Torque3D/Engine/source/windowManager
DavidWyand-GG 539efcb1e1 Input event changes
- New InputEventManager class.  It will be used by 3rd party input
devices to generate Torque 3D input events.
- Expanded the input event signal to include three new floats and a new
integer.
- Expanded the number of joystick buttons to 48.
- The input virtual map is now extendable rather than hard coded.
- The input devices types are now extendable rather than hard coded.
- New SI_POS, SI_ROT, SI_INT, and SI_FLOAT input event types.
- New SI_VALUE input action type.
- ActionMap has been updated to work with these changes.
- Removed unnecessary references to platform/event.h
2013-01-22 18:17:41 -05:00
..
dedicated Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
mac Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
test Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
win32 Input event changes 2013-01-22 18:17:41 -05:00
platformCursorController.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
platformCursorController.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
platformInterface.cpp Input event changes 2013-01-22 18:17:41 -05:00
platformWindow.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
platformWindow.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
platformWindowMgr.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
windowInputGenerator.cpp Input event changes 2013-01-22 18:17:41 -05:00
windowInputGenerator.h Input event changes 2013-01-22 18:17:41 -05:00