Torque3D/Templates/BaseGame/game/tools/assetBrowser/scripts/assetBrowser.cs
Areloch 32cfd0b39e Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made
Added ability to check if popup menu is currently Visible
Removed unwanted path debug/testing code from tsShapeConstructor
Made a number of default postFX's names more consistent and set up asset definitions for them. Began adding hooks to PostFX editor as well
Refactored Asset Import window with new layout, revamped import behavior to work with new layout concept and easier editing of import 'session'
Updated Asset Browser to utilize a common 'DirectoryHandler' object to standardize/centralize all folder navigation behavior for the asset tool ecosystem
Added new window to select path for assets
Refactored import config editor to be easier to utilize
Added field in editor settings to edit import configs without needing to first try and import assets
Updated a number of asset types' scripts to handle address-based system
Began standardizing a number of 'actions' for the asset browser, including drag-n-drop, renaming, deleting, moving, etc.
Made refreshing behavior of AB more consistent
When making new in AB folder, it will automatically navigate to the new folder
When making a new folder, prompts the folder name via new popup window
Refactored PostFX editor to use newer layout with side list for easier use
2019-12-03 00:09:18 -06:00

1489 lines
44 KiB
C#

new SimGroup(AssetBrowserPreviewCache);
//AssetBrowser.addToolbarButton
function AssetBrowser::addToolbarButton(%this)
{
%filename = expandFilename("tools/gui/images/iconOpen");
%button = new GuiBitmapButtonCtrl() {
canSaveDynamicFields = "0";
internalName = AssetBrowserBtn;
Enabled = "1";
isContainer = "0";
Profile = "ToolsGuiButtonProfile";
HorizSizing = "right";
VertSizing = "bottom";
position = "180 0";
Extent = "25 19";
MinExtent = "8 2";
canSave = "1";
Visible = "1";
Command = "AssetBrowser.ShowDialog();";
tooltipprofile = "ToolsGuiToolTipProfile";
ToolTip = "Asset Browser";
hovertime = "750";
bitmap = %filename;
bitmapMode = "Centered";
buttonType = "PushButton";
groupNum = "0";
useMouseEvents = "0";
};
ToolsToolbarArray.add(%button);
EWToolsToolbar.setExtent((25 + 8) * (ToolsToolbarArray.getCount()) + 12 SPC "33");
}
//
function AssetBrowser::onAdd(%this)
{
}
function AssetBrowser::onWake(%this)
{
// manage preview array
if(!isObject(AssetPreviewArray))
new ArrayObject(AssetPreviewArray);
if(!isObject(%this.dirHandler))
%this.dirHandler = makedirectoryHandler(AssetBrowser-->filterTree, "cache,shaderCache", "");
AssetBrowser-->filterTree.buildIconTable( ":tools/classIcons/Prefab:tools/classIcons/Prefab" @
":tools/classIcons/SimSet:tools/classIcons/SimSet");
%this.importingFilesArray = new ArrayObject();
%this.importAssetUnprocessedListArray = new ArrayObject();
%this.importAssetFinalListArray = new ArrayObject();
%this.isReImportingAsset = false;
%this.coreModulesFilter = false;
%this.toolsModulesFilter = false;
%this.onlyShowModulesWithAssets = false;
%this.folderPanelState = true;
%this.folderPanelSplit = 0;
%this.templateFilesPath = "tools/assetBrowser/scripts/templateFiles/";
//First, build our our list of active modules
%modulesList = ModuleDatabase.findModules(true);
%nonDefaultModuleCount = 0;
for(%i=0; %i < getWordCount(%modulesList); %i++)
{
%moduleName = getWord(%modulesList, %i).ModuleId;
%moduleGroup = getWord(%modulesList, %i).Group;
if((%moduleGroup $= "Core" || %moduleGroup $= "Tools") && !%this.coreModulesFilter)
continue;
%nonDefaultModuleCount++;
}
if(%nonDefaultModuleCount == 0)
{
MessageBoxYesNo( "Import Template Content?",
"You have no modules or content. Do you want to import a module from the template content?",
"AssetBrowser.ImportTemplateModules();", "" );
}
%this.setPreviewSize(EditorSettings.value("Assets/Browser/previewTileSize", "small"));
}
//Filters
function AssetBrowser::showFilterPopup(%this)
{
BrowserVisibilityPopup.showPopup(Canvas);
}
function AssetBrowser::viewCoreModulesFilter(%this)
{
%oldVal = EditorSettings.value("Assets/Browser/showCoreModule", false);
%newVal = !%oldVal;
BrowserVisibilityPopup.checkItem(0,%newVal);
EditorSettings.setValue("Assets/Browser/showCoreModule", %newVal);
AssetBrowser.refresh();
}
function AssetBrowser::viewToolsModulesFilter(%this)
{
%oldVal = EditorSettings.value("Assets/Browser/showToolsModule", false);
%newVal = !%oldVal;
BrowserVisibilityPopup.checkItem(1,%newVal);
EditorSettings.setValue("Assets/Browser/showToolsModule", %newVal);
AssetBrowser.refresh();
}
function AssetBrowser::viewPopulatedModulesFilter(%this)
{
%oldVal = EditorSettings.value("Assets/Browser/showOnlyPopulatedModule", false);
%newVal = !%oldVal;
BrowserVisibilityPopup.checkItem(2,%newVal);
EditorSettings.setValue("Assets/Browser/showOnlyPopulatedModule", %newVal);
