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forcedMaterialMeshMgr.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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forcedMaterialMeshMgr.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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renderBinManager.cpp
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Core implementation of Physical Based Rendering.
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2018-09-15 20:19:57 -05:00 |
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renderBinManager.h
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The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
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2016-02-16 02:50:49 -06:00 |
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renderDeferredMgr.cpp
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Core implementation of Physical Based Rendering.
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2018-09-15 20:19:57 -05:00 |
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renderDeferredMgr.h
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Core implementation of Physical Based Rendering.
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2018-09-15 20:19:57 -05:00 |
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renderFormatChanger.cpp
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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renderFormatChanger.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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renderGlowMgr.cpp
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Hardware Skinning Support
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2016-08-21 01:43:30 +01:00 |
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renderGlowMgr.h
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Add support for rendering particles to the glow buffer
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2014-11-28 23:34:26 +01:00 |
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renderImposterMgr.cpp
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Catches the remaining prepass to deferred changes on the engine side.
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2017-05-14 18:28:17 -05:00 |
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renderImposterMgr.h
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Catches the remaining prepass to deferred changes on the engine side.
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2017-05-14 18:28:17 -05:00 |
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renderMeshMgr.cpp
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Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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2017-04-11 00:23:14 -05:00 |
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renderMeshMgr.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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renderObjectMgr.cpp
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Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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2017-04-11 00:23:14 -05:00 |
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renderObjectMgr.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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renderOcclusionMgr.cpp
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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renderOcclusionMgr.h
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Remove dead code that contains a delete of an uninitialized pointer
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2015-02-20 18:42:30 -05:00 |
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renderParticleMgr.cpp
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Removes Direct3D9 functionality.
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2017-05-28 16:51:31 -05:00 |
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renderParticleMgr.h
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Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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2017-04-11 00:23:14 -05:00 |
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renderPassManager.cpp
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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renderPassManager.h
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Hardware Skinning Support
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2016-08-21 01:43:30 +01:00 |
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renderPassStateToken.cpp
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Initial Implementation of the Taml, Asset and Modules systems.
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2015-10-13 15:19:36 -05:00 |
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renderPassStateToken.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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renderTerrainMgr.cpp
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Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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2017-04-11 00:23:14 -05:00 |
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renderTerrainMgr.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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renderTexTargetBinManager.cpp
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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renderTexTargetBinManager.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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renderTranslucentMgr.cpp
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Core implementation of Physical Based Rendering.
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2018-09-15 20:19:57 -05:00 |
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renderTranslucentMgr.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |