Torque3D/Engine/source/T3D/gameObjects/aiPlayerObject.cpp

42 lines
828 B
C++

#include "aiPlayerObject.h"
IMPLEMENT_CO_NETOBJECT_V1(AIPlayerObject);
AIPlayerObject::AIPlayerObject()
: mAIControllerComponent(nullptr)
{
}
AIPlayerObject::~AIPlayerObject()
{
}
bool AIPlayerObject::onAdd()
{
if (!Parent::onAdd())
return false;
//If we don't delinate from the template, just spawn as apropos here
if (!mDirtyGameObject)
{
//AI Controller
mAIControllerComponent = new AIControllerComponent();
if (!mAIControllerComponent->registerObject())
{
Con::errorf("PlayerObject::onAdd - unable to add mAIControllerComponent!");
return false;
}
mAIControllerComponent->setInternalName("aiControllerComponent");
addComponent(mAIControllerComponent);
}
return true;
}
void AIPlayerObject::onRemove()
{
Parent::onRemove();
}