AssetBrowser.refresh();
}
function AssetBrowser::toggleShowingFolders(%this)
{
%oldVal = EditorSettings.value("Assets/Browser/showFolders", false);
%newVal = !%oldVal;
BrowserVisibilityPopup.checkItem(4,%newVal);
EditorSettings.setValue("Assets/Browser/showFolders", %newVal);
AssetBrowser.refresh();
}
function AssetBrowser::toggleShowingEmptyFolders(%this)
{
%oldVal = EditorSettings.value("Assets/Browser/showEmptyFolders", false);
%newVal = !%oldVal;
BrowserVisibilityPopup.checkItem(5,%newVal);
EditorSettings.setValue("Assets/Browser/showEmptyFolders", %newVal);
AssetBrowser.refresh();
}
function AssetBrowser::toggleAssetTypeFilter(%this, %assetTypeIdx)
{
%isChecked = AssetTypeListPopup.isItemChecked(%assetTypeIdx);
//Clear existing filters
if(%assetTypeIdx == 0)
{
for(%i=0; %i < AssetFilterTypeList.Count() + 1; %i++)
{
AssetTypeListPopup.checkItem(%i, false);
}
AssetTypeListPopup.checkItem(0, true);
}
else
{
if(%isChecked)
{
%anyOtherFilters = false;
for(%i=1; %i < AssetFilterTypeList.Count() + 1; %i++)
{
if(%assetTypeIdx == %i)
continue;
if(AssetTypeListPopup.isItemChecked(%i))
{
%anyOtherFilters = true;
break;
}
}
}
if(%isChecked && !%anyOtherFilters)
{
for(%i=0; %i < AssetFilterTypeList.Count() + 1; %i++)
{
AssetTypeListPopup.checkItem(%i, false);
}
AssetTypeListPopup.checkItem(0, true);
}
else
{
AssetTypeListPopup.checkItem(0, false);
AssetTypeListPopup.checkItem(%assetTypeIdx, !%isChecked);
}
}
%this.rebuildAssetArray();
}
//
function AssetBrowser::selectAsset( %this, %asset )
{
if(AssetBrowser.selectCallback !$= "")
{
// The callback function should be ready to intake the returned material
//eval("materialEd_previewMaterial." @ %propertyField @ " = " @ %value @ ";");
if( AssetBrowser.returnType $= "name" )
{
eval( "" @ AssetBrowser.selectCallback @ "(" @ %name @ ");");
}
else
{
%command = "" @ AssetBrowser.selectCallback @ "(\"" @ %asset @ "\");";
eval(%command);
}
}
else
{
//try just setting the asset
%this.changeAsset();
}
Inspector.refresh();
AssetBrowser.hideDialog();
}
function AssetBrowser::showDialog( %this, %AssetTypeFilter, %selectCallback, %targetObj, %fieldName, %returnType)
{
// Set the select callback
AssetBrowser.selectCallback = %selectCallback;
AssetBrowser.returnType = %returnType;
AssetBrowser.assetTypeFilter = %AssetTypeFilter;
AssetBrowser.fieldTargetObject = %targetObj;
AssetBrowser.fieldTargetName = %fieldName;
Canvas.pushDialog(AssetBrowser);
AssetBrowser.setVisible(1);
AssetBrowserWindow.setVisible(1);
AssetBrowserWindow.selectWindow();
//If we're special-case filtering(like for selecting a given type), then ignore our normal
//visibility filter
if(%AssetTypeFilter !$= "")
{
AssetBrowser.toggleAssetTypeFilter(0);
}
if(%selectCallback $= "")
{
//we're not in selection mode, so just hide the select button
%this-->SelectButton.setHidden(true);
}
else
{
%this-->SelectButton.setHidden(false);
}
AssetBrowser.loadDirectories();
}
function AssetBrowser::hideDialog( %this )
{
AssetBrowser.setVisible(1);
AssetBrowserWindow.setVisible(1);
Canvas.popDialog(AssetBrowser_addModule);
Canvas.popDialog(ImportAssetWindow);
Canvas.popDialog(AssetBrowser);
}
function AssetBrowser::buildPreviewArray( %this, %asset, %moduleName )
{
if(!isObject(%this.previewData))
{
%this.previewData = new ScriptObject();
}
AssetPreviewArray.empty();
%previewImage = "core/art/warnmat";
if(ModuleDatabase.findModule(%moduleName, 1) !$= "")
{
%assetDesc = AssetDatabase.acquireAsset(%asset);
%assetName = AssetDatabase.getAssetName(%asset);
%assetType = AssetDatabase.getAssetType(%asset);
}
else
{
%fullPath = %moduleName !$= "" ? %moduleName @ "/" @ %asset : %asset;
%fullPath = strreplace(%fullPath, "/", "_");
if(isObject(%fullPath))
%assetDesc = %fullPath;
else
%assetDesc = new ScriptObject(%fullPath);
%assetDesc.dirPath = %moduleName;
%assetDesc.assetName = %asset;
%assetDesc.description = %moduleName @ "/" @ %asset;
%assetDesc.assetType = "Folder";
%assetName = %asset;
%assetType = "Folder";
}
%previewSize = %this.previewSize SPC %this.previewSize;
%previewBounds = 20;
%tooltip = %assetName;
%doubleClickCommand = "AssetBrowser.editAsset( "@%assetDesc@" );";
if(%assetType $= "ShapeAsset")
{
%previewButton = AssetPreviewButtonsTemplate-->ShapeAssetPreviewButton.deepClone();
}
else
{
%previewButton = AssetPreviewButtonsTemplate-->GeneralAssetPreviewButton.deepClone();
}
%previewButton.extent = %previewSize.x + %previewBounds SPC %previewSize.y + %previewBounds + 24;
%previewButton.assetName = %assetName;
%previewButton.moduleName = %moduleName;
%previewButton.assetType = %assetType;
//Build out the preview
%buildCommand = %this @ ".build" @ %assetType @ "Preview(" @ %assetDesc @ "," @ %this.previewData @ ");";
eval(%buildCommand);
//debug dump
