Torque3D/Engine/source/forest/editor
Areloch 2002d74b78 Issue found with PVS-Studio:
Many instances of a function or expression being used repeatedly, which can lower performance.

Fixed it in these cases by creating on local var, reference or pointer that's used instead.
2015-07-13 22:51:17 -05:00
..
forestBrushElement.cpp Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 2014-11-03 22:42:51 -05:00
forestBrushElement.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
forestBrushTool.cpp Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 2014-11-03 22:42:51 -05:00
forestBrushTool.h Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx 2013-08-04 16:58:59 -05:00
forestEditorCtrl.cpp Fixes issue #1277 2015-04-27 21:45:57 +10:00
forestEditorCtrl.h Fixes issue #1277 2015-04-27 21:45:57 +10:00
forestSelectionTool.cpp Issue found with PVS-Studio: 2015-07-13 22:51:17 -05:00
forestSelectionTool.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
forestTool.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
forestTool.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
forestUndo.cpp Linux implementation. Include changes for gcc x64. 2015-01-24 22:08:26 +01:00
forestUndo.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00