Torque3D/Engine/source/T3D/gameObjects/soundEmitterObject.h

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353 B
C++

#pragma once
#include "T3D/entity.h"
#include "T3D/components/audio/soundComponent.h"
class SoundEmitterObject : public Entity
{
typedef Entity Parent;
SoundComponent* mSoundComponent;
public:
SoundEmitterObject();
~SoundEmitterObject();
virtual bool onAdd();
virtual void onRemove();
DECLARE_CONOBJECT(SoundEmitterObject);
};