(!isFile(%assetDef.originalFilePath))
|
|
{
|
|
//if(%assetType $= "ImageAsset")
|
|
// %filters = "";
|
|
|
|
%dlg = new OpenFileDialog()
|
|
{
|
|
Filters = "(All Files (*.*)|*.*|";
|
|
DefaultFile = %currentFile;
|
|
ChangePath = false;
|
|
MustExist = true;
|
|
MultipleFiles = false;
|
|
forceRelativePath = false;
|
|
};
|
|
|
|
if ( %dlg.Execute() )
|
|
{
|
|
%reimportingPath = %dlg.FileName;
|
|
}
|
|
|
|
%dlg.delete();
|
|
}
|
|
|
|
AssetBrowser.onBeginDropFiles();
|
|
AssetBrowser.onDropFile(%reimportingPath);
|
|
AssetBrowser.onEndDropFiles();
|
|
|
|
%module = AssetDatabase.getAssetModule(EditAssetPopup.assetId);
|
|
|
|
//get the selected module data
|
|
ImportAssetModuleList.setText(%module.ModuleId);
|
|
}
|
|
}
|
|
|
|
//
|
|
//
|
|
// RMB context popups
|
|
function AssetPreviewButton::onRightClick(%this)
|
|
{
|
|
AssetBrowser.selectedAssetPreview = %this.getParent();
|
|
EditAssetPopup.assetId = %this.getParent().moduleName @ ":" @ %this.getParent().assetName;
|
|
EditAssetPopup.assetType = %this.getParent().assetType;
|
|
%assetType = %this.getParent().assetType;
|
|
|
|
//Do some enabling/disabling of options depending on asset type
|
|
EditAssetPopup.enableItem(0, true);
|
|
EditAssetPopup.enableItem(7, true);
|
|
|
|
//Is it an editable type?
|
|
if(%assetType $= "ImageAsset" /*|| %assetType $= "GameObjectAsset"*/ || %assetType $= "CppAsset" || %assetType $= "SoundAsset")
|
|
{
|
|
EditAssetPopup.enableItem(0, false);
|
|
}
|
|
|
|
//Is it an importable type?
|
|
if(%assetType $= "GameObjectAsset" || %assetType $= "ComponentAsset" || %assetType $= "GUIAsset" || %assetType $= "LevelAsset"
|
|
|| %assetType $= "MaterialAsset" || %assetType $= "ParticleAsset" || %assetType $= "PostEffectAsset" || %assetType $= "ScriptAsset"
|
|
|| %assetType $= "StateMachineAsset")
|
|
{
|
|
EditAssetPopup.enableItem(7, false);
|
|
}
|
|
|
|
if(%assetType $= "LevelAsset")
|
|
EditLevelAssetPopup.showPopup(Canvas);
|
|
else if(%assetType $= "Folder")
|
|
{
|
|
EditFolderPopup.dirPath = %this.getParent().assetPath;
|
|
EditFolderPopup.showPopup(Canvas);
|
|
}
|
|
else
|
|
EditAssetPopup.showPopup(Canvas);
|
|
|
|
if(%assetType $= "Folder")
|
|
{
|
|
EditAssetPopup.assetId = %this.getParent().moduleName @ "/" @ %this.getParent().assetName;
|
|
}
|
|
}
|
|
|
|
//function AssetListPanel::onRightMouseDown(%this)
|
|
function AssetListPanelInputs::onRightMouseDown(%this)
|
|
{
|
|
AddNewAssetPopup.showPopup(Canvas);
|
|
}
|
|
|
|
function AssetBrowserFilterTree::onRightMouseDown(%this, %itemId)
|
|
{
|
|
%count = %this.getSelectedItemsCount();
|
|
if( %this.getSelectedItemsCount() > 0 && %itemId != 1)
|
|
{
|
|
//AddNewAssetPopup.showPopup(Canvas);
|
|
|
|
//We have something clicked, so figure out if it's a sub-filter or a module filter, then push the correct
|
|
//popup menu
|
|
if(%this.getParentItem(%itemId) == 1)
|
|
{
|
|
//yep, module, push the all-inclusive popup
|
|
EditModulePopup.showPopup(Canvas);
|
|
//also set the module value for creation info
|
|
AssetBrowser.selectedModule = %this.getItemText(%itemId);
|
|
}
|
|
else
|
|
{
|
|