%tooltip = %this.previewData.tooltip;
%assetName = %this.previewData.assetName;
%previewImage = %this.previewData.previewImage;
%doubleClickCommand = %this.previewData.doubleClickCommand;
if(%assetType $= "ShapeAsset")
{
%previewButton-->shapeAssetView.setModel(%previewImage);
%previewButton-->shapeAssetView.extent = %previewSize;
}
else
{
%previewButton-->assetPreviewImage.bitmap = %this.previewData.previewImage;
%previewButton-->assetPreviewImage.extent = %previewSize;
}
%previewButton-->AssetPreviewBorderButton.extent = %previewSize;
//%previewButton-->AssetPreviewButton.internalName = %this.previewData.assetName@"Border";
%previewButton-->AssetPreviewButton.extent = %previewSize.x + %previewBounds SPC %previewSize.y + 24;
%previewButton-->AssetPreviewButton.tooltip = %this.previewData.tooltip;
%previewButton-->AssetPreviewButton.Command = "AssetBrowser.updateSelection( $ThisControl.getParent().assetName, $ThisControl.getParent().moduleName );";
%previewButton-->AssetPreviewButton.altCommand = %this.previewData.doubleClickCommand;
//%previewButton-->AssetPreviewButton.icon = %this.previewData.previewImage;
%previewButton-->AssetNameLabel.position = 0 SPC %previewSize.y + %previewBounds - 16;
%previewButton-->AssetNameLabel.extent = %previewSize.x + %previewBounds SPC 16;
%previewButton-->AssetNameLabel.text = %this.previewData.assetName;
%previewButton-->AssetNameLabel.originalAssetName = %this.previewData.assetName;
// add to the gui control array
AssetBrowser-->assetList.add(%previewButton);
// add to the array object for reference later
AssetPreviewArray.add( %previewButton, %this.previewData.previewImage );
}
function AssetBrowser::refresh(%this)
{
%this.navigateTo(%this.dirHandler.currentAddress);
}
//
//
function AssetPreviewButton::onClick(%this)
{
echo("CLICKED AN ASSET PREVIEW BUTTON");
}
function AssetPreviewButton::onDoubleClick(%this)
{
echo("DOUBLE CLICKED AN ASSET PREVIEW BUTTON");
}
//
//
function AssetBrowser::loadDirectories( %this )
{
AssetBrowser-->filterTree.clear();
%dataItem = AssetBrowser-->filterTree.insertItem(0, "Data");
%this.dirHandler.loadFolders("Data", %dataItem);
//If set to, show core
if(%this.coreModulesFilter)
{
%coreItem = AssetBrowser-->filterTree.insertItem(0, "Core");
%this.dirHandler.loadFolders("Core", %coreItem);
}
//If set to, show tools
if(%this.toolsModulesFilter)
{
%toolsItem = AssetBrowser-->filterTree.insertItem(0, "Tools");
%this.dirHandler.loadFolders("Tools", %toolsItem);
}
AssetPreviewArray.empty();
AssetBrowser-->filterTree.buildVisibleTree(true);
//Remove any modules that have no assets if we have that filter on
if(%this.onlyShowModulesWithAssets)
{
for(%i=0; %i < getWordCount(%modulesList); %i++)
{
%moduleName = getWord(%modulesList, %i).ModuleId;
%moduleItemId = AssetBrowser-->filterTree.findItemByName(%moduleName);
if(AssetBrowser-->filterTree.isParentItem(%moduleItemId) == false)
AssetBrowser-->filterTree.removeItem(%moduleItemId);
}
}
//special handling for selections
if(AssetBrowser.newModuleId !$= "")
{
AssetBrowser-->filterTree.clearSelection();
%newModuleItem = AssetBrowser-->filterTree.findItemByName(AssetBrowser.newModuleId);
AssetBrowser-->filterTree.selectItem(%newModuleItem);
AssetBrowser.newModuleId = "";
}
%dataItem = AssetBrowser-->filterTree.findItemByName("Data");
AssetBrowser-->filterTree.expandItem(%dataItem);
AssetBrowser.dirHandler.expandTreeToAddress(AssetBrowser.dirHandler.currentAddress);
%selectedItem = AssetBrowser.dirHandler.getFolderTreeItemFromAddress(AssetBrowser.dirHandler.currentAddress);
AssetBrowser-->filterTree.scrollVisibleByObjectId(%selectedItem);
AssetBrowser-->filterTree.buildVisibleTree();
AssetBrowser.refresh();
}
function AssetBrowser::updateSelection( %this, %asset, %moduleName )
{
//If we're navigating a folder, just nav to it and be done
/*if(isDirectory(%moduleName))
{
AssetBrowser.navigateTo(%moduleName @ "/" @ %asset);
return;
}*/
%isAssetBorder = 0;
eval("%isAssetBorder = isObject(AssetBrowser-->"@%asset@"Border);");
if( %isAssetBorder )
{
eval( "AssetBrowser-->"@%asset@"Border.setStateOn(1);");
}
%isAssetBorderPrevious = 0;
eval("%isAssetBorderPrevious = isObject(AssetBrowser-->"@%this.prevSelectedMaterialHL@"Border);");
if( %isAssetBorderPrevious )
{
eval( "AssetBrowser-->"@%this.prevSelectedMaterialHL@"Border.setStateOn(0);");
}
AssetBrowser.selectedMaterial = %asset;
AssetBrowser.selectedAsset = %moduleName@":"@%asset;
AssetBrowser.selectedAssetDef = AssetDatabase.acquireAsset(AssetBrowser.selectedAsset);
//AssetBrowser.selectedPreviewImagePath = %previewImagePath;
%this.prevSelectedMaterialHL = %asset;
}
//
//needs to be deleted with the persistence manager and needs to be blanked out of the matmanager
//also need to update instances... i guess which is the tricky part....
