mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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62 lines
2.3 KiB
C++
62 lines
2.3 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "gui/buttons/guiRadioCtrl.h"
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#include "console/console.h"
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#include "console/consoleTypes.h"
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#include "console/engineAPI.h"
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#include "gfx/gfxDevice.h"
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#include "gui/core/guiCanvas.h"
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IMPLEMENT_CONOBJECT(GuiRadioCtrl);
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ConsoleDocClass( GuiRadioCtrl,
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"@brief A button based around the radio concept.\n\n"
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"GuiRadioCtrl's functionality is based around GuiButtonBaseCtrl's ButtonTypeRadio type.\n\n"
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"A button control with a radio box and a text label.\n"
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"This control is used in groups where multiple radio buttons\n"
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"present a range of options out of which one can be chosen.\n"
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"A radio button automatically signals its siblings when it is\n"
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"toggled on.\n\n"
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"@tsexample\n"
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"// Create a GuiCheckBoxCtrl that calls randomFunction with its current value when clicked.\n"
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"%radio = new GuiRadioCtrl()\n"
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"{\n"
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" profile = \"GuiRadioProfile\";\n"
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"};\n"
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"@endtsexample\n\n"
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"@ingroup GuiButtons"
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);
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//-----------------------------------------------------------------------------
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GuiRadioCtrl::GuiRadioCtrl()
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{
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mButtonType = ButtonTypeRadio;
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}
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