mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
165 lines
10 KiB
C++
165 lines
10 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2015 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "gfx/D3D11/gfxD3D11Device.h"
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#include "gfx/D3D11/gfxD3D11EnumTranslate.h"
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#include "console/console.h"
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//------------------------------------------------------------------------------
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DXGI_FORMAT GFXD3D11TextureFormat[GFXFormat_COUNT];
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D3D11_FILTER GFXD3D11TextureFilter[GFXTextureFilter_COUNT];
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D3D11_BLEND GFXD3D11Blend[GFXBlend_COUNT];
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D3D11_BLEND_OP GFXD3D11BlendOp[GFXBlendOp_COUNT];
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D3D11_STENCIL_OP GFXD3D11StencilOp[GFXStencilOp_COUNT];
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D3D11_COMPARISON_FUNC GFXD3D11CmpFunc[GFXCmp_COUNT];
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D3D11_CULL_MODE GFXD3D11CullMode[GFXCull_COUNT];
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D3D11_FILL_MODE GFXD3D11FillMode[GFXFill_COUNT];
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D3D11_PRIMITIVE_TOPOLOGY GFXD3D11PrimType[GFXPT_COUNT];
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D3D11_TEXTURE_ADDRESS_MODE GFXD3D11TextureAddress[GFXAddress_COUNT];
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DXGI_FORMAT GFXD3D11DeclType[GFXDeclType_COUNT];
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//------------------------------------------------------------------------------
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void GFXD3D11EnumTranslate::init()
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{
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GFXD3D11TextureFormat[GFXFormatR8G8B8] = DXGI_FORMAT_B8G8R8X8_UNORM;
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GFXD3D11TextureFormat[GFXFormatR8G8B8A8] = DXGI_FORMAT_B8G8R8A8_UNORM;
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GFXD3D11TextureFormat[GFXFormatR8G8B8X8] = DXGI_FORMAT_B8G8R8X8_UNORM;
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GFXD3D11TextureFormat[GFXFormatB8G8R8A8] = DXGI_FORMAT_B8G8R8A8_UNORM;
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GFXD3D11TextureFormat[GFXFormatR5G6B5] = DXGI_FORMAT_B5G6R5_UNORM;
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GFXD3D11TextureFormat[GFXFormatR5G5B5A1] = DXGI_FORMAT_B5G5R5A1_UNORM;
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GFXD3D11TextureFormat[GFXFormatR5G5B5X1] = DXGI_FORMAT_UNKNOWN;
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GFXD3D11TextureFormat[GFXFormatR32F] = DXGI_FORMAT_R32_FLOAT;
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GFXD3D11TextureFormat[GFXFormatA4L4] = DXGI_FORMAT_UNKNOWN;
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GFXD3D11TextureFormat[GFXFormatA8L8] = DXGI_FORMAT_R8G8_UNORM;
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GFXD3D11TextureFormat[GFXFormatA8] = DXGI_FORMAT_A8_UNORM;
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GFXD3D11TextureFormat[GFXFormatL8] = DXGI_FORMAT_R8_UNORM;
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GFXD3D11TextureFormat[GFXFormatBC1] = DXGI_FORMAT_BC1_UNORM;
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GFXD3D11TextureFormat[GFXFormatBC2] = DXGI_FORMAT_BC2_UNORM;
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GFXD3D11TextureFormat[GFXFormatBC3] = DXGI_FORMAT_BC3_UNORM;
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GFXD3D11TextureFormat[GFXFormatBC4] = DXGI_FORMAT_BC4_UNORM;
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GFXD3D11TextureFormat[GFXFormatBC5] = DXGI_FORMAT_BC5_UNORM;
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GFXD3D11TextureFormat[GFXFormatR32G32B32A32F] = DXGI_FORMAT_R32G32B32A32_FLOAT;
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GFXD3D11TextureFormat[GFXFormatR16G16B16A16F] = DXGI_FORMAT_R16G16B16A16_FLOAT;
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GFXD3D11TextureFormat[GFXFormatL16] = DXGI_FORMAT_R16_UNORM;
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GFXD3D11TextureFormat[GFXFormatR16G16B16A16] = DXGI_FORMAT_R16G16B16A16_UNORM;
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GFXD3D11TextureFormat[GFXFormatR16G16] = DXGI_FORMAT_R16G16_UNORM;
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GFXD3D11TextureFormat[GFXFormatR16F] = DXGI_FORMAT_R16_FLOAT;
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GFXD3D11TextureFormat[GFXFormatR16G16F] = DXGI_FORMAT_R16G16_FLOAT;
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GFXD3D11TextureFormat[GFXFormatR10G10B10A2] = DXGI_FORMAT_R10G10B10A2_UNORM;
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GFXD3D11TextureFormat[GFXFormatD32] = DXGI_FORMAT_UNKNOWN;
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GFXD3D11TextureFormat[GFXFormatD24X8] = DXGI_FORMAT_UNKNOWN;
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GFXD3D11TextureFormat[GFXFormatD24S8] = DXGI_FORMAT_D24_UNORM_S8_UINT;