EditFolderPopup.showPopup(Canvas);
|
|
EditFolderPopup.assetType = "Folder";
|
|
}
|
|
}
|
|
else if(%itemId == 1)
|
|
{
|
|
AddNewModulePopup.showPopup(Canvas);
|
|
}
|
|
}
|
|
|
|
//
|
|
//
|
|
//
|
|
function AssetBrowser::showVisibiltyOptions(%this)
|
|
{
|
|
BrowserVisibilityPopup.showPopup(Canvas);
|
|
}
|
|
|
|
function AssetBrowser::showFilterOptions(%this)
|
|
{
|
|
|
|
}
|
|
|
|
//
|
|
//
|
|
// Preview tile handling
|
|
function AssetBrowser::setPreviewSize(%this, %size)
|
|
{
|
|
AssetPreviewSizePopup.checkItem(0, false);
|
|
AssetPreviewSizePopup.checkItem(1, false);
|
|
AssetPreviewSizePopup.checkItem(2, false);
|
|
|
|
%this.previewSize = 80; //default to small
|
|
|
|
if(%size $= "Small")
|
|
{
|
|
%this.previewSize = 80;
|
|
AssetPreviewSizePopup.checkItem(0, true);
|
|
}
|
|
else if(%size $= "Medium")
|
|
{
|
|
%this.previewSize = 120;
|
|
AssetPreviewSizePopup.checkItem(1, true);
|
|
}
|
|
else if(%size $= "Large")
|
|
{
|
|
%this.previewSize = 160;
|
|
AssetPreviewSizePopup.checkItem(2, true);
|
|
}
|
|
|
|
EditorSettings.setValue("Assets/Browser/previewTileSize", %size);
|
|
|
|
%this.rebuildAssetArray();
|
|
}
|
|
|
|
function AssetBrowser::refreshPreviews(%this)
|
|
{
|
|
AssetBrowserFilterTree.onSelect(AssetBrowser.selectedItem);
|
|
}
|
|
|
|
function AssetBrowserFilterTree::onSelect(%this, %itemId)
|
|
{
|
|
if(%itemId == 1)
|
|
//can't select root
|
|
return;
|
|
|
|
//Make sure we have an actual module selected!
|
|
%parentId = %this.getParentItem(%itemId);
|
|
|
|
%name = %this.getItemText(%itemId);
|
|
|
|
%breadcrumbPath = %this.getItemValue(%itemId);
|
|
if(%breadcrumbPath !$= "")
|
|
%breadcrumbPath = %breadcrumbPath @ "/" @ %this.getItemText(%itemId);
|
|
else
|
|
%breadcrumbPath = %this.getItemText(%itemId);
|
|
|
|
if(%breadcrumbPath $= "")
|
|
%breadcrumbPath = AssetBrowser.dirHandler.currentAddress;
|
|
|
|
AssetBrowser.navigateTo(%breadcrumbPath);
|
|
}
|
|
|
|
function AssetBrowser::rebuildAssetArray(%this)
|
|
{
|
|
%breadcrumbPath = AssetBrowser.dirHandler.currentAddress;
|
|
|
|
// we have to empty out the list; so when we create new guicontrols, these dont linger
|
|
AssetBrowser-->assetList.deleteAllObjects();
|
|
AssetPreviewArray.empty();
|
|
|
|
%assetArray = new ArrayObject();
|
|
|
|
//First, Query for our assets
|
|
%assetQuery = new AssetQuery();
|
|
%numAssetsFound = AssetDatabase.findAllAssets(%assetQuery);
|
|
|
|
%finalAssetCount = 0;
|
|
|
|
//now, we'll iterate through, and find the assets that are in this module, and this category
|
|
for( %i=0; %i < %numAssetsFound; %i++)
|
|
{
|
|
%assetId = %assetQuery.getAsset(%i);
|
|
|
|
%assetPath = makeRelativePath(AssetDatabase.getAssetFilePath(%assetId));
|
|
%assetBasePath = filePath(%assetPath);
|
|
|
|
//clean up the path
|
|
%assetBasePath = strreplace(%assetBasePath, "//", "/");
|
|
|
|
if(%assetBasePath $= %breadcrumbPath)
|
|
{
|
|
//first, get the asset's module, as our major categories
|
|
%module = AssetDatabase.getAssetModule(%assetId);
|
|
%moduleName = %module.moduleId;
|
|
|
|
//it's good, so test that the category is right!
