Torque3D/Engine/source/util/imposterCapture.h
2014-11-08 18:57:45 +01:00

111 lines
3 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _IMPOSTERCAPTURE_H_
#define _IMPOSTERCAPTURE_H_
#ifndef _MATHTYPES_H_
#include "math/mathTypes.h"
#endif
#ifndef _MPOINT3_H_
#include "math/mPoint3.h"
#endif
#ifndef _MMATRIX_H_
#include "math/mMatrix.h"
#endif
#ifndef _TVECTOR_H_
#include "core/util/tVector.h"
#endif
#ifndef _TSRENDERDATA_H_
#include "ts/tsRenderState.h"
#endif
#ifndef _GFXTEXTUREHANDLE_H_
#include "gfx/gfxTextureHandle.h"
#endif
class GBitmap;
class SceneRenderState;
class TSShapeInstance;
class GFXTextureTarget;
class RenderPassManager;
class RenderMeshMgr;
class ImposterCapture
{
protected:
S32 mDl;
S32 mDim;
/// The bounding radius of the shape used to size the billboard.
F32 mRadius;
///
Point3F mCenter;
GBitmap *mBlackBmp;
GBitmap *mWhiteBmp;
GFXTexHandle mBlackTex;
GFXTexHandle mWhiteTex;
GFXTexHandle mNormalTex;
GFXTexHandle mDepthBuffer;
SceneRenderState *mState;
TSShapeInstance *mShapeInstance;
TSRenderState mRData;
GFXTextureTarget *mRenderTarget;
RenderPassManager *mRenderPass;
RenderMeshMgr *mMeshRenderBin;
void _colorAverageFilter( U32 dimensions, const U8 *inBmpBits, U8 *outBmpBits );
void _renderToTexture( GFXTexHandle texHandle, GBitmap *outBitmap, const ColorI &color );
void _separateAlpha( GBitmap *imposterOut );
void _convertDXT5nm( GBitmap *imposterOut );
public:
ImposterCapture();
~ImposterCapture();
void begin( TSShapeInstance *shapeInst,
S32 dl,
S32 dim,
F32 radius,
const Point3F &center );
void capture( const MatrixF &rotMatrix,
GBitmap **imposterOut,
GBitmap **normalMapOut );
void end();
};
#endif // _IMPOSTERCAPTURE_H_