function AssetBrowser::showDeleteDialog( %this )
{
%material = AssetBrowser.selectedMaterial;
%secondFilter = "MaterialFilterMappedArray";
%secondFilterName = "Mapped";
for( %i = 0; %i < MaterialFilterUnmappedArray.count(); %i++ )
{
if( MaterialFilterUnmappedArray.getValue(%i) $= %material )
{
%secondFilter = "MaterialFilterUnmappedArray";
%secondFilterName = "Unmapped";
break;
}
}
if( isObject( %material ) )
{
MessageBoxYesNoCancel("Delete Material?",
"Are you sure you want to delete<br><br>" @ %material.getName() @ "<br><br> Material deletion won't take affect until the engine is quit.",
"AssetBrowser.deleteMaterial( " @ %material @ ", " @ %secondFilter @ ", " @ %secondFilterName @" );",
"",
"" );
}
}
function AssetBrowser::deleteMaterial( %this, %materialName, %secondFilter, %secondFilterName )
{
if( !isObject( %materialName ) )
return;
for( %i = 0; %i <= MaterialFilterAllArray.countValue( %materialName ); %i++)
{
%index = MaterialFilterAllArray.getIndexFromValue( %materialName );
MaterialFilterAllArray.erase( %index );
}
MaterialFilterAllArrayCheckbox.setText("All ( " @ MaterialFilterAllArray.count() - 1 @ " ) ");
%checkbox = %secondFilter @ "Checkbox";
for( %k = 0; %k <= %secondFilter.countValue( %materialName ); %k++)
{
%index = %secondFilter.getIndexFromValue( %materialName );
%secondFilter.erase( %index );
}
%checkbox.setText( %secondFilterName @ " ( " @ %secondFilter.count() - 1 @ " ) ");
for( %i = 0; %materialName.getFieldValue("materialTag" @ %i) !$= ""; %i++ )
{
%materialTag = %materialName.getFieldValue("materialTag" @ %i);
for( %j = AssetBrowser.staticFilterObjects; %j < AssetBrowser-->filterArray.getCount() ; %j++ )
{
if( %materialTag $= AssetBrowser-->filterArray.getObject(%j).getObject(0).filter )
{
%count = getWord( AssetBrowser-->filterArray.getObject(%j).getObject(0).getText(), 2 );
%count--;
AssetBrowser-->filterArray.getObject(%j).getObject(0).setText( %materialTag @ " ( "@ %count @ " )");
}
}
}
UnlistedMaterials.add( "unlistedMaterials", %materialName );
if( %materialName.getFilename() !$= "" &&
%materialName.getFilename() !$= "tools/gui/AssetBrowser.ed.gui" &&
%materialName.getFilename() !$= "tools/materialEditor/scripts/materialEditor.ed.cs" )
{
AssetBrowserPerMan.removeObjectFromFile(%materialName);
AssetBrowserPerMan.saveDirty();
}
AssetBrowser.preloadFilter();
}
function AssetBrowser::thumbnailCountUpdate(%this)
{
$Pref::AssetBrowser::ThumbnailCountIndex = AssetBrowser-->materialPreviewCountPopup.getSelected();
AssetBrowser.LoadFilter( AssetBrowser.currentFilter, AssetBrowser.currentStaticFilter );
}
function AssetBrowser::toggleTagFilterPopup(%this)
{
if(TagFilterWindow.visible)
TagFilterWindow.visible = false;
else
TagFilterWindow.visible = true;
return;
%assetQuery = new AssetQuery();
%numAssetsFound = AssetDatabase.findAllAssets(%assetQuery);
for( %i=0; %i < %numAssetsFound; %i++)
{
%assetId = %assetQuery.getAsset(%i);
//first, get the asset's module, as our major categories
%module = AssetDatabase.getAssetModule(%assetId);
%moduleName = %module.moduleId;
//check that we don't re-add it
%moduleItemId = AssetBrowser-->filterTree.findItemByName(%moduleName);
if(%moduleItemId == -1 || %moduleItemId == 0)
%moduleItemId = AssetBrowser-->filterTree.insertItem(1, %module.moduleId, "", "", 1, 2);
//now, add the asset's category
%assetType = AssetDatabase.getAssetCategory(%assetId);
%checkBox = new GuiCheckBoxCtrl()
{
canSaveDynamicFields = "0";
isContainer = "0";
Profile = "ToolsGuiCheckBoxListProfile";
HorizSizing = "right";
VertSizing = "bottom";
Position = "0 0";
Extent = (%textLength * 4) @ " 18";
MinExtent = "8 2";
canSave = "1";
Visible = "1";
Variable = %var;
tooltipprofile = "ToolsGuiToolTipProfile";
hovertime = "1000";
text = %text;
groupNum = "-1";
buttonType = "ToggleButton";
useMouseEvents = "0";
useInactiveState = "0";
Command = %cmd;
};
TagFilterList.add(%checkBox);
}
}
function AssetBrowser::changeAsset(%this)
{
//alright, we've selectd an asset for a field, so time to set it!
%cmd = %this.fieldTargetObject @ "." @ %this.fieldTargetName @ "=\"" @ %this.selectedAsset @ "\";";
echo("Changing asset via the " @ %cmd @ " command");
eval(%cmd);
//Flag us as dirty for editing purposes
EWorldEditor.setSceneAsDirty();
}
function AssetBrowser::reImportAsset(%this)
{
//Find out what type it is
%assetDef = AssetDatabase.acquireAsset(EditAssetPopup.assetId);
%assetType = AssetDatabase.getAssetType(EditAssetPopup.assetId);
if(%assetType $= "ShapeAsset" || %assetType $= "ImageAsset" || %assetType $= "SoundAsset")
{
AssetBrowser.isAssetReImport = true;
AssetBrowser.reImportingAssetId = EditAssetPopup.assetId;
%reimportingPath = %assetDef.originalFilePath;
//first, double-check we have an originating file. if we don't then we need to basically go out looking for it
if(!isFile(%assetDef.originalFilePath))
{
//if(%assetType $= "ImageAsset")
// %filters = "";
%dlg = new OpenFileDialog()
{
Filters = "(All Files (*.*)|*.*|";
DefaultFile = %currentFile;
ChangePath = false;
MustExist = true;
MultipleFiles = false;
forceRelativePath = false;
};
if ( %dlg.Execute() )
{
%reimportingPath = %dlg.FileName;
}
%dlg.delete();
}
AssetBrowser.onBeginDropFiles();
AssetBrowser.onDropFile(%reimportingPath);
AssetBrowser.onEndDropFiles();
%module = AssetDatabase.getAssetModule(EditAssetPopup.assetId);
//get the selected module data
ImportAssetModuleList.setText(%module.ModuleId);
}
}
//
//
// RMB context popups
function AssetPreviewButton::onRightClick(%this)
{
AssetBrowser.selectedAssetPreview = %this.getParent();
EditAssetPopup.assetId = %this.getParent().moduleName @ ":" @ %this.getParent().assetName;
EditAssetPopup.assetType = %this.getParent().assetType;
%assetType = %this.getParent().assetType;
//Do some enabling/disabling of options depending on asset type
EditAssetPopup.enableItem(0, true);
EditAssetPopup.enableItem(7, true);
//Is it an editable type?
