mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 20:54:46 +00:00
virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
145 lines
4.6 KiB
C++
145 lines
4.6 KiB
C++
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
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// Copyright (C) 2015 Faust Logic, Inc.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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#include <typeinfo>
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#include "afx/arcaneFX.h"
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#include "afx/afxEffectDefs.h"
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#include "afx/afxEffectWrapper.h"
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#include "afx/afxChoreographer.h"
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#include "afx/ce/afxScriptEvent.h"
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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// afxEA_ScriptEvent
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class afxEA_ScriptEvent : public afxEffectWrapper
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{
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typedef afxEffectWrapper Parent;
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afxScriptEventData* script_data;
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bool ran_script;
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void do_runtime_substitutions();
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public:
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/*C*/ afxEA_ScriptEvent();
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/*D*/ ~afxEA_ScriptEvent();
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bool isDone() override { return ran_script; }
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void ea_set_datablock(SimDataBlock*) override;
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bool ea_start() override;
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bool ea_update(F32 dt) override;
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void ea_finish(bool was_stopped) override;
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};
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//~~~~~~~~~~~~~~~~~~~~//
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afxEA_ScriptEvent::afxEA_ScriptEvent()
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{
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script_data = 0;
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ran_script = false;
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}
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afxEA_ScriptEvent::~afxEA_ScriptEvent()
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{
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if (script_data && script_data->isTempClone())
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delete script_data;
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script_data = 0;
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}
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void afxEA_ScriptEvent::ea_set_datablock(SimDataBlock* db)
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{
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script_data = dynamic_cast<afxScriptEventData*>(db);
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}
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bool afxEA_ScriptEvent::ea_start()
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{
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if (!script_data)
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{
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Con::errorf("afxEA_ScriptEvent::ea_start() -- missing or incompatible datablock.");
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return false;
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}
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do_runtime_substitutions();
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ran_script = (script_data->method_name == ST_NULLSTRING);
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return true;
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}
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bool afxEA_ScriptEvent::ea_update(F32 dt)
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{
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if (!ran_script && mChoreographer != NULL)
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{
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afxConstraint* pos_constraint = getPosConstraint();
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mChoreographer->executeScriptEvent(script_data->method_name, pos_constraint, mUpdated_xfm,
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script_data->script_data);
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ran_script = true;
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}
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return true;
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}
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void afxEA_ScriptEvent::ea_finish(bool was_stopped)
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{
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ran_script = false;
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}
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void afxEA_ScriptEvent::do_runtime_substitutions()
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{
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// only clone the datablock if there are substitutions
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if (script_data->getSubstitutionCount() > 0)
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{
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// clone the datablock and perform substitutions
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afxScriptEventData* orig_db = script_data;
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script_data = new afxScriptEventData(*orig_db, true);
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orig_db->performSubstitutions(script_data, mChoreographer, mGroup_index);
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}
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}
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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class afxEA_ScriptEventDesc : public afxEffectAdapterDesc, public afxEffectDefs
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{
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static afxEA_ScriptEventDesc desc;
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public:
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bool testEffectType(const SimDataBlock*) const override;
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bool requiresStop(const afxEffectWrapperData*, const afxEffectTimingData&) const override { return false; }
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bool runsOnServer(const afxEffectWrapperData*) const override { return true; }
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bool runsOnClient(const afxEffectWrapperData*) const override { return false; }
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bool isPositional(const afxEffectWrapperData*) const override { return false; }
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afxEffectWrapper* create() const override { return new afxEA_ScriptEvent; }
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};
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afxEA_ScriptEventDesc afxEA_ScriptEventDesc::desc;
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bool afxEA_ScriptEventDesc::testEffectType(const SimDataBlock* db) const
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{
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return (typeid(afxScriptEventData) == typeid(*db));
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}
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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