mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 12:44:46 +00:00
virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
129 lines
4.1 KiB
C++
129 lines
4.1 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _GUIMENUBAR_H_
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#define _GUIMENUBAR_H_
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#ifndef _GUITICKCTRL_H_
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#include "gui/shiny/guiTickCtrl.h"
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#endif
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#ifndef _POPUPMENU_H_
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#include "gui/editor/popupMenu.h"
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#endif
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class GuiMenuBar;
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class WindowInputGenerator;
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//------------------------------------------------------------------------------
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class GuiMenuBar : public GuiTickCtrl // Was: GuiControl
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{
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typedef GuiTickCtrl Parent; // Was: GuiControl Parent;
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public:
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struct MenuEntry
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{
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U32 pos;
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RectI bounds;
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bool visible;
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S32 bitmapIndex;
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bool drawBitmapOnly;
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bool drawBorder;
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StringTableEntry text;
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PopupMenu* popupMenu;
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};
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Vector<MenuEntry> mMenuList;
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MenuEntry *mouseDownMenu;
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MenuEntry *mouseOverMenu;
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MenuItem* mouseDownSubmenu; // Stores the menu item that is a submenu that has been selected
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MenuItem* mouseOverSubmenu; // Stores the menu item that is a submenu that has been highlighted
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bool menuBarDirty;
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U32 mCurAcceleratorIndex;
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Point2I maxBitmapSize;
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S32 mCheckmarkBitmapIndex; // Index in the bitmap array to use for the check mark image
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S32 mPadding;
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S32 mHorizontalMargin; // Left and right margin around the text of each menu
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S32 mVerticalMargin; // Top and bottom margin around the text of each menu
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S32 mBitmapMargin; // Margin between a menu's bitmap and text
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U32 mMenubarHeight;
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bool mMouseInMenu;
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GuiMenuBar();
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void onRemove() override;
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bool onWake() override;
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void onSleep() override;
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void addObject(SimObject* object) override;
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MenuEntry *findHitMenu(Point2I mousePoint);
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void onPreRender() override;
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void onRender(Point2I offset, const RectI &updateRect) override;
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void checkMenuMouseMove(const GuiEvent &event);
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void onMouseMove(const GuiEvent &event) override;
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void onMouseEnter(const GuiEvent &event) override;
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void onMouseLeave(const GuiEvent &event) override;
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void onMouseDown(const GuiEvent &event) override;
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void onMouseDragged(const GuiEvent &event) override;
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void onMouseUp(const GuiEvent &event) override;
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void onAction() override;
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void closeMenu();
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void buildWindowAcceleratorMap( WindowInputGenerator &inputGenerator );
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void removeWindowAcceleratorMap( WindowInputGenerator &inputGenerator );
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void acceleratorKeyPress(U32 index) override;
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// Added to support 'ticks'
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void processTick() override;
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void insert(SimObject* pObject, S32 pos);
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void remove(SimObject* pObject);
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static void initPersistFields();
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U32 getMenuListCount() { return mMenuList.size(); }
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PopupMenu* getMenu(U32 index);
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PopupMenu* findMenu(String barTitle);
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DECLARE_CONOBJECT(GuiMenuBar);
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DECLARE_CALLBACK( void, onMouseInMenu, ( bool hasLeftMenu ));
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DECLARE_CALLBACK( void, onMenuSelect, ( S32 menuId, const char* menuText ));
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DECLARE_CALLBACK( void, onMenuItemSelect, ( S32 menuId, const char* menuText, S32 menuItemId, const char* menuItemText ));
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};
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#endif
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