Torque3D/Templates/BaseGame/game/tools
Areloch 1ed8b05169 Initial implementation of the new Base Game Template and some starting modules.
This makes some tweaks to the engine to support this, specifically, it tweaks the hardcoded shaderpaths to defer to a pref variable, so none of the shader paths are hardcoded.

Also tweaks how post effects read in texture files, removing a bizzare filepath interpretation choice, where if the file path didn't start with "/" it forcefully appended the script's file path. This made it impossible to have images not in the same dir as the script file defining the post effect.

This was changed and the existing template's post effects tweaked for now to just add "./" to those few paths impacted, as well as the perf vars to support the non-hardcoded shader paths in the engine.
2017-02-24 02:40:56 -06:00
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base Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
classIcons Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
componentEditor Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
convexEditor Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
datablockEditor Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
debugger Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
decalEditor Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
editorClasses Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
forestEditor Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
gui Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
guiEditor Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
levels Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
materialEditor Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
meshRoadEditor Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
missionAreaEditor Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
navEditor Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
particleEditor Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
physicsTools Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
resources Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
riverEditor Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
roadEditor Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
shapeEditor Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
worldEditor Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
main.cs Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
settings.xml Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00