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GFXD3D11TextureFormat[GFXFormatD24FS8] = DXGI_FORMAT_UNKNOWN;
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GFXD3D11TextureFormat[GFXFormatD16] = DXGI_FORMAT_D16_UNORM;
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//sRGB
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GFXD3D11TextureFormat[GFXFormatR8G8B8A8_SRGB] = DXGI_FORMAT_B8G8R8A8_UNORM_SRGB;
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GFXD3D11TextureFormat[GFXFormatR8G8B8_SRGB] = DXGI_FORMAT_B8G8R8X8_UNORM_SRGB;
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GFXD3D11TextureFormat[GFXFormatBC1_SRGB] = DXGI_FORMAT_BC1_UNORM_SRGB;
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GFXD3D11TextureFormat[GFXFormatBC2_SRGB] = DXGI_FORMAT_BC2_UNORM_SRGB;
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GFXD3D11TextureFormat[GFXFormatBC3_SRGB] = DXGI_FORMAT_BC3_UNORM_SRGB;
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//------------------------------------------------------------------------------
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//------------------------------------------------------------------------------
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GFXD3D11TextureFilter[GFXTextureFilterNone] = D3D11_FILTER_MIN_MAG_MIP_POINT;
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GFXD3D11TextureFilter[GFXTextureFilterPoint] = D3D11_FILTER_MIN_MAG_MIP_POINT;
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GFXD3D11TextureFilter[GFXTextureFilterLinear] = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
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GFXD3D11TextureFilter[GFXTextureFilterAnisotropic] = D3D11_FILTER_ANISOTROPIC;
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GFXD3D11TextureFilter[GFXTextureFilterPyramidalQuad] = D3D11_FILTER_ANISOTROPIC;
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GFXD3D11TextureFilter[GFXTextureFilterGaussianQuad] = D3D11_FILTER_ANISOTROPIC;
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//------------------------------------------------------------------------------
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//------------------------------------------------------------------------------
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GFXD3D11Blend[GFXBlendZero] = D3D11_BLEND_ZERO;
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GFXD3D11Blend[GFXBlendOne] = D3D11_BLEND_ONE;
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GFXD3D11Blend[GFXBlendSrcColor] = D3D11_BLEND_SRC_COLOR;
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GFXD3D11Blend[GFXBlendInvSrcColor] = D3D11_BLEND_INV_SRC_COLOR;
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GFXD3D11Blend[GFXBlendSrcAlpha] = D3D11_BLEND_SRC_ALPHA;
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GFXD3D11Blend[GFXBlendInvSrcAlpha] = D3D11_BLEND_INV_SRC_ALPHA;
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GFXD3D11Blend[GFXBlendDestAlpha] = D3D11_BLEND_DEST_ALPHA;
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GFXD3D11Blend[GFXBlendInvDestAlpha] = D3D11_BLEND_INV_DEST_ALPHA;
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GFXD3D11Blend[GFXBlendDestColor] = D3D11_BLEND_DEST_COLOR;
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GFXD3D11Blend[GFXBlendInvDestColor] = D3D11_BLEND_INV_DEST_COLOR;
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GFXD3D11Blend[GFXBlendSrcAlphaSat] = D3D11_BLEND_SRC_ALPHA_SAT;
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//------------------------------------------------------------------------------
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//------------------------------------------------------------------------------
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GFXD3D11BlendOp[GFXBlendOpAdd] = D3D11_BLEND_OP_ADD;
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GFXD3D11BlendOp[GFXBlendOpSubtract] = D3D11_BLEND_OP_SUBTRACT;
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GFXD3D11BlendOp[GFXBlendOpRevSubtract] = D3D11_BLEND_OP_REV_SUBTRACT;
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GFXD3D11BlendOp[GFXBlendOpMin] = D3D11_BLEND_OP_MIN;
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GFXD3D11BlendOp[GFXBlendOpMax] = D3D11_BLEND_OP_MAX;
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//------------------------------------------------------------------------------
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//------------------------------------------------------------------------------
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GFXD3D11StencilOp[GFXStencilOpKeep] = D3D11_STENCIL_OP_KEEP;
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GFXD3D11StencilOp[GFXStencilOpZero] = D3D11_STENCIL_OP_ZERO;
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GFXD3D11StencilOp[GFXStencilOpReplace] = D3D11_STENCIL_OP_REPLACE;
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GFXD3D11StencilOp[GFXStencilOpIncrSat] = D3D11_STENCIL_OP_INCR_SAT;
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GFXD3D11StencilOp[GFXStencilOpDecrSat] = D3D11_STENCIL_OP_DECR_SAT;
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GFXD3D11StencilOp[GFXStencilOpInvert] = D3D11_STENCIL_OP_INVERT;
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GFXD3D11StencilOp[GFXStencilOpIncr] = D3D11_STENCIL_OP_INCR;
