Torque3D/Templates/BaseGame/game/tools/gui
Areloch 226529fd1b Added ability to pass ints to post effect shader consts
Reorg'd probe init to flow better and be more robust on load
Cleaned up various parts of the probe render manager to be more stable
Fixed issue with crash on release due to numProbe in loops being 0
Updated glsl probe array shader
Beginning of rework of editor settings
Beginning of conversion of asset import config to similar system as editor settings
2019-06-13 00:37:12 -05:00
..
images WIP updated UI 2019-05-09 00:11:49 -05:00
messageBoxes Re-adds some bits from the old templates that were missed when doing the BaseGame template. 2017-03-26 17:53:01 -05:00
assimpImport.ed.cs Import Options gui Update 2019-05-21 01:19:35 -04:00
assimpImport.ed.gui Import Options gui Update 2019-05-21 01:19:35 -04:00
colladaImport.ed.gui Merge branch 'AssimpWIP' of https://github.com/Areloch/Torque3D into development 2019-05-04 16:25:16 -05:00
colorPicker.ed.gui * Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-07-08 02:56:09 -05:00
cursors.ed.cs Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
EditorLoadingGui.gui Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
editorSettingsWindow.ed.cs Added refactor of Editor Settings window 2019-06-03 02:47:30 -05:00
EditorSettingsWindow.ed.gui Added refactor of Editor Settings window 2019-06-03 02:47:30 -05:00
fileDialogBase.ed.cs Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
guiDialogs.ed.cs Enables the assimp import options gui when loaded from the shape editor. 2019-04-15 19:03:10 -04:00
GuiEaseEditDlg.ed.cs Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
GuiEaseEditDlg.ed.gui Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
guiObjectInspector.ed.cs Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
guiObjectInspector.ed.gui Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
materialSelector.ed.gui Fix unable to load texture warnmat 2017-06-23 21:13:30 -05:00
objectSelection.ed.cs Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
openFileDialog.ed.cs Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
profilerGraph.cs Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
profilerGraph.gui Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
profiles.ed.cs Added ability to pass ints to post effect shader consts 2019-06-13 00:37:12 -05:00
saveChangesMBDlg.ed.gui Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
saveFileDialog.ed.cs Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
scriptEditorDlg.ed.gui Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
simViewDlg.ed.gui Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
uvEditor.ed.gui Fix unable to load texture warnmat 2017-06-23 21:13:30 -05:00