mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 20:54:46 +00:00
583 lines
20 KiB
C++
583 lines
20 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2013 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef TERRAINMATERIALASSET_H
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#include "TerrainMaterialAsset.h"
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#endif
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#ifndef _ASSET_MANAGER_H_
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#include "assets/assetManager.h"
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#endif
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#ifndef _CONSOLETYPES_H_
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#include "console/consoleTypes.h"
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#endif
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#ifndef _TAML_
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#include "persistence/taml/taml.h"
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#endif
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#ifndef _ASSET_PTR_H_
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#include "assets/assetPtr.h"
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#endif
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#include "console/script.h"
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#include "T3D/assets/assetImporter.h"
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StringTableEntry TerrainMaterialAsset::smNoTerrainMaterialAssetFallback = NULL;
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//-----------------------------------------------------------------------------
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IMPLEMENT_CONOBJECT(TerrainMaterialAsset);
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ConsoleType(TerrainMaterialAssetPtr, TypeTerrainMaterialAssetPtr, TerrainMaterialAsset, ASSET_ID_FIELD_PREFIX)
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//-----------------------------------------------------------------------------
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ConsoleGetType(TypeTerrainMaterialAssetPtr)
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{
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// Fetch asset Id.
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return (*((AssetPtr<TerrainMaterialAsset>*)dptr)).getAssetId();
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}
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//-----------------------------------------------------------------------------
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ConsoleSetType(TypeTerrainMaterialAssetPtr)
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{
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// Was a single argument specified?
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if (argc == 1)
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{
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// Yes, so fetch field value.
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const char* pFieldValue = argv[0];
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// Fetch asset pointer.
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AssetPtr<TerrainMaterialAsset>* pAssetPtr = dynamic_cast<AssetPtr<TerrainMaterialAsset>*>((AssetPtrBase*)(dptr));
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// Is the asset pointer the correct type?
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if (pAssetPtr == NULL)
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{
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// No, so fail.
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//Con::warnf("(TypeMaterialAssetPtr) - Failed to set asset Id '%d'.", pFieldValue);
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return;
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}
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// Set asset.
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pAssetPtr->setAssetId(pFieldValue);
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return;
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}
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// Warn.
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Con::warnf("(TypeTerrainMaterialAssetPtr) - Cannot set multiple args to a single asset.");
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}
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ConsoleType(assetIdString, TypeTerrainMaterialAssetId, const char*, ASSET_ID_FIELD_PREFIX)
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ConsoleGetType(TypeTerrainMaterialAssetId)
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{
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// Fetch asset Id.
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return *((const char**)(dptr));
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}
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ConsoleSetType(TypeTerrainMaterialAssetId)
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{
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// Was a single argument specified?
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if (argc == 1)
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{
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// Yes, so fetch field value.
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const char* pFieldValue = argv[0];
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// Fetch asset Id.
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StringTableEntry* assetId = (StringTableEntry*)(dptr);
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// Update asset value.
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*assetId = StringTable->insert(pFieldValue);
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return;
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}
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// Warn.
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Con::warnf("(TypeTerrainMaterialAssetId) - Cannot set multiple args to a single asset.");
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}
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//-----------------------------------------------------------------------------
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TerrainMaterialAsset::TerrainMaterialAsset()
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{
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mScriptFile = StringTable->EmptyString();
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mScriptPath = StringTable->EmptyString();
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mMatDefinitionName = StringTable->EmptyString();
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mMaterialDefinition = nullptr;
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mFXMaterialDefinition = nullptr;
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}
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//-----------------------------------------------------------------------------
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TerrainMaterialAsset::~TerrainMaterialAsset()
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{
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if (mMaterialDefinition)
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mMaterialDefinition->safeDeleteObject();
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if (mFXMaterialDefinition)
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mFXMaterialDefinition->safeDeleteObject();
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}
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//-----------------------------------------------------------------------------
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void TerrainMaterialAsset::consoleInit()
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{
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Parent::consoleInit();
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Con::addVariable("$Core::NoTerrainMaterialAssetFallback", TypeString, &smNoTerrainMaterialAssetFallback,
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"The assetId of the material to display when the requested material asset is missing.\n"
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"@ingroup GFX\n");
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smNoTerrainMaterialAssetFallback = StringTable->insert(Con::getVariable("$Core::NoTerrainMaterialAssetFallback"));
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}
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void TerrainMaterialAsset::initPersistFields()
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{
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docsURL;
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// Call parent.