if(%assetType $= "ImageAsset" /*|| %assetType $= "GameObjectAsset"*/ || %assetType $= "CppAsset" || %assetType $= "SoundAsset")
{
EditAssetPopup.enableItem(0, false);
}
//Is it an importable type?
if(%assetType $= "GameObjectAsset" || %assetType $= "ComponentAsset" || %assetType $= "GUIAsset" || %assetType $= "LevelAsset"
|| %assetType $= "MaterialAsset" || %assetType $= "ParticleAsset" || %assetType $= "PostEffectAsset" || %assetType $= "ScriptAsset"
|| %assetType $= "StateMachineAsset")
{
EditAssetPopup.enableItem(7, false);
}
if(%assetType $= "LevelAsset")
EditLevelAssetPopup.showPopup(Canvas);
else if(%assetType $= "Folder")
{
EditFolderPopup.dirPath = %this.getParent().assetPath;
EditFolderPopup.showPopup(Canvas);
}
else
EditAssetPopup.showPopup(Canvas);
if(%assetType $= "Folder")
{
EditAssetPopup.assetId = %this.getParent().moduleName @ "/" @ %this.getParent().assetName;
}
}
//function AssetListPanel::onRightMouseDown(%this)
function AssetListPanelInputs::onRightMouseDown(%this)
{
AddNewAssetPopup.showPopup(Canvas);
}
function AssetBrowserFilterTree::onRightMouseDown(%this, %itemId)
{
%count = %this.getSelectedItemsCount();
if( %this.getSelectedItemsCount() > 0 && %itemId != 1)
{
//AddNewAssetPopup.showPopup(Canvas);
//We have something clicked, so figure out if it's a sub-filter or a module filter, then push the correct
//popup menu
if(%this.getParentItem(%itemId) == 1)
{
//yep, module, push the all-inclusive popup
EditModulePopup.showPopup(Canvas);
//also set the module value for creation info
AssetBrowser.selectedModule = %this.getItemText(%itemId);
}
else
{
EditFolderPopup.showPopup(Canvas);
EditFolderPopup.assetType = "Folder";
}
}
else if(%itemId == 1)
{
AddNewModulePopup.showPopup(Canvas);
}
}
//
//
//
function AssetBrowser::showVisibiltyOptions(%this)
{
BrowserVisibilityPopup.showPopup(Canvas);
}
function AssetBrowser::showFilterOptions(%this)
{
}
//
//
// Preview tile handling
function AssetBrowser::setPreviewSize(%this, %size)
{
AssetPreviewSizePopup.checkItem(0, false);
AssetPreviewSizePopup.checkItem(1, false);
AssetPreviewSizePopup.checkItem(2, false);
%this.previewSize = 80; //default to small
if(%size $= "Small")
{
%this.previewSize = 80;
AssetPreviewSizePopup.checkItem(0, true);
}
else if(%size $= "Medium")
{
%this.previewSize = 120;
AssetPreviewSizePopup.checkItem(1, true);
}
else if(%size $= "Large")
{
%this.previewSize = 160;
AssetPreviewSizePopup.checkItem(2, true);
}
EditorSettings.setValue("Assets/Browser/previewTileSize", %size);
%this.rebuildAssetArray();
}
function AssetBrowser::refreshPreviews(%this)
{
AssetBrowserFilterTree.onSelect(AssetBrowser.selectedItem);
}
function AssetBrowserFilterTree::onSelect(%this, %itemId)
{
if(%itemId == 1)
//can't select root
return;
//Make sure we have an actual module selected!
%parentId = %this.getParentItem(%itemId);
%name = %this.getItemText(%itemId);
%breadcrumbPath = %this.getItemValue(%itemId);
if(%breadcrumbPath !$= "")
%breadcrumbPath = %breadcrumbPath @ "/" @ %this.getItemText(%itemId);
else
%breadcrumbPath = %this.getItemText(%itemId);
if(%breadcrumbPath $= "")
%breadcrumbPath = AssetBrowser.dirHandler.currentAddress;
AssetBrowser.navigateTo(%breadcrumbPath);
}
function AssetBrowser::rebuildAssetArray(%this)
{
%breadcrumbPath = AssetBrowser.dirHandler.currentAddress;
// we have to empty out the list; so when we create new guicontrols, these dont linger
AssetBrowser-->assetList.deleteAllObjects();
AssetPreviewArray.empty();
%assetArray = new ArrayObject();
//First, Query for our assets
%assetQuery = new AssetQuery();
%numAssetsFound = AssetDatabase.findAllAssets(%assetQuery);
%finalAssetCount = 0;
//now, we'll iterate through, and find the assets that are in this module, and this category
for( %i=0; %i < %numAssetsFound; %i++)
{
%assetId = %assetQuery.getAsset(%i);
%assetPath = makeRelativePath(AssetDatabase.getAssetFilePath(%assetId));
%assetBasePath = filePath(%assetPath);
//clean up the path
%assetBasePath = strreplace(%assetBasePath, "//", "/");
if(%assetBasePath $= %breadcrumbPath)
{
//first, get the asset's module, as our major categories
%module = AssetDatabase.getAssetModule(%assetId);
%moduleName = %module.moduleId;
//it's good, so test that the category is right!
