mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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82 lines
2.6 KiB
C++
82 lines
2.6 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _SHADOWMATHOOK_H_
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#define _SHADOWMATHOOK_H_
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#ifndef _MATINSTANCEHOOK_H_
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#include "materials/matInstanceHook.h"
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#endif
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#ifndef _MATINSTANCE_H_
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#include "materials/matInstance.h"
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#endif
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// TODO: Move ShadowType enum to somewhere
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// with less dependancies.
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#ifndef _SHADOWMAPPASS_H_
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#include "lighting/shadowMap/shadowMapPass.h"
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#endif
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class ShadowMatInstance : public MatInstance
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{
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typedef MatInstance Parent;
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bool mLightmappedMaterial;
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public:
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ShadowMatInstance( Material *mat );
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virtual ~ShadowMatInstance() {}
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virtual bool setupPass( SceneRenderState *state, const SceneData &sgData );
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};
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class ShadowMaterialHook : public MatInstanceHook
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{
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public:
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ShadowMaterialHook();
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// MatInstanceHook
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virtual ~ShadowMaterialHook();
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virtual const MatInstanceHookType& getType() const { return Type; }
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/// The material hook type.
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static const MatInstanceHookType Type;
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BaseMatInstance* getShadowMat( ShadowType type ) const;
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void init( BaseMatInstance *mat );
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protected:
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static void _overrideFeatures( ProcessedMaterial *mat,
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U32 stageNum,
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MaterialFeatureData &fd,
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const FeatureSet &features );
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///
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BaseMatInstance* mShadowMat[ShadowType_Count];
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};
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#endif // _SHADOWMATHOOK_H_
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