Torque3D/Templates/BaseGame/game/core
Areloch 226529fd1b Added ability to pass ints to post effect shader consts
Reorg'd probe init to flow better and be more robust on load
Cleaned up various parts of the probe render manager to be more stable
Fixed issue with crash on release due to numProbe in loops being 0
Updated glsl probe array shader
Beginning of rework of editor settings
Beginning of conversion of asset import config to similar system as editor settings
2019-06-13 00:37:12 -05:00
..
clientServer Updating BaseGame to work with PBR, and a PBR example module 2019-05-08 01:27:51 -05:00
components Merge branch 'ExpandsComponents' of https://github.com/Areloch/Torque3D into development 2019-05-04 16:09:09 -05:00
console Module-ified core structure. 2018-09-02 03:53:13 -05:00
fonts Module-ified core structure. 2018-09-02 03:53:13 -05:00
gameObjects Various fixes 2019-05-11 21:42:27 -05:00
gui Catch the template files up and add the improved convex editor bits. 2019-05-19 21:30:45 -05:00
lighting Added ability to pass ints to post effect shader consts 2019-06-13 00:37:12 -05:00
postFX Added refactor of Editor Settings window 2019-06-03 02:47:30 -05:00
rendering Added ability to pass ints to post effect shader consts 2019-06-13 00:37:12 -05:00
sfx Module-ified core structure. 2018-09-02 03:53:13 -05:00
shapes noshape.dae should go inside core 2017-07-10 20:00:23 -05:00
utility Various fixes 2019-05-11 21:42:27 -05:00
Core.cs Cleanup and minor tweaks to the core dir structure. 2019-03-04 22:07:55 -06:00
Core.module Cleanup and minor tweaks to the core dir structure. 2019-03-04 22:07:55 -06:00