%assetType = AssetDatabase.getAssetCategory(%assetId);
if(%assetType $= "")
{
%assetType = AssetDatabase.getAssetType(%assetId);
}
%validType = false;
if(AssetBrowser.assetTypeFilter $= "")
{
if(AssetTypeListPopup.isItemChecked(0))
{
%validType = true;
}
else
{
for(%f=1; %f < AssetFilterTypeList.Count(); %f++)
{
%isChecked = AssetTypeListPopup.isItemChecked(%f+1);
if(%isChecked)
{
%filterTypeName = AssetFilterTypeList.getKey(%f);
if(%activeTypeFilterList $= "")
%activeTypeFilterList = %filterTypeName;
else
%activeTypeFilterList = %activeTypeFilterList @ ", " @ %filterTypeName;
if(%filterTypeName @ "Asset" $= %assetType)
{
%validType = true;
break;
}
}
}
}
if(!%validType)
continue;
}
else
{
if(%assetType !$= AssetBrowser.assetTypeFilter)
continue;
}
/*if(%this.getItemText(%itemId) $= %assetType || (%assetType $= "" && %this.getItemText(%itemId) $= "Misc")
|| %moduleItemId == 1)
{*/
//stop adding after previewsPerPage is hit
%assetName = AssetDatabase.getAssetName(%assetId);
%searchText = AssetBrowserSearchFilter.getText();
if(%searchText !$= "Search Assets...")
{
if(strstr(strlwr(%assetName), strlwr(%searchText)) != -1)
{
%assetArray.add( %moduleName, %assetId);
if(%assetType !$= "Folder")
%finalAssetCount++;
}
}
else
{
//got it.
%assetArray.add( %moduleName, %assetId );
if(%assetType !$= "Folder")
%finalAssetCount++;
}
//}
}
}
//Add folders
if(EditorSettings.value("Assets/Browser/showFolders", true) == true)
{
%folders = getDirectoryList(%breadcrumbPath);
for(%f=0; %f < getFieldCount(%folders); %f++)
{
%folderName = getField(%folders, %f);
%searchText = AssetBrowserSearchFilter.getText();
if(%searchText !$= "Search Assets...")
{
if(strstr(strlwr(%folderName), strlwr(%searchText)) != -1)
%assetArray.add( %breadcrumbPath, %folderName );
}
else
{
//got it.
%assetArray.add( %breadcrumbPath, %folderName );
}
}
}
AssetBrowser.currentPreviewPage = 0;
AssetBrowser.totalPages = 1;
for(%i=0; %i < %assetArray.count(); %i++)
AssetBrowser.buildPreviewArray( %assetArray.getValue(%i), %assetArray.getKey(%i) );
AssetBrowser_FooterText.text = %finalAssetCount @ " Assets";
%activeTypeFilterList = "";
if(AssetBrowser.assetTypeFilter $= "")
{
if(!AssetTypeListPopup.isItemChecked(0))
{
for(%f=1; %f < AssetFilterTypeList.Count(); %f++)
{
%isChecked = AssetTypeListPopup.isItemChecked(%f+1);
if(%isChecked)
{
%filterTypeName = AssetFilterTypeList.getKey(%f);
if(%activeTypeFilterList $= "")
%activeTypeFilterList = %filterTypeName;
else
%activeTypeFilterList = %activeTypeFilterList @ ", " @ %filterTypeName;
}
}
}
if(!%validType)
continue;
}
else
{
%activeTypeFilterList = AssetBrowser.assetTypeFilter;
}
if(%activeTypeFilterList !$= "")
AssetBrowser_FooterText.text = AssetBrowser_FooterText.text @ " | Active Type Filters: " @ %activeTypeFilterList;
}
//
//
// Search Filters
function AssetBrowserSearchFilterTxt::onWake( %this )
{
/*%filter = %this.treeView.getFilterText();
if( %filter $= "" )
%this.setText( "\c2Filter..." );
else
%this.setText( %filter );*/
}
function AssetBrowserSearchFilterTxt::onGainFirstResponder( %this )
{
%this.selectAllText();
}
// When Enter is pressed in the filter text control, pass along the text of the control
// as the treeview's filter.
function AssetBrowserFolderSearchFilter::onReturn( %this )
{
%text = %this.getText();
if( %text $= "" )
%this.reset();
AssetBrowser.refresh();
}
function AssetBrowserSearchFilter::onReturn( %this )
{
%text = %this.getText();
if( %text $= "" )
%this.reset();
AssetBrowser.rebuildAssetArray();
}
function AssetBrowserFolderSearchFilter::reset( %this )
{
%this.setText( "Search Folders..." );
AssetBrowser.refresh();
}
function AssetBrowserSearchFilter::reset( %this )
{
%this.setText( "Search Assets..." );
AssetBrowser.rebuildAssetArray();
}
function AssetBrowser_ClearFolderFilterBtn::onClick( %this )
{
AssetBrowserFolderSearchFilter.reset();
}
function AssetBrowser_ClearAssetFilterBtn::onClick( %this )
{
AssetBrowserSearchFilter.reset();
}
//
//
// Navigation
function AssetBrowser::navigateTo(%this, %address, %historyNav)
{
//Don't bother navigating if it's to the place we already are
if(AssetBrowser.dirHandler.currentAddress !$= %address)
{
AssetBrowser.dirHandler.navigateTo(%address, %historyNav);
%this.updateNavigationBreadcrumb(%address);
%module = AssetBrowser.dirHandler.getModuleFromAddress(%address);
if(%module !$= "")
{
//legit module, so set it as current target
AssetBrowser.SelectedModule = %module.moduleId;
}
}
%this.rebuildAssetArray();
}
function AssetBrowser::navigateHistoryForward(%this)
{
%this.dirHandler.navigateHistoryForward();
%this.updateNavigationBreadcrumb();
%module = AssetBrowser.dirHandler.getModuleFromAddress(%address);
if(%module !$= "")
{
//legit module, so set it as current target
AssetBrowser.SelectedModule = %module.moduleId;
}
%this.rebuildAssetArray();
}