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GFXD3D11StencilOp[GFXStencilOpDecr] = D3D11_STENCIL_OP_DECR;
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//------------------------------------------------------------------------------
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//------------------------------------------------------------------------------
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GFXD3D11CmpFunc[GFXCmpNever] = D3D11_COMPARISON_NEVER;
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GFXD3D11CmpFunc[GFXCmpLess] = D3D11_COMPARISON_LESS;
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GFXD3D11CmpFunc[GFXCmpEqual] = D3D11_COMPARISON_EQUAL;
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GFXD3D11CmpFunc[GFXCmpLessEqual] = D3D11_COMPARISON_LESS_EQUAL;
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GFXD3D11CmpFunc[GFXCmpGreater] = D3D11_COMPARISON_GREATER;
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GFXD3D11CmpFunc[GFXCmpNotEqual] = D3D11_COMPARISON_NOT_EQUAL;
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GFXD3D11CmpFunc[GFXCmpGreaterEqual] = D3D11_COMPARISON_GREATER_EQUAL;
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GFXD3D11CmpFunc[GFXCmpAlways] = D3D11_COMPARISON_ALWAYS;
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//------------------------------------------------------------------------------
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//------------------------------------------------------------------------------
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GFXD3D11CullMode[GFXCullNone] = D3D11_CULL_NONE;
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GFXD3D11CullMode[GFXCullCW] = D3D11_CULL_FRONT;
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GFXD3D11CullMode[GFXCullCCW] = D3D11_CULL_BACK;
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//------------------------------------------------------------------------------
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//------------------------------------------------------------------------------
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GFXD3D11FillMode[GFXFillPoint] = D3D11_FILL_SOLID;
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GFXD3D11FillMode[GFXFillWireframe] = D3D11_FILL_WIREFRAME;
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GFXD3D11FillMode[GFXFillSolid] = D3D11_FILL_SOLID;
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//------------------------------------------------------------------------------
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//------------------------------------------------------------------------------
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GFXD3D11PrimType[GFXPointList] = D3D_PRIMITIVE_TOPOLOGY_POINTLIST;
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GFXD3D11PrimType[GFXLineList] = D3D_PRIMITIVE_TOPOLOGY_LINELIST;
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GFXD3D11PrimType[GFXLineStrip] = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP;
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GFXD3D11PrimType[GFXTriangleList] = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST;
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GFXD3D11PrimType[GFXTriangleStrip] = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP;
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//------------------------------------------------------------------------------
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//------------------------------------------------------------------------------
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GFXD3D11TextureAddress[GFXAddressWrap] = D3D11_TEXTURE_ADDRESS_WRAP;
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GFXD3D11TextureAddress[GFXAddressMirror] = D3D11_TEXTURE_ADDRESS_MIRROR;
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GFXD3D11TextureAddress[GFXAddressClamp] = D3D11_TEXTURE_ADDRESS_CLAMP;
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GFXD3D11TextureAddress[GFXAddressBorder] = D3D11_TEXTURE_ADDRESS_BORDER;
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GFXD3D11TextureAddress[GFXAddressMirrorOnce] = D3D11_TEXTURE_ADDRESS_MIRROR_ONCE;
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//------------------------------------------------------------------------------
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//------------------------------------------------------------------------------
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GFXD3D11DeclType[GFXDeclType_Float] = DXGI_FORMAT_R32_FLOAT;
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GFXD3D11DeclType[GFXDeclType_Float2] = DXGI_FORMAT_R32G32_FLOAT;
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GFXD3D11DeclType[GFXDeclType_Float3] = DXGI_FORMAT_R32G32B32_FLOAT;
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GFXD3D11DeclType[GFXDeclType_Float4] = DXGI_FORMAT_R32G32B32A32_FLOAT;
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GFXD3D11DeclType[GFXDeclType_Color] = DXGI_FORMAT_B8G8R8A8_UNORM; // DXGI_FORMAT_R8G8B8A8_UNORM;
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GFXD3D11DeclType[GFXDeclType_UByte4] = DXGI_FORMAT_R8G8B8A8_UINT;
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}
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