|
|
%assetType = AssetDatabase.getAssetCategory(%assetId);
|
|
if(%assetType $= "")
|
|
{
|
|
%assetType = AssetDatabase.getAssetType(%assetId);
|
|
}
|
|
|
|
%validType = false;
|
|
|
|
if(AssetBrowser.assetTypeFilter $= "")
|
|
{
|
|
if(AssetTypeListPopup.isItemChecked(0))
|
|
{
|
|
%validType = true;
|
|
}
|
|
else
|
|
{
|
|
for(%f=1; %f < AssetFilterTypeList.Count(); %f++)
|
|
{
|
|
%isChecked = AssetTypeListPopup.isItemChecked(%f+1);
|
|
|
|
if(%isChecked)
|
|
{
|
|
%filterTypeName = AssetFilterTypeList.getKey(%f);
|
|
|
|
if(%activeTypeFilterList $= "")
|
|
%activeTypeFilterList = %filterTypeName;
|
|
else
|
|
%activeTypeFilterList = %activeTypeFilterList @ ", " @ %filterTypeName;
|
|
|
|
if(%filterTypeName @ "Asset" $= %assetType)
|
|
{
|
|
%validType = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if(!%validType)
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
if(%assetType !$= AssetBrowser.assetTypeFilter)
|
|
continue;
|
|
}
|
|
|
|
/*if(%this.getItemText(%itemId) $= %assetType || (%assetType $= "" && %this.getItemText(%itemId) $= "Misc")
|
|
|| %moduleItemId == 1)
|
|
{*/
|
|
//stop adding after previewsPerPage is hit
|
|
%assetName = AssetDatabase.getAssetName(%assetId);
|
|
|
|
%searchText = AssetBrowserSearchFilter.getText();
|
|
if(%searchText !$= "Search Assets...")
|
|
{
|
|
if(strstr(strlwr(%assetName), strlwr(%searchText)) != -1)
|
|
{
|
|
%assetArray.add( %moduleName, %assetId);
|
|
|
|
if(%assetType !$= "Folder")
|
|
%finalAssetCount++;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
//got it.
|
|
%assetArray.add( %moduleName, %assetId );
|
|
|
|
if(%assetType !$= "Folder")
|
|
%finalAssetCount++;
|
|
}
|
|
//}
|
|
}
|
|
}
|
|
|
|
//Add folders
|
|
if(EditorSettings.value("Assets/Browser/showFolders", true) == true)
|
|
{
|
|
%folders = getDirectoryList(%breadcrumbPath);
|
|
for(%f=0; %f < getFieldCount(%folders); %f++)
|
|
{
|
|
%folderName = getField(%folders, %f);
|
|
|
|
%searchText = AssetBrowserSearchFilter.getText();
|
|
if(%searchText !$= "Search Assets...")
|
|
{
|
|
if(strstr(strlwr(%folderName), strlwr(%searchText)) != -1)
|
|
%assetArray.add( %breadcrumbPath, %folderName );
|
|
}
|
|
else
|
|
{
|
|
//got it.
