Torque3D/Engine/source/shaderGen
2020-03-01 11:51:50 -06:00
..
GLSL for normal rendering, if we're translucent, don't use alphatesting. (as a remindernote, the shadowmathook removes MFT_IsTranslucent]) 2020-03-01 11:51:50 -06:00
HLSL for normal rendering, if we're translucent, don't use alphatesting. (as a remindernote, the shadowmathook removes MFT_IsTranslucent]) 2020-03-01 11:51:50 -06:00
conditionerFeature.cpp
conditionerFeature.h
customShaderFeature.cpp linux followup work by tim 2019-08-21 03:12:54 -05:00
customShaderFeature.h linux followup work by tim 2019-08-21 03:12:54 -05:00
featureMgr.cpp
featureMgr.h
featureSet.cpp
featureSet.h
featureType.cpp
featureType.h
langElement.cpp Initial implementation of Custom Shader Features 2019-05-17 01:20:19 -05:00
langElement.h Removes Direct3D9 functionality. 2017-05-28 16:51:31 -05:00
shaderComp.cpp Hardware Skinning Support 2016-08-21 01:43:30 +01:00
shaderComp.h Hardware Skinning Support 2016-08-21 01:43:30 +01:00
shaderDependency.cpp
shaderDependency.h
shaderFeature.cpp
shaderFeature.h Reordering initialization methods #1912 2017-04-19 14:02:45 -04:00
shaderGen.cpp Merge branch 'CustomShaderFeaturesPR' of https://github.com/Areloch/Torque3D into alpha40Macwork 2019-05-22 23:36:15 -05:00
shaderGen.h Initial implementation of Custom Shader Features 2019-05-17 01:20:19 -05:00
shaderGenVars.cpp preliminary glowmap+glowmul feature augmentation math 2019-10-30 18:29:11 -05:00
shaderGenVars.h preliminary glowmap+glowmul feature augmentation math 2019-10-30 18:29:11 -05:00
shaderOp.cpp
shaderOp.h