Torque3D/Engine/source/gui/game
Areloch 2002d74b78 Issue found with PVS-Studio:
Many instances of a function or expression being used repeatedly, which can lower performance.

Fixed it in these cases by creating on local var, reference or pointer that's used instead.
2015-07-13 22:51:17 -05:00
..
guiChunkedBitmapCtrl.cpp Removed some unneccessary changes and made file name consistent. 2014-12-21 21:25:27 +11:00
guiChunkedBitmapCtrl.h Removed some unneccessary changes and made file name consistent. 2014-12-21 21:25:27 +11:00
guiFadeinBitmapCtrl.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiFadeinBitmapCtrl.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiIdleCamFadeBitmapCtrl.cpp Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 2014-11-03 22:42:51 -05:00
guiMessageVectorCtrl.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiMessageVectorCtrl.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiProgressBitmapCtrl.cpp Issue found with PVS-Studio: 2015-07-13 22:51:17 -05:00
guiProgressBitmapCtrl.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiProgressCtrl.cpp Use fixed buffer size var when allocating return buffer from console. 2014-06-11 13:09:55 +04:00
guiProgressCtrl.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00