|
|
%assetArray.add( %breadcrumbPath, %folderName );
|
|
}
|
|
}
|
|
}
|
|
|
|
AssetBrowser.currentPreviewPage = 0;
|
|
AssetBrowser.totalPages = 1;
|
|
|
|
for(%i=0; %i < %assetArray.count(); %i++)
|
|
AssetBrowser.buildPreviewArray( %assetArray.getValue(%i), %assetArray.getKey(%i) );
|
|
|
|
AssetBrowser_FooterText.text = %finalAssetCount @ " Assets";
|
|
|
|
%activeTypeFilterList = "";
|
|
if(AssetBrowser.assetTypeFilter $= "")
|
|
{
|
|
if(!AssetTypeListPopup.isItemChecked(0))
|
|
{
|
|
for(%f=1; %f < AssetFilterTypeList.Count(); %f++)
|
|
{
|
|
%isChecked = AssetTypeListPopup.isItemChecked(%f+1);
|
|
|
|
if(%isChecked)
|
|
{
|
|
%filterTypeName = AssetFilterTypeList.getKey(%f);
|
|
|
|
if(%activeTypeFilterList $= "")
|
|
%activeTypeFilterList = %filterTypeName;
|
|
else
|
|
%activeTypeFilterList = %activeTypeFilterList @ ", " @ %filterTypeName;
|
|
}
|
|
}
|
|
}
|
|
|
|
if(!%validType)
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
%activeTypeFilterList = AssetBrowser.assetTypeFilter;
|
|
}
|
|
|
|
if(%activeTypeFilterList !$= "")
|
|
AssetBrowser_FooterText.text = AssetBrowser_FooterText.text @ " | Active Type Filters: " @ %activeTypeFilterList;
|
|
}
|
|
|
|
//
|
|
//
|
|
// Search Filters
|
|
function AssetBrowserSearchFilterTxt::onWake( %this )
|
|
{
|
|
/*%filter = %this.treeView.getFilterText();
|
|
if( %filter $= "" )
|
|
%this.setText( "\c2Filter..." );
|
|
else
|
|
%this.setText( %filter );*/
|
|
}
|
|
|
|
function AssetBrowserSearchFilterTxt::onGainFirstResponder( %this )
|
|
{
|
|
%this.selectAllText();
|
|
}
|
|
|
|
// When Enter is pressed in the filter text control, pass along the text of the control
|
|
// as the treeview's filter.
|
|
function AssetBrowserFolderSearchFilter::onReturn( %this )
|
|
{
|
|
%text = %this.getText();
|
|
if( %text $= "" )
|
|
%this.reset();
|
|
|
|
AssetBrowser.refresh();
|
|
}
|
|
|
|
function AssetBrowserSearchFilter::onReturn( %this )
|
|
{
|
|
%text = %this.getText();
|
|
if( %text $= "" )
|
|
%this.reset();
|
|
|
|
AssetBrowser.rebuildAssetArray();
|
|
}
|
|
|
|
function AssetBrowserFolderSearchFilter::reset( %this )
|
|
{
|
|
%this.setText( "Search Folders..." );
|
|
|
|
AssetBrowser.refresh();
|
|
}
|
|
|
|
function AssetBrowserSearchFilter::reset( %this )
|
|
{
|
|
%this.setText( "Search Assets..." );
|
|
|
|
AssetBrowser.rebuildAssetArray();
|
|
}
|
|
|
|
function AssetBrowser_ClearFolderFilterBtn::onClick( %this )
|
|
{
|
|
AssetBrowserFolderSearchFilter.reset();
|
|
}
|
|
|
|
function AssetBrowser_ClearAssetFilterBtn::onClick( %this )
|
|
{
|
|
AssetBrowserSearchFilter.reset();
|
|
}
|
|
|
|
//
|
|
//
|
|
// Navigation
|
|
function AssetBrowser::navigateTo(%this, %address, %historyNav)
|
|
{
|
|
//Don't bother navigating if it's to the place we already are
|
|
if(AssetBrowser.dirHandler.currentAddress !$= %address)
|
|
{
|
|
AssetBrowser.dirHandler.navigateTo(%address, %historyNav);
|
|
|
|
%this.updateNavigationBreadcrumb(%address);
|
|
|
|
%module = AssetBrowser.dirHandler.getModuleFromAddress(%address);
|
|
if(%module !$= "")
|
|
{
|
|
