Torque3D/Engine/source/gui/controls/guiTabPageCtrl.h
marauder2k7 2b295fb7f0 rest of virtuals removed
virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
2024-03-18 18:40:22 +00:00

73 lines
3.2 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _GUITABPAGECTRL_H_
#define _GUITABPAGECTRL_H_
#ifndef _GUITEXTCTRL_H_
#include "gui/controls/guiTextCtrl.h"
#endif
class GuiTabPageCtrl : public GuiTextCtrl
{
private:
typedef GuiTextCtrl Parent;
bool mFitBook; ///< Resize to fit book when first added
S32 mTabIndex;
public:
GuiTabPageCtrl();
DECLARE_CONOBJECT(GuiTabPageCtrl);
DECLARE_CATEGORY( "Gui Containers" );
DECLARE_DESCRIPTION( "A page in a GuiTabBookCtrl." );
static void initPersistFields();
bool onWake() override; ///< The page awakens (becomes active)!
void onSleep() override; ///< The page sleeps (zzzzZZ - becomes inactive)
void inspectPostApply() override;
bool getFitBook() { return mFitBook; }
void setFitBook(bool state) { mFitBook = state; }
GuiControl* findHitControl(const Point2I &pt, S32 initialLayer = -1) override; ///< Find which control is hit by the mouse starting at a specified layer
void onMouseDown(const GuiEvent &event) override; ///< Called when a mouseDown event occurs
bool onMouseDownEditor(const GuiEvent &event, Point2I offset ) override; ///< Called when a mouseDown event occurs and the GUI editor is active
S32 getTabIndex(void) { return mTabIndex; } ///< Get the tab index of this control
//only cycle tabs through the current window, so overwrite the method
GuiControl* findNextTabable(GuiControl *curResponder, bool firstCall = true) override;
GuiControl* findPrevTabable(GuiControl *curResponder, bool firstCall = true) override;
void selectWindow(void); ///< Select this window
void setText(const char *txt = NULL) override; ///< Override setText function to signal parent we need to update.
void onRender(Point2I offset, const RectI &updateRect) override; ///< Called when it's time to render this page to the scene
};
#endif //_GUI_WINDOW_CTRL_H