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Parent::initPersistFields();
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//addField("shaderGraph", TypeRealString, Offset(mShaderGraphFile, TerrainMaterialAsset), "");
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//addProtectedField("scriptFile", TypeAssetLooseFilePath, Offset(mScriptFile, TerrainMaterialAsset),
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// &setScriptFile, &getScriptFile, "Path to the file containing the material definition.");
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addField("scriptFile", TypeAssetLooseFilePath, Offset(mScriptFile, TerrainMaterialAsset), "");
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addField("materialDefinitionName", TypeString, Offset(mMatDefinitionName, TerrainMaterialAsset), "Name of the material definition this asset is for.");
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}
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void TerrainMaterialAsset::initializeAsset()
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{
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// Call parent.
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Parent::initializeAsset();
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mScriptPath = getOwned() ? expandAssetFilePath(mScriptFile) : mScriptPath;
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if (mMatDefinitionName == StringTable->EmptyString())
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{
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mLoadedState = Failed;
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return;
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}
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if (size() != 0 && mScriptPath == StringTable->EmptyString())
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{
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mLoadedState = EmbeddedDefinition;
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}
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else if (Con::isScriptFile(mScriptPath))
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{
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if (!Sim::findObject(mMatDefinitionName))
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{
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if (Con::executeFile(mScriptPath, false, false))
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{
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mLoadedState = ScriptLoaded;
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}
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else
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{
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mLoadedState = Failed;
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}
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}
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else
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{
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mLoadedState = DefinitionAlreadyExists;
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}
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}
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load();
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}
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void TerrainMaterialAsset::onAssetRefresh()
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{
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mScriptPath = getOwned() ? expandAssetFilePath(mScriptFile) : mScriptPath;
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if (mMatDefinitionName == StringTable->EmptyString())
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{
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mLoadedState = Failed;
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return;
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}
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if (Con::isScriptFile(mScriptPath))
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{
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//Since we're refreshing, we can assume that the file we're executing WILL have an existing definition.
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//But that definition, whatever it is, is the 'correct' one, so we enable the Replace Existing behavior
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//when the engine encounters a named object conflict.
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String redefineBehaviorPrev = Con::getVariable("$Con::redefineBehavior");
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Con::setVariable("$Con::redefineBehavior", "replaceExisting");
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if (Con::executeFile(mScriptPath, false, false))
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mLoadedState = ScriptLoaded;
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else
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mLoadedState = Failed;
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//And now that we've executed, switch back to the prior behavior
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Con::setVariable("$Con::redefineBehavior", redefineBehaviorPrev.c_str());
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}
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load();
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}
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void TerrainMaterialAsset::setScriptFile(const char* pScriptFile)
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{
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// Sanity!
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AssertFatal(pScriptFile != NULL, "Cannot use a NULL script file.");
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pScriptFile = StringTable->insert(pScriptFile, true);
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// Update.
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mScriptFile = getOwned() ? expandAssetFilePath(pScriptFile) : pScriptFile;
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// Refresh the asset.
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refreshAsset();
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}
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//------------------------------------------------------------------------------
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U32 TerrainMaterialAsset::load()
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{
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if (mMaterialDefinition)
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mMaterialDefinition->safeDeleteObject();
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if (mFXMaterialDefinition)
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mFXMaterialDefinition->safeDeleteObject();
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if (mLoadedState == EmbeddedDefinition)
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{
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if (size() != 0)
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{
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for (U32 i = 0; i < size(); i++)
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{
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TerrainMaterial* terrMat = dynamic_cast<TerrainMaterial*>(getObject(i));
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if (terrMat)
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{
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mMaterialDefinition = terrMat;
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mLoadedState = Ok;
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mMaterialDefinition->setInternalName(getAssetId());
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continue;
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}
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//Otherwise, check if it's our FX material
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Material* fxMat = dynamic_cast<Material*>(getObject(i));
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if (fxMat)
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{
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mFXMaterialDefinition = fxMat;
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//mMaterialDefinition->setInternalName(getAssetId());
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mFXMaterialDefinition->reload();
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continue;
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}
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}
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}
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if(mLoadedState == Ok)
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return mLoadedState;
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}
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else if ((mLoadedState == ScriptLoaded || mLoadedState == DefinitionAlreadyExists) && mMatDefinitionName != StringTable->EmptyString())
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{
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TerrainMaterial* matDef;
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if (!Sim::findObject(mMatDefinitionName, matDef))
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{
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Con::errorf("TerrainMaterialAsset: Unable to find the Material %s", mMatDefinitionName);
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mLoadedState = BadFileReference;
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return mLoadedState;
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}
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mMaterialDefinition = matDef;
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mLoadedState = Ok;
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mMaterialDefinition->setInternalName(getAssetId());
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return mLoadedState;
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}
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mLoadedState = Failed;
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return mLoadedState;
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}
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//------------------------------------------------------------------------------
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void TerrainMaterialAsset::copyTo(SimObject* object)
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{
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// Call to parent.
