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accuFeatureHLSL.cpp
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Direct3D11 Engine/source changes
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2016-03-20 21:52:11 +10:00 |
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accuFeatureHLSL.h
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cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
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2014-12-21 14:07:42 -06:00 |
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bumpHLSL.cpp
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Direct3D11 Engine/source changes
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2016-03-20 21:52:11 +10:00 |
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bumpHLSL.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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depthHLSL.cpp
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depth correction
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2014-12-22 17:58:12 -06:00 |
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depthHLSL.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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paraboloidHLSL.cpp
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Direct3D11 Engine/source changes
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2016-03-20 21:52:11 +10:00 |
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paraboloidHLSL.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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pixSpecularHLSL.cpp
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Direct3D11 Engine/source changes
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2016-03-20 21:52:11 +10:00 |
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pixSpecularHLSL.h
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virtual processVert also on directx
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2014-12-19 12:25:56 +01:00 |
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shaderCompHLSL.cpp
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Direct3D11 Engine/source changes
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2016-03-20 21:52:11 +10:00 |
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shaderCompHLSL.h
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Direct3D11 Engine/source changes
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2016-03-20 21:52:11 +10:00 |
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shaderFeatureHLSL.cpp
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removes w=z trick (was causing fisheye, effectively)
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2016-05-18 06:38:13 -05:00 |
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shaderFeatureHLSL.h
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Direct3D11 Engine/source changes
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2016-03-20 21:52:11 +10:00 |
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shaderGenHLSL.cpp
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Direct3D11 Engine/source changes
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2016-03-20 21:52:11 +10:00 |
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shaderGenHLSL.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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shaderGenHLSLInit.cpp
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Direct3D11 Engine/source changes
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2016-03-20 21:52:11 +10:00 |