mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
78 lines
3.1 KiB
Plaintext
78 lines
3.1 KiB
Plaintext
<?php
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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if (T3D_Generator::$platform == "win32")
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{
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// Include the web deployment settings
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$webDeployConf = realpath($argv[1])."/buildFiles/config/webDeploy.conf";
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echo( "\n - Loading web deployment configuration from ".$webDeployConf."\n");
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require_once( $webDeployConf);
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// The NP plugin MUST begin with NP for Firefox to recognize it
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// Also, the plugin uses the filename to locate your game library, so much begin with either "NP " or "IE " and end with " Plugin"
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// If you want to change this behavior, you can modify the plugin source code in webCommon.cpp
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WebDeploymentWindows::$npPluginName = 'NP ' . getGameProjectName() . ' Plugin';
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WebDeploymentWindows::$axPluginName = 'IE ' . getGameProjectName() . ' Plugin';
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beginActiveXConfig( WebDeploymentWindows::$axPluginName, '{CDECDFF9-E125-412E-87CD-2D89DB971CAB}' );
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addProjectDependency( getGameProjectName() . ' DLL' );
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endActiveXConfig();
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beginNPPluginConfig( WebDeploymentWindows::$npPluginName, '{CDECDFF9-E125-412E-87BC-2D89DB971CAB}' );
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addProjectDependency( getGameProjectName() . ' DLL' );
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endNPPluginConfig();
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// If not building for web deploy, these can be removed
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addSolutionProjectRef( WebDeploymentWindows::$npPluginName );
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addSolutionProjectRef( WebDeploymentWindows::$axPluginName );
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}
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if (T3D_Generator::$platform == "mac")
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{
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// Include the web deployment settings
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$webDeployConf = realpath($argv[1])."/buildFiles/config/webDeploy.mac.conf";
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echo( "\n - Loading web deployment configuration from ".$webDeployConf."\n");
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require_once( $webDeployConf);
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WebDeploymentOSX::$safariPluginName = getGameProjectName() . ' Plugin';
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beginSafariConfig( getGameProjectName() . ' Plugin', '{CCDEDFF9-E136-412E-87BC-2D89DB971CAB}' );
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// Dependencies
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addProjectDependency( getGameProjectName() . ' Bundle' );
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endSafariConfig();
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}
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?>
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