mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 12:44:46 +00:00
82 lines
3.2 KiB
C++
82 lines
3.2 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "component/simComponent.h"
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#include "component/componentInterface.h"
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#include "core/strings/findMatch.h"
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#include "core/stringTable.h"
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bool ComponentInterfaceCache::add( const char *type, const char *name, const SimComponent *owner, ComponentInterface *cinterface )
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{
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if( ( mInterfaceList.size() == 0 ) || ( enumerate( NULL, type, name, owner ) == 0 ) )
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{
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mInterfaceList.increment();
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// CodeReview [tom, 3/9/2007] Seems silly to keep calling last(), why not cache the var? Yes, I know I am pedantic.
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mInterfaceList.last().type = ( type == NULL ? NULL : StringTable->insert( type ) );
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mInterfaceList.last().name = ( name == NULL ? NULL : StringTable->insert( name ) );
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mInterfaceList.last().owner = owner;
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mInterfaceList.last().iface = cinterface;
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return true;
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}
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return false;
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}
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//------------------------------------------------------------------------------
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void ComponentInterfaceCache::clear()
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{
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mInterfaceList.clear();
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}
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//------------------------------------------------------------------------------
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U32 ComponentInterfaceCache::enumerate( ComponentInterfaceList *list, const char *type /* = NULL */,
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const char *name /* = NULL */, const SimComponent *owner /* = NULL */, bool notOwner /* = false */ ) const
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{
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U32 numMatches = 0;
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for( _InterfaceEntryItr i = mInterfaceList.begin(); i != mInterfaceList.end(); i++ )
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{
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// Early out if limiting results by component owner
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if( owner != NULL && (
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( (*i).owner == owner && notOwner ) ||
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( (*i).owner != owner && !notOwner ) ) )
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continue;
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// Match the type, short circuit if type == NULL
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if( type == NULL || FindMatch::isMatch( type, (*i).type ) )
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{
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// Match the name
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if( name == NULL || FindMatch::isMatch( name, (*i).name ) )
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{
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numMatches++;
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if( list != NULL )
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list->push_back( (*i).iface );
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}
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}
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}
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return numMatches;
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} |