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Parent::copyTo(object);
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}
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//------------------------------------------------------------------------------
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U32 TerrainMaterialAsset::getAssetByMaterialName(StringTableEntry matName, AssetPtr<TerrainMaterialAsset>* matAsset)
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{
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AssetQuery query;
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U32 foundAssetcount = AssetDatabase.findAssetType(&query, "TerrainMaterialAsset");
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if (foundAssetcount == 0)
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{
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//Didn't work, so have us fall back to a placeholder asset
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matAsset->setAssetId(TerrainMaterialAsset::smNoTerrainMaterialAssetFallback);
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if (matAsset->isNull())
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{
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//Well that's bad, loading the fallback failed.
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Con::warnf("TerrainMaterialAsset::getAssetByMaterialName - Finding of asset associated with material name %s failed with no fallback asset", matName);
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return AssetErrCode::Failed;
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}
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//handle noshape not being loaded itself
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if ((*matAsset)->mLoadedState == BadFileReference)
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{
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Con::warnf("TerrainMaterialAsset::getAssetByMaterialName - Finding of associated with aterial name %s failed, and fallback asset reported error of Bad File Reference.", matName);
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return AssetErrCode::BadFileReference;
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}
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Con::warnf("TerrainMaterialAsset::getAssetByMaterialName - Finding of associated with aterial name %s failed, utilizing fallback asset", matName);
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(*matAsset)->mLoadedState = AssetErrCode::UsingFallback;
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return AssetErrCode::UsingFallback;
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}
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else
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{
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for (U32 i = 0; i < foundAssetcount; i++)
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{
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TerrainMaterialAsset* tMatAsset = AssetDatabase.acquireAsset<TerrainMaterialAsset>(query.mAssetList[i]);
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if (tMatAsset && tMatAsset->getMaterialDefinitionName() == matName)
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{
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matAsset->setAssetId(query.mAssetList[i]);
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AssetDatabase.releaseAsset(query.mAssetList[i]);
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return (*matAsset)->mLoadedState;
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}
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AssetDatabase.releaseAsset(query.mAssetList[i]); //cleanup if that's not the one we needed
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}
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}
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//Somehow we failed to bind an asset, so just use the fallback and mark the failure
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matAsset->setAssetId(TerrainMaterialAsset::smNoTerrainMaterialAssetFallback);
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(*matAsset)->mLoadedState = AssetErrCode::UsingFallback;
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return AssetErrCode::UsingFallback;
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}
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StringTableEntry TerrainMaterialAsset::getAssetIdByMaterialName(StringTableEntry matName)
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{
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if (matName == StringTable->EmptyString())
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return StringTable->EmptyString();
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StringTableEntry materialAssetId = TerrainMaterialAsset::smNoTerrainMaterialAssetFallback;
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AssetQuery query;
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U32 foundCount = AssetDatabase.findAssetType(&query, "TerrainMaterialAsset");
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if (foundCount != 0)
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{
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for (U32 i = 0; i < foundCount && materialAssetId == StringTable->EmptyString(); i++)
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{
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TerrainMaterialAsset* matAsset = AssetDatabase.acquireAsset<TerrainMaterialAsset>(query.mAssetList[i]);
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if (matAsset)
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{
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if (matAsset->getMaterialDefinitionName() == matName)
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materialAssetId = matAsset->getAssetId();
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AssetDatabase.releaseAsset(query.mAssetList[i]);
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}
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}
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}
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return materialAssetId;
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}
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U32 TerrainMaterialAsset::getAssetById(StringTableEntry assetId, AssetPtr<TerrainMaterialAsset>* materialAsset)
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{
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(*materialAsset) = assetId;
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if (materialAsset->notNull())
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{
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return (*materialAsset)->mLoadedState;
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}
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else
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{
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//Didn't work, so have us fall back to a placeholder asset
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materialAsset->setAssetId(TerrainMaterialAsset::smNoTerrainMaterialAssetFallback);
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if (materialAsset->isNull())
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{
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//Well that's bad, loading the fallback failed.
