Torque3D/Engine/source/afx/ea/afxEA_Damage.cpp
marauder2k7 2b295fb7f0 rest of virtuals removed
virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
2024-03-18 18:40:22 +00:00

201 lines
6 KiB
C++

//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
// Copyright (C) 2015 Faust Logic, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
#include <typeinfo>
#include "afx/arcaneFX.h"
#include "afx/afxEffectDefs.h"
#include "afx/afxEffectWrapper.h"
#include "afx/afxChoreographer.h"
#include "afx/ce/afxDamage.h"
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
// afxEA_Damage
class afxEA_Damage : public afxEffectWrapper
{
typedef afxEffectWrapper Parent;
afxDamageData* damage_data;
bool started;
U8 repeat_cnt;
U32 dot_delta_ms;
U32 next_dot_time;
Point3F impact_pos;
SimObjectId impacted_obj_id;
void do_runtime_substitutions();
public:
/*C*/ afxEA_Damage();
/*C*/ ~afxEA_Damage();
bool isDone() override;
void ea_set_datablock(SimDataBlock*) override;
bool ea_start() override;
bool ea_update(F32 dt) override;
void ea_finish(bool was_stopped) override;
};
//~~~~~~~~~~~~~~~~~~~~//
afxEA_Damage::afxEA_Damage()
{
damage_data = 0;
started = false;
repeat_cnt = 0;
dot_delta_ms = 0;
next_dot_time = 0;
impact_pos.zero();
impacted_obj_id = 0;
}
afxEA_Damage::~afxEA_Damage()
{
if (damage_data && damage_data->isTempClone())
delete damage_data;
damage_data = 0;
}
bool afxEA_Damage::isDone()
{
return (damage_data) ? (repeat_cnt >= damage_data->repeats) : true;
}
void afxEA_Damage::ea_set_datablock(SimDataBlock* db)
{
damage_data = dynamic_cast<afxDamageData*>(db);
}
bool afxEA_Damage::ea_start()
{
if (!damage_data)
{
Con::errorf("afxEA_Damage::ea_start() -- missing or incompatible datablock.");
return false;
}
do_runtime_substitutions();
if (damage_data->repeats > 1)
{
dot_delta_ms = mFull_lifetime /(damage_data->repeats - 1);
next_dot_time = dot_delta_ms;
}
return true;
}
bool afxEA_Damage::ea_update(F32 dt)
{
if (!started)
{
started = true;
afxConstraint* pos_cons = getPosConstraint();
if (pos_cons)
pos_cons->getPosition(impact_pos);
afxConstraint* aim_cons = getAimConstraint();
if (aim_cons && aim_cons->getSceneObject())
impacted_obj_id = aim_cons->getSceneObject()->getId();
if (mChoreographer)
mChoreographer->inflictDamage(damage_data->label, damage_data->flavor, impacted_obj_id, damage_data->amount,
repeat_cnt, damage_data->ad_amount, damage_data->radius, impact_pos,
damage_data->impulse);
repeat_cnt++;
}
else if (repeat_cnt < damage_data->repeats)
{
if (next_dot_time <= mLife_elapsed)
{
// CONSTRAINT REMAPPING <<
afxConstraint* aim_cons = getAimConstraint();
if (aim_cons && aim_cons->getSceneObject())
impacted_obj_id = aim_cons->getSceneObject()->getId();
// CONSTRAINT REMAPPING >>
if (mChoreographer)
mChoreographer->inflictDamage(damage_data->label, damage_data->flavor, impacted_obj_id, damage_data->amount,
repeat_cnt, 0, 0, impact_pos, 0);
next_dot_time += dot_delta_ms;
repeat_cnt++;
}
}
return true;
}
void afxEA_Damage::ea_finish(bool was_stopped)
{
if (started && (repeat_cnt < damage_data->repeats))
{
if (next_dot_time <= mLife_elapsed)
{
if (mChoreographer)
mChoreographer->inflictDamage(damage_data->label, damage_data->flavor, impacted_obj_id, damage_data->amount,
repeat_cnt, 0, 0, impact_pos, 0);
}
}
started = false;
}
void afxEA_Damage::do_runtime_substitutions()
{
// only clone the datablock if there are substitutions
if (damage_data->getSubstitutionCount() > 0)
{
// clone the datablock and perform substitutions
afxDamageData* orig_db = damage_data;
damage_data = new afxDamageData(*orig_db, true);
orig_db->performSubstitutions(damage_data, mChoreographer, mGroup_index);
}
}
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
class afxEA_DamageDesc : public afxEffectAdapterDesc, public afxEffectDefs
{
static afxEA_DamageDesc desc;
public:
bool testEffectType(const SimDataBlock*) const override;
bool requiresStop(const afxEffectWrapperData*, const afxEffectTimingData&) const override { return false; }
bool runsOnServer(const afxEffectWrapperData*) const override { return true; }
bool runsOnClient(const afxEffectWrapperData*) const override { return false; }
afxEffectWrapper* create() const override { return new afxEA_Damage; }
};
afxEA_DamageDesc afxEA_DamageDesc::desc;
bool afxEA_DamageDesc::testEffectType(const SimDataBlock* db) const
{
return (typeid(afxDamageData) == typeid(*db));
}
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//