//legit module, so set it as current target
|
|
AssetBrowser.SelectedModule = %module.moduleId;
|
|
}
|
|
}
|
|
|
|
%this.rebuildAssetArray();
|
|
}
|
|
|
|
function AssetBrowser::navigateHistoryForward(%this)
|
|
{
|
|
%this.dirHandler.navigateHistoryForward();
|
|
|
|
%this.updateNavigationBreadcrumb();
|
|
|
|
%module = AssetBrowser.dirHandler.getModuleFromAddress(%address);
|
|
if(%module !$= "")
|
|
{
|
|
//legit module, so set it as current target
|
|
AssetBrowser.SelectedModule = %module.moduleId;
|
|
}
|
|
|
|
%this.rebuildAssetArray();
|
|
}
|
|
|
|
function AssetBrowser::navigateHistoryBack(%this)
|
|
{
|
|
%this.dirHandler.navigateHistoryBack();
|
|
|
|
%this.updateNavigationBreadcrumb();
|
|
|
|
%module = AssetBrowser.dirHandler.getModuleFromAddress(%address);
|
|
if(%module !$= "")
|
|
{
|
|
//legit module, so set it as current target
|
|
AssetBrowser.SelectedModule = %module.moduleId;
|
|
}
|
|
|
|
%this.rebuildAssetArray();
|
|
}
|
|
|
|
function AssetBrowser::updateNavigationBreadcrumb(%this, %address)
|
|
{
|
|
//clear the breadcrumb bar
|
|
AssetBrowser_BreadcrumbBar.clear();
|
|
|
|
//break down the address
|
|
%folderCount = getTokenCount(%address, "/");
|
|
|
|
%rebuiltPath = "";
|
|
for(%f=0; %f < %folderCount; %f++)
|
|
{
|
|
%folderName = getToken(%address, "/", %f);
|
|
|
|
%rebuiltPath = %f == 0 ? %folderName : %rebuiltPath @ "/" @ %folderName;
|
|
|
|
%folderNavButton = new GuiButtonCtrl()
|
|
{
|
|
profile = ToolsGuiButtonProfile;
|
|
text = %folderName;
|
|
command = "AssetBrowser.navigateTo(\"" @ %rebuiltPath @ "\");";
|
|
extent = "100" SPC AssetBrowser_BreadcrumbBar.extent.y;
|
|
};
|
|
|
|
AssetBrowser_BreadcrumbBar.add(%folderNavButton);
|
|
|
|
if(%f != %folderCount-1)
|
|
{
|
|
%folderSpacerButton = new GuiBitmapButtonCtrl()
|
|
{
|
|
profile = ToolsGuiButtonProfile;
|
|
bitmap = "tools/gui/images/rightArrowWhite";
|
|
bitmapMode = "Centered";
|
|
extent = "25" SPC AssetBrowser_BreadcrumbBar.extent.y;
|
|
//command = "AssetBrowser.navigateTo(\"" @ %rebuiltPath @ "\");";
|
|
};
|
|
|
|
AssetBrowser_BreadcrumbBar.add(%folderSpacerButton);
|
|
}
|
|
}
|
|
|
|
//refresh the nav buttons to display the history
|
|
%backButtonHistory = "";
|
|
for(%i=0; %i < AssetBrowser.dirHandler.prevHistoryList.Count(); %i++)
|
|
{
|
|
%prevAddress = AssetBrowser.dirHandler.prevHistoryList.getKey(%i);
|
|
%backButtonHistory = %i==0 ? %prevAddress @ "\n" : %backButtonHistory @ %prevAddress @ "\n";
|
|
}
|
|
|
|
AssetBrowser_NavigateBackBtn.tooltip = %backButtonHistory;
|
|
|
|
%foreButtonHistory = "";
|
|
for(%i=0; %i < AssetBrowser.dirHandler.foreHistoryList.Count(); %i++)
|
|
{
|
|
%prevAddress = AssetBrowser.dirHandler.foreHistoryList.getKey(%i);
|
|
%foreButtonHistory = %i==0 ? %prevAddress @ "\n" : %foreButtonHistory @ %prevAddress @ "\n";
|
|
}
|
|
|
|
AssetBrowser_NavigateForwardBtn.tooltip = %foreButtonHistory;
|
|
}
|
|
|
|
//
|
|
//
|
|
//
|
|
function AssetBrowser::reloadModules(%this)
|
|
{
|
|
ModuleDatabase.unloadGroup("Game");
|
|
|
|
%modulesList = ModuleDatabase.findModules();
|
|
|
|