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Con::warnf("TerrainMaterialAsset::getAssetById - Finding of asset with id %s failed with no fallback asset", assetId);
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return AssetErrCode::Failed;
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}
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//handle noshape not being loaded itself
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if ((*materialAsset)->mLoadedState == BadFileReference)
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{
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Con::warnf("TerrainMaterialAsset::getAssetById - Finding of asset with id %s failed, and fallback asset reported error of Bad File Reference.", assetId);
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return AssetErrCode::BadFileReference;
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}
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Con::warnf("TerrainMaterialAsset::getAssetById - Finding of asset with id %s failed, utilizing fallback asset", assetId);
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(*materialAsset)->mLoadedState = AssetErrCode::UsingFallback;
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return AssetErrCode::UsingFallback;
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}
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}
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SimObjectPtr<TerrainMaterial> TerrainMaterialAsset::findMaterialDefinitionByAssetId(StringTableEntry assetId)
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{
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SimSet* terrainMatSet;
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if (!Sim::findObject("TerrainMaterialSet", terrainMatSet))
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{
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return nullptr;
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}
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SimObjectPtr<TerrainMaterial> matDef = dynamic_cast<TerrainMaterial*>(terrainMatSet->findObjectByInternalName(assetId));
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return matDef;
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}
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#ifdef TORQUE_TOOLS
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DefineEngineStaticMethod(TerrainMaterialAsset, getAssetIdByMaterialName, const char*, (const char* materialName), (""),
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"Queries the Asset Database to see if any asset exists that is associated with the provided material name.\n"
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"@return The AssetId of the associated asset, if any.")
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{
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return TerrainMaterialAsset::getAssetIdByMaterialName(StringTable->insert(materialName));
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}
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//MaterialAsset::findMaterialDefinitionByAssetId("Prototyping:Detail")
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DefineEngineStaticMethod(TerrainMaterialAsset, findMaterialDefinitionByAssetId, S32, (const char* assetId), (""),
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"Queries the MaterialSet to see if any MaterialDefinition exists that is associated to the provided assetId.\n"
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"@return The MaterialDefinition Id associated to the assetId, if any")
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{
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SimObjectPtr<TerrainMaterial> matDef = TerrainMaterialAsset::findMaterialDefinitionByAssetId(StringTable->insert(assetId));
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if (matDef.isNull())
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return SimObjectId(0);
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else
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return matDef->getId();
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}
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DefineEngineMethod(TerrainMaterialAsset, getScriptPath, const char*, (), ,
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"Queries the Asset Database to see if any asset exists that is associated with the provided material name.\n"
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"@return The AssetId of the associated asset, if any.")
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{
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return object->getScriptPath();
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}
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DefineEngineMethod(TerrainMaterialAsset, getMaterialDefinition, S32, (), ,
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"Queries the Asset Database to see if any asset exists that is associated with the provided material name.\n"
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"@return The AssetId of the associated asset, if any.")
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{
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SimObjectPtr<TerrainMaterial> mat = object->getMaterialDefinition();
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if (mat.isValid())
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return mat->getId();
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else
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return 0;
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}
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DefineEngineMethod(TerrainMaterialAsset, getFXMaterialDefinition, S32, (), ,
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"Queries the Asset Database to see if any asset exists that is associated with the provided material name.\n"
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"@return The AssetId of the associated asset, if any.")