function AssetBrowser::navigateHistoryBack(%this)
{
%this.dirHandler.navigateHistoryBack();
%this.updateNavigationBreadcrumb();
%module = AssetBrowser.dirHandler.getModuleFromAddress(%address);
if(%module !$= "")
{
//legit module, so set it as current target
AssetBrowser.SelectedModule = %module.moduleId;
}
%this.rebuildAssetArray();
}
function AssetBrowser::updateNavigationBreadcrumb(%this, %address)
{
//clear the breadcrumb bar
AssetBrowser_BreadcrumbBar.clear();
//break down the address
%folderCount = getTokenCount(%address, "/");
%rebuiltPath = "";
for(%f=0; %f < %folderCount; %f++)
{
%folderName = getToken(%address, "/", %f);
%rebuiltPath = %f == 0 ? %folderName : %rebuiltPath @ "/" @ %folderName;
%folderNavButton = new GuiButtonCtrl()
{
profile = ToolsGuiButtonProfile;
text = %folderName;
command = "AssetBrowser.navigateTo(\"" @ %rebuiltPath @ "\");";
extent = "100" SPC AssetBrowser_BreadcrumbBar.extent.y;
};
AssetBrowser_BreadcrumbBar.add(%folderNavButton);
if(%f != %folderCount-1)
{
%folderSpacerButton = new GuiBitmapButtonCtrl()
{
profile = ToolsGuiButtonProfile;
bitmap = "tools/gui/images/rightArrowWhite";
bitmapMode = "Centered";
extent = "25" SPC AssetBrowser_BreadcrumbBar.extent.y;
//command = "AssetBrowser.navigateTo(\"" @ %rebuiltPath @ "\");";
};
AssetBrowser_BreadcrumbBar.add(%folderSpacerButton);
}
}
//refresh the nav buttons to display the history
%backButtonHistory = "";
for(%i=0; %i < AssetBrowser.dirHandler.prevHistoryList.Count(); %i++)
{
%prevAddress = AssetBrowser.dirHandler.prevHistoryList.getKey(%i);
%backButtonHistory = %i==0 ? %prevAddress @ "\n" : %backButtonHistory @ %prevAddress @ "\n";
}
AssetBrowser_NavigateBackBtn.tooltip = %backButtonHistory;
%foreButtonHistory = "";
for(%i=0; %i < AssetBrowser.dirHandler.foreHistoryList.Count(); %i++)
{
%prevAddress = AssetBrowser.dirHandler.foreHistoryList.getKey(%i);
%foreButtonHistory = %i==0 ? %prevAddress @ "\n" : %foreButtonHistory @ %prevAddress @ "\n";
}
AssetBrowser_NavigateForwardBtn.tooltip = %foreButtonHistory;
}
//
//
//
function AssetBrowser::reloadModules(%this)
{
ModuleDatabase.unloadGroup("Game");
%modulesList = ModuleDatabase.findModules();
%count = getWordCount(%modulesList);
for(%i=0; %i < %count; %i++)
{
%moduleId = getWord(%modulesList, %i).ModuleId;
ModuleDatabase.unloadExplicit(%moduleId);
}
ModuleDatabase.scanModules();
%modulesList = ModuleDatabase.findModules();
%count = getWordCount(%modulesList);
for(%i=0; %i < %count; %i++)
{
%moduleId = getWord(%modulesList, %i).ModuleId;
ModuleDatabase.loadExplicit(%moduleId);
}
//ModuleDatabase.loadGroup("Game");
}
//
//
//
function AssetBrowser::toggleFolderCollapseButton(%this)
{
%this.folderPanelState = !%this.folderPanelState;
//If we're collapsing
if(!%this.folderPanelState)
{
//Store the original
%this.folderPanelSplit = AssetBrowser_MainSplit.splitPoint.x;
//collapse it
AssetBrowser_MainSplit.setSplitPoint(AssetBrowser_MainSplit.splitterSize SPC AssetBrowser_MainSplit.splitPoint.y);
}
else
{
//restore the original
AssetBrowser_MainSplit.setSplitPoint(%this.folderPanelSplit SPC AssetBrowser_MainSplit.splitPoint.y);
}
}
//
//
// Drag n drop
function AssetPreviewButton::onMouseDragged(%this)
{
%payload = new GuiBitmapButtonCtrl();
%payload.assignFieldsFrom( %this );
%payload.className = "AssetPreviewControl";
%payload.position = "0 0";
%payload.dragSourceControl = %this;
%payload.bitmap = %this.icon;
%payload.extent.x /= 2;
%payload.extent.y /= 2;
%xOffset = getWord( %payload.extent, 0 ) / 2;
%yOffset = getWord( %payload.extent, 1 ) / 2;
// Compute the initial position of the GuiDragAndDrop control on the cavas based on the current
// mouse cursor position.
%cursorpos = Canvas.getCursorPos();
%xPos = getWord( %cursorpos, 0 ) - %xOffset;
%yPos = getWord( %cursorpos, 1 ) - %yOffset;
if(!isObject(EditorDragAndDropLayer))
{
new GuiControl(EditorDragAndDropLayer)
{
position = "0 0";
extent = Canvas.extent;
};
}
// Create the drag control.
%ctrl = new GuiDragAndDropControl()
{
canSaveDynamicFields = "0";
Profile = "GuiSolidDefaultProfile";
HorizSizing = "right";
VertSizing = "bottom";
Position = %xPos SPC %yPos;
extent = %payload.extent;
MinExtent = "4 4";
canSave = "1";
Visible = "1";
hovertime = "1000";
// Let the GuiDragAndDropControl delete itself on mouse-up. When the drag is aborted,
// this not only deletes the drag control but also our payload.
deleteOnMouseUp = true;
useWholeCanvas = true;
// To differentiate drags, use the namespace hierarchy to classify them.
// This will allow a color swatch drag to tell itself apart from a file drag, for example.
class = "AssetPreviewControlType_AssetDrop";
};
// Add the temporary color swatch to the drag control as the payload.
%ctrl.add( %payload );
// Start drag by adding the drag control to the canvas and then calling startDragging().
