mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
174 lines
4.9 KiB
C++
174 lines
4.9 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _GUIROADEDITORCTRL_H_
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#define _GUIROADEDITORCTRL_H_
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#ifndef _EDITTSCTRL_H_
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#include "gui/worldEditor/editTSCtrl.h"
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#endif
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#ifndef _UNDO_H_
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#include "util/undo.h"
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#endif
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#ifndef _DECALROAD_H_
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#include "environment/decalRoad.h"
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#endif
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class GameBase;
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class DecalRoad;
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class GuiRoadEditorCtrl : public EditTSCtrl
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{
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typedef EditTSCtrl Parent;
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public:
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friend class GuiRoadEditorUndoAction;
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String mSelectRoadMode;
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String mAddRoadMode;
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String mAddNodeMode;
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String mInsertPointMode;
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String mRemovePointMode;
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String mMovePointMode;
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String mScalePointMode;
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GuiRoadEditorCtrl();
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~GuiRoadEditorCtrl();
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DECLARE_CONOBJECT(GuiRoadEditorCtrl);
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// SimObject
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bool onAdd();
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static void initPersistFields();
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// GuiControl
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virtual void onSleep();
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virtual void onRender(Point2I offset, const RectI &updateRect);
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// EditTSCtrl
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bool onKeyDown(const GuiEvent& event);
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void get3DCursor( GuiCursor *&cursor, bool &visible, const Gui3DMouseEvent &event_ );
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void on3DMouseDown(const Gui3DMouseEvent & event);
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void on3DMouseUp(const Gui3DMouseEvent & event);
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void on3DMouseMove(const Gui3DMouseEvent & event);
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void on3DMouseDragged(const Gui3DMouseEvent & event);
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void on3DMouseEnter(const Gui3DMouseEvent & event);
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void on3DMouseLeave(const Gui3DMouseEvent & event);
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void on3DRightMouseDown(const Gui3DMouseEvent & event);
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void on3DRightMouseUp(const Gui3DMouseEvent & event);
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void updateGuiInfo();
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void renderScene(const RectI & updateRect);
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void renderGui(Point2I offset, const RectI &updateRect);
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bool getTerrainPos( const Gui3DMouseEvent & event, Point3F &tpos );
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void deleteSelectedNode();
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void deleteSelectedRoad( bool undoAble = true );
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void setMode( String mode, bool sourceShortcut );
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String getMode() { return mMode; }
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void setSelectedRoad( DecalRoad *road );
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DecalRoad* getSelectedRoad() { return mSelRoad; };
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void setSelectedNode( S32 node );
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S32 getSelectedNode() { return mSelNode; };
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F32 getNodeWidth();
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void setNodeWidth( F32 width );
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Point3F getNodePosition();
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void setNodePosition(const Point3F& pos);
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void setTextureFile( StringTableEntry file );
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public:
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StringTableEntry mMaterialName;
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protected:
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void _drawRoadSpline( DecalRoad *road, const ColorI &color );
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void _drawRoadControlNodes( DecalRoad *road, const ColorI &color );
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void submitUndo( const UTF8 *name );
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bool mSavedDrag;
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bool mIsDirty;
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SimSet *mRoadSet;
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S32 mSelNode;
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S32 mHoverNode;
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U32 mAddNodeIdx;
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SimObjectPtr<DecalRoad> mSelRoad;
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SimObjectPtr<DecalRoad> mHoverRoad;
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ColorI mHoverSplineColor;
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ColorI mSelectedSplineColor;
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ColorI mHoverNodeColor;
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String mMode;
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F32 mDefaultWidth;
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S32 mInsertIdx;
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F32 mStartWidth;
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S32 mStartX;
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Point3F mStartWorld;
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Point2I mNodeHalfSize;
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// StateBlock for rendering road splines.
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GFXStateBlockRef mZDisableSB;
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};
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class GuiRoadEditorUndoAction : public UndoAction
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{
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public:
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GuiRoadEditorUndoAction( const UTF8* actionName ) : UndoAction( actionName )
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{
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mRoadEditor = NULL;
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mObjId = 0;
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mBreakAngle = 3.0f;
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mSegmentsPerBatch = 0;
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mTextureLength = 0.0f;
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}
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GuiRoadEditorCtrl *mRoadEditor;
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Vector<RoadNode> mNodes;
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SimObjectId mObjId;
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String mMaterialName;
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F32 mBreakAngle;
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U32 mSegmentsPerBatch;
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F32 mTextureLength;
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virtual void undo();
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virtual void redo() { undo(); }
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};
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#endif
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