%count = getWordCount(%modulesList);
|
|
|
|
for(%i=0; %i < %count; %i++)
|
|
{
|
|
%moduleId = getWord(%modulesList, %i).ModuleId;
|
|
ModuleDatabase.unloadExplicit(%moduleId);
|
|
}
|
|
|
|
ModuleDatabase.scanModules();
|
|
|
|
%modulesList = ModuleDatabase.findModules();
|
|
|
|
%count = getWordCount(%modulesList);
|
|
|
|
for(%i=0; %i < %count; %i++)
|
|
{
|
|
%moduleId = getWord(%modulesList, %i).ModuleId;
|
|
ModuleDatabase.loadExplicit(%moduleId);
|
|
}
|
|
|
|
//ModuleDatabase.loadGroup("Game");
|
|
}
|
|
|
|
//
|
|
//
|
|
//
|
|
function AssetBrowser::toggleFolderCollapseButton(%this)
|
|
{
|
|
%this.folderPanelState = !%this.folderPanelState;
|
|
|
|
//If we're collapsing
|
|
if(!%this.folderPanelState)
|
|
{
|
|
//Store the original
|
|
%this.folderPanelSplit = AssetBrowser_MainSplit.splitPoint.x;
|
|
|
|
//collapse it
|
|
AssetBrowser_MainSplit.setSplitPoint(AssetBrowser_MainSplit.splitterSize SPC AssetBrowser_MainSplit.splitPoint.y);
|
|
}
|
|
else
|
|
{
|
|
//restore the original
|
|
AssetBrowser_MainSplit.setSplitPoint(%this.folderPanelSplit SPC AssetBrowser_MainSplit.splitPoint.y);
|
|
}
|
|
}
|
|
//
|
|
//
|
|
// Drag n drop
|
|
function AssetPreviewButton::onMouseDragged(%this)
|
|
{
|
|
%payload = new GuiBitmapButtonCtrl();
|
|
%payload.assignFieldsFrom( %this );
|
|
%payload.className = "AssetPreviewControl";
|
|
%payload.position = "0 0";
|
|
%payload.dragSourceControl = %this;
|
|
%payload.bitmap = %this.icon;
|
|
%payload.extent.x /= 2;
|
|
%payload.extent.y /= 2;
|
|
|
|
%xOffset = getWord( %payload.extent, 0 ) / 2;
|
|
%yOffset = getWord( %payload.extent, 1 ) / 2;
|
|
|
|
// Compute the initial position of the GuiDragAndDrop control on the cavas based on the current
|
|
// mouse cursor position.
|
|
|
|
%cursorpos = Canvas.getCursorPos();
|
|
%xPos = getWord( %cursorpos, 0 ) - %xOffset;
|
|
%yPos = getWord( %cursorpos, 1 ) - %yOffset;
|
|
|
|
if(!isObject(EditorDragAndDropLayer))
|
|
{
|
|
new GuiControl(EditorDragAndDropLayer)
|
|
{
|
|
position = "0 0";
|
|
extent = Canvas.extent;
|
|
};
|
|
}
|
|
|
|
// Create the drag control.
|
|
%ctrl = new GuiDragAndDropControl()
|
|
{
|
|
canSaveDynamicFields = "0";
|
|
Profile = "GuiSolidDefaultProfile";
|
|
HorizSizing = "right";
|
|
VertSizing = "bottom";
|
|
Position = %xPos SPC %yPos;
|
|
extent = %payload.extent;
|
|
MinExtent = "4 4";
|
|
canSave = "1";
|
|
Visible = "1";
|
|
hovertime = "1000";
|
|
|
|
// Let the GuiDragAndDropControl delete itself on mouse-up. When the drag is aborted,
|
|
// this not only deletes the drag control but also our payload.
|
|
deleteOnMouseUp = true;
|
|
|
|
useWholeCanvas = true;
|
|
|
|
// To differentiate drags, use the namespace hierarchy to classify them.
|
|
// This will allow a color swatch drag to tell itself apart from a file drag, for example.
|
|
class = "AssetPreviewControlType_AssetDrop";
|
|
};
|
|
|
|
// Add the temporary color swatch to the drag control as the payload.
|
|
%ctrl.add( %payload );
|
|
|
|
// Start drag by adding the drag control to the canvas and then calling startDragging().
|
|
//Canvas.getContent().add( %ctrl );
|
|
EditorDragAndDropLayer.add(%ctrl);
|
|
Canvas.pushDialog(EditorDragAndDropLayer);
|
|
|
|
%ctrl.startDragging( %xOffset, %yOffset );
|
|
}
|
|
|
|
function AssetPreviewButton::onControlDragCancelled(%this)
|
|
{
|
|
Canvas.popDialog(EditorDragAndDropLayer);
|
|
}
|
|
|
|
function AssetPreviewButton::onControlDropped( %this, %payload, %position )
|
|
{
|
|
Canvas.popDialog(EditorDragAndDropLayer);
|
|
|
|
// Make sure this is a color swatch drag operation.
|
|
if( !%payload.parentGroup.isInNamespaceHierarchy( "AssetPreviewControlType_AssetDrop" ) )
|
|
return;
|
|
|
|
// If dropped on same button whence we came from,
|
|
// do nothing.
|
|
|
|
if( %payload.dragSourceControl == %this )
|
|
return;
|
|
|
|
// If a swatch button control is dropped onto this control,
|
|
// copy it's color.
|
|
|
|
if( %payload.isMemberOfClass( "AssetPreviewButton" ) )
|
|
{
|
|
// If the swatch button is part of a color-type inspector field,
|
|
// remember the inspector field so we can later set the color
|
|
// through it.
|
|
|
|
if( %this.parentGroup.isMemberOfClass( "GuiInspectorTypeColorI" ) )
|
|
%this.parentGroup.apply( ColorFloatToInt( %payload.color ) );
|
|
else if( %this.parentGroup.isMemberOfClass( "GuiInspectorTypeColorF" ) )
|
|
%this.parentGroup.apply( %payload.color );
|
|
else
|
|
%this.setColor( %payload.color );
|
|
}
|
|
}
|
|
|
|
function EWorldEditor::onControlDropped( %this, %payload, %position )
|
|
{
|
|
Canvas.popDialog(EditorDragAndDropLayer);
|
|
|
|
// Make sure this is a color swatch drag operation.
|
|
if( !%payload.parentGroup.isInNamespaceHierarchy( "AssetPreviewControlType_AssetDrop" ) )
|
|
return;
|
|
|
|
// If dropped on same button whence we came from,
|
|
// do nothing.
|
|
|
|
if( %payload.dragSourceControl == %this )
|
|
return;
|
|
|
|
%assetType = %payload.dragSourceControl.parentGroup.assetType;
|
|
|
|
%pos = EWCreatorWindow.getCreateObjectPosition(); //LocalClientConnection.camera.position;
|
|
%module = %payload.dragSourceControl.parentGroup.moduleName;
|
|
%asset = %payload.dragSourceControl.parentGroup.assetName;
|
|
|
|
if(AssetBrowser.isMethod("on" @ %assetType @ "EditorDropped"))
|
|
{
|
|
%assetDef = AssetDatabase.acquireAsset(%module @ ":" @ %asset);
|
|
%buildCommand = AssetBrowser @ ".on" @ %assetType @ "EditorDropped(" @ %assetDef @ ",\"" @ %position @ "\");";
|
|
eval(%buildCommand);
|
|
}
|
|
|
|
/*if(%assetType $= "ImageAsset")
|
|
{
|
|
echo("WorldEditor::onControlDropped - dropped an ImageAsset onto the editor window. Todo: Implement dropping image/material into scene");
|
|
}
|
|
else if(%assetType $= "ShapeAsset")
|
|
{
|
|
echo("DROPPED A SHAPE ON THE EDITOR WINDOW!");
|
|
|
|
/*%staticShapeObjDef = AssetDatabase.acquireAsset("Core_GameObjects:StaticShapeObject");
|
|
|
|
%newEntity = %staticShapeObjDef.createObject();
|
|
|
|
%newEntity.position = %pos;
|
|
%newEntity-->MeshComponent.MeshAsset = %module @ ":" @ %asset;
|
|
|
|