//Canvas.getContent().add( %ctrl );
EditorDragAndDropLayer.add(%ctrl);
Canvas.pushDialog(EditorDragAndDropLayer);
%ctrl.startDragging( %xOffset, %yOffset );
}
function AssetPreviewButton::onControlDragCancelled(%this)
{
Canvas.popDialog(EditorDragAndDropLayer);
}
function AssetPreviewButton::onControlDropped( %this, %payload, %position )
{
Canvas.popDialog(EditorDragAndDropLayer);
// Make sure this is a color swatch drag operation.
if( !%payload.parentGroup.isInNamespaceHierarchy( "AssetPreviewControlType_AssetDrop" ) )
return;
// If dropped on same button whence we came from,
// do nothing.
if( %payload.dragSourceControl == %this )
return;
// If a swatch button control is dropped onto this control,
// copy it's color.
if( %payload.isMemberOfClass( "AssetPreviewButton" ) )
{
// If the swatch button is part of a color-type inspector field,
// remember the inspector field so we can later set the color
// through it.
if( %this.parentGroup.isMemberOfClass( "GuiInspectorTypeColorI" ) )
%this.parentGroup.apply( ColorFloatToInt( %payload.color ) );
else if( %this.parentGroup.isMemberOfClass( "GuiInspectorTypeColorF" ) )
%this.parentGroup.apply( %payload.color );
else
%this.setColor( %payload.color );
}
}
function EWorldEditor::onControlDropped( %this, %payload, %position )
{
Canvas.popDialog(EditorDragAndDropLayer);
// Make sure this is a color swatch drag operation.
if( !%payload.parentGroup.isInNamespaceHierarchy( "AssetPreviewControlType_AssetDrop" ) )
return;
// If dropped on same button whence we came from,
// do nothing.
if( %payload.dragSourceControl == %this )
return;
%assetType = %payload.dragSourceControl.parentGroup.assetType;
%pos = EWCreatorWindow.getCreateObjectPosition(); //LocalClientConnection.camera.position;
%module = %payload.dragSourceControl.parentGroup.moduleName;
%asset = %payload.dragSourceControl.parentGroup.assetName;
if(AssetBrowser.isMethod("on" @ %assetType @ "EditorDropped"))
{
%assetDef = AssetDatabase.acquireAsset(%module @ ":" @ %asset);
%buildCommand = AssetBrowser @ ".on" @ %assetType @ "EditorDropped(" @ %assetDef @ ",\"" @ %position @ "\");";
eval(%buildCommand);
}
/*if(%assetType $= "ImageAsset")
{
echo("WorldEditor::onControlDropped - dropped an ImageAsset onto the editor window. Todo: Implement dropping image/material into scene");
}
else if(%assetType $= "ShapeAsset")
{
echo("DROPPED A SHAPE ON THE EDITOR WINDOW!");
/*%staticShapeObjDef = AssetDatabase.acquireAsset("Core_GameObjects:StaticShapeObject");
%newEntity = %staticShapeObjDef.createObject();
%newEntity.position = %pos;
%newEntity-->MeshComponent.MeshAsset = %module @ ":" @ %asset;
%newEntity.dirtyGameObject = true; //because if we're specifically setting the mesh asset, it's dirty*/
/*%newEntity = new TSStatic()
{
position = %pos;
shapeAsset = %module @ ":" @ %asset;
};
getScene(0).add(%newEntity);
EWorldEditor.clearSelection();
EWorldEditor.selectObject(%newEntity);
}
else if(%assetType $= "MaterialAsset")
{
echo("WorldEditor::onControlDropped - dropped an MaterialAsset onto the editor window. Todo: Implement dropping image/material into scene");
}
else if(%assetType $= "GameObjectAsset")
{
echo("WorldEditor::onControlDropped - dropped an GameObjectAsset onto the editor window.");
%goAssetDef = AssetDatabase.acquireAsset(%module @ ":" @%asset);
AssetBrowser.dragAndDropGameObjectAsset(%goAssetDef, EWorldEditor);
}
else if(%assetType $= "ComponentAsset")
{
%newEntity = new Entity()
{
position = %pos;
};
%assetDef = AssetDatabase.acquireAsset(%module @ ":" @ %asset);
if(%assetDef.componentClass $= "Component")
eval("$tmpVar = new " @ %assetDef.componentClass @ "() { class = " @ %assetDef.componentName @ "; }; %newEntity.add($tmpVar);");
else
eval("$tmpVar = new " @ %assetDef.componentClass @ "() {}; %newEntity.add($tmpVar);");
getScene(0).add(%newEntity);
EWorldEditor.clearSelection();
EWorldEditor.selectObject(%newEntity);
}
else if(%assetType $= "ScriptAsset") //do we want to do it this way?
{
%newEntity = new Entity()
{
position = %pos;
class = %asset;
};
getScene(0).add(%newEntity);
EWorldEditor.clearSelection();
EWorldEditor.selectObject(%newEntity);
}*/
EWorldEditor.isDirty = true;
}
function AssetBrowserFilterTree::onControlDropped( %this, %payload, %position )
{
Canvas.popDialog(EditorDragAndDropLayer);
if( !%payload.parentGroup.isInNamespaceHierarchy( "AssetPreviewControlType_AssetDrop" ) )
return;
%assetType = %payload.dragSourceControl.parentGroup.assetType;
%assetName = %payload.dragSourceControl.parentGroup.assetName;
%moduleName = %payload.dragSourceControl.parentGroup.moduleName;
echo("DROPPED A " @ %assetType @ " ON THE ASSET BROWSER NAVIGATION TREE!");
%item = %this.getItemAtPosition(%position);
echo("DROPPED IT ON ITEM " @ %item);
%parent = %this.getParentItem(%item);
if(%item != 1)
{
//we're a folder entry, cool
%path = %this.getItemValue(%item) @ "/" @ %this.getItemText(%item);
echo("DROPPED IT ON PATH " @ %path);
if(%path !$= AssetBrowser.dirHandler.CurrentAddress)
{
//we're trying to move the asset to a different module!
MessageBoxYesNo( "Move Asset", "Do you wish to move asset " @ %assetName @ " to " @ %path @ "?",
"AssetBrowser.moveAsset(\""@ %moduleName @ ":" @ %assetName @"\", \""@%path@"\");", "");
}
}
}
function AssetBrowserFilterTree::onDragDropped( %this )
{
%asdgadfhg =true;
}