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{
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SimObjectPtr<Material> mat = object->getFXMaterialDefinition();
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if (mat.isValid())
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return mat->getId();
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else
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return 0;
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}
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//-----------------------------------------------------------------------------
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// GuiInspectorTypeAssetId
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//-----------------------------------------------------------------------------
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IMPLEMENT_CONOBJECT(GuiInspectorTypeTerrainMaterialAssetPtr);
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ConsoleDocClass(GuiInspectorTypeTerrainMaterialAssetPtr,
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"@brief Inspector field type for Material Asset Objects\n\n"
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"Editor use only.\n\n"
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"@internal"
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);
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void GuiInspectorTypeTerrainMaterialAssetPtr::consoleInit()
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{
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Parent::consoleInit();
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ConsoleBaseType::getType(TypeTerrainMaterialAssetPtr)->setInspectorFieldType("GuiInspectorTypeTerrainMaterialAssetPtr");
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}
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GuiControl* GuiInspectorTypeTerrainMaterialAssetPtr::constructEditControl()
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{
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// Create base filename edit controls
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GuiControl* retCtrl = Parent::constructEditControl();
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if (retCtrl == NULL)
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return retCtrl;
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// Change filespec
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char szBuffer[512];
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dSprintf(szBuffer, sizeof(szBuffer), "AssetBrowser.showDialog(\"TerrainMaterialAsset\", \"AssetBrowser.changeAsset\", %s, %s);",
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mInspector->getIdString(), mCaption);
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mBrowseButton->setField("Command", szBuffer);
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setDataField(StringTable->insert("targetObject"), NULL, mInspector->getInspectObject()->getIdString());
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// Create "Open in Editor" button
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mEditButton = new GuiBitmapButtonCtrl();
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dSprintf(szBuffer, sizeof(szBuffer), "AssetBrowser.editAsset(%d.getText());", retCtrl->getId());
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mEditButton->setField("Command", szBuffer);
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char bitmapName[512] = "ToolsModule:material_editor_n_image";
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mEditButton->setBitmap(StringTable->insert(bitmapName));
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mEditButton->setDataField(StringTable->insert("Profile"), NULL, "GuiButtonProfile");
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mEditButton->setDataField(StringTable->insert("tooltipprofile"), NULL, "GuiToolTipProfile");
|
|
mEditButton->setDataField(StringTable->insert("hovertime"), NULL, "1000");
|
|
mEditButton->setDataField(StringTable->insert("tooltip"), NULL, "Open this asset in the Terrain Material Editor");
|
|
|
|
mEditButton->registerObject();
|
|
addObject(mEditButton);
|
|
|
|
return retCtrl;
|
|
}
|
|
|
|
bool GuiInspectorTypeTerrainMaterialAssetPtr::updateRects()
|
|
{
|
|
S32 dividerPos, dividerMargin;
|
|
mInspector->getDivider(dividerPos, dividerMargin);
|
|
Point2I fieldExtent = getExtent();
|
|
Point2I fieldPos = getPosition();
|
|
|
|
mCaptionRect.set(0, 0, fieldExtent.x - dividerPos - dividerMargin, fieldExtent.y);
|
|
mEditCtrlRect.set(fieldExtent.x - dividerPos + dividerMargin, 1, dividerPos - dividerMargin - 34, fieldExtent.y);
|
|
|
|
bool resized = mEdit->resize(mEditCtrlRect.point, mEditCtrlRect.extent);
|
|
if (mBrowseButton != NULL)
|
|
{
|
|
mBrowseRect.set(fieldExtent.x - 32, 2, 14, fieldExtent.y - 4);
|
|
resized |= mBrowseButton->resize(mBrowseRect.point, mBrowseRect.extent);
|
|
}
|
|
|
|
if (mEditButton != NULL)
|
|
{
|
|
RectI shapeEdRect(fieldExtent.x - 16, 2, 14, fieldExtent.y - 4);
|
|
resized |= mEditButton->resize(shapeEdRect.point, shapeEdRect.extent);
|
|
}
|
|
|
|
return resized;
|
|
}
|
|
|
|
IMPLEMENT_CONOBJECT(GuiInspectorTypeTerrainMaterialAssetId);
|
|
|
|
ConsoleDocClass(GuiInspectorTypeTerrainMaterialAssetId,
|
|
"@brief Inspector field type for Terrain Material Assets\n\n"
|
|
"Editor use only.\n\n"
|
|
"@internal"
|
|
);
|
|
|
|
void GuiInspectorTypeTerrainMaterialAssetId::consoleInit()
|
|
{
|
|
Parent::consoleInit();
|
|
|
|
ConsoleBaseType::getType(TypeTerrainMaterialAssetId)->setInspectorFieldType("GuiInspectorTypeTerrainMaterialAssetId");
|
|
}
|
|
#endif
|