%newEntity.dirtyGameObject = true; //because if we're specifically setting the mesh asset, it's dirty*/
|
|
|
|
/*%newEntity = new TSStatic()
|
|
{
|
|
position = %pos;
|
|
shapeAsset = %module @ ":" @ %asset;
|
|
};
|
|
|
|
getScene(0).add(%newEntity);
|
|
|
|
EWorldEditor.clearSelection();
|
|
EWorldEditor.selectObject(%newEntity);
|
|
}
|
|
else if(%assetType $= "MaterialAsset")
|
|
{
|
|
echo("WorldEditor::onControlDropped - dropped an MaterialAsset onto the editor window. Todo: Implement dropping image/material into scene");
|
|
}
|
|
else if(%assetType $= "GameObjectAsset")
|
|
{
|
|
echo("WorldEditor::onControlDropped - dropped an GameObjectAsset onto the editor window.");
|
|
|
|
%goAssetDef = AssetDatabase.acquireAsset(%module @ ":" @%asset);
|
|
|
|
AssetBrowser.dragAndDropGameObjectAsset(%goAssetDef, EWorldEditor);
|
|
}
|
|
else if(%assetType $= "ComponentAsset")
|
|
{
|
|
%newEntity = new Entity()
|
|
{
|
|
position = %pos;
|
|
};
|
|
|
|
%assetDef = AssetDatabase.acquireAsset(%module @ ":" @ %asset);
|
|
|
|
if(%assetDef.componentClass $= "Component")
|
|
eval("$tmpVar = new " @ %assetDef.componentClass @ "() { class = " @ %assetDef.componentName @ "; }; %newEntity.add($tmpVar);");
|
|
else
|
|
eval("$tmpVar = new " @ %assetDef.componentClass @ "() {}; %newEntity.add($tmpVar);");
|
|
|
|
getScene(0).add(%newEntity);
|
|
|
|
EWorldEditor.clearSelection();
|
|
EWorldEditor.selectObject(%newEntity);
|
|
}
|
|
else if(%assetType $= "ScriptAsset") //do we want to do it this way?
|
|
{
|
|
%newEntity = new Entity()
|
|
{
|
|
position = %pos;
|
|
class = %asset;
|
|
};
|
|
|
|
getScene(0).add(%newEntity);
|
|
|
|
EWorldEditor.clearSelection();
|
|
EWorldEditor.selectObject(%newEntity);
|
|
}*/
|
|
|
|
EWorldEditor.isDirty = true;
|
|
}
|
|
|
|
function AssetBrowserFilterTree::onControlDropped( %this, %payload, %position )
|
|
{
|
|
Canvas.popDialog(EditorDragAndDropLayer);
|
|
|
|
if( !%payload.parentGroup.isInNamespaceHierarchy( "AssetPreviewControlType_AssetDrop" ) )
|
|
return;
|
|
|
|
%assetType = %payload.dragSourceControl.parentGroup.assetType;
|
|
%assetName = %payload.dragSourceControl.parentGroup.assetName;
|
|
%moduleName = %payload.dragSourceControl.parentGroup.moduleName;
|
|
|
|
echo("DROPPED A " @ %assetType @ " ON THE ASSET BROWSER NAVIGATION TREE!");
|
|
|
|
%item = %this.getItemAtPosition(%position);
|
|
|
|
echo("DROPPED IT ON ITEM " @ %item);
|
|
|
|
%parent = %this.getParentItem(%item);
|
|
|
|
if(%item != 1)
|
|
{
|
|
//we're a folder entry, cool
|
|
%path = %this.getItemValue(%item) @ "/" @ %this.getItemText(%item);
|
|
echo("DROPPED IT ON PATH " @ %path);
|
|
|
|
if(%path !$= AssetBrowser.dirHandler.CurrentAddress)
|
|
{
|
|
//we're trying to move the asset to a different module!
|
|
MessageBoxYesNo( "Move Asset", "Do you wish to move asset " @ %assetName @ " to " @ %path @ "?",
|
|
"AssetBrowser.moveAsset(\""@ %moduleName @ ":" @ %assetName @"\", \""@%path@"\");", "");
|
|
}
|
|
}
|
|
}
|
|
|
|
function AssetBrowserFilterTree::onDragDropped( %this )
|
|
{
|
|
%asdgadfhg =true;
|
|
}
|