Torque3D/Engine/source/T3D/assets/CubemapAsset.cpp
2023-09-13 10:33:20 +02:00

255 lines
8.3 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2013 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef CUBEMAP_ASSET_H
#include "CubemapAsset.h"
#endif
#ifndef _ASSET_MANAGER_H_
#include "assets/assetManager.h"
#endif
#ifndef _CONSOLETYPES_H_
#include "console/consoleTypes.h"
#endif
#ifndef _TAML_
#include "persistence/taml/taml.h"
#endif
#ifndef _ASSET_PTR_H_
#include "assets/assetPtr.h"
#endif
// Debug Profiling.
#include "console/script.h"
#include "platform/profiler.h"
//-----------------------------------------------------------------------------
IMPLEMENT_CONOBJECT(CubemapAsset);
ConsoleType(CubemapAssetPtr, TypeCubemapAssetPtr, CubemapAsset, ASSET_ID_FIELD_PREFIX)
//-----------------------------------------------------------------------------
ConsoleGetType(TypeCubemapAssetPtr)
{
// Fetch asset Id.
return (*((AssetPtr<CubemapAsset>*)dptr)).getAssetId();
}
//-----------------------------------------------------------------------------
ConsoleSetType(TypeCubemapAssetPtr)
{
// Was a single argument specified?
if (argc == 1)
{
// Yes, so fetch field value.
const char* pFieldValue = argv[0];
// Fetch asset pointer.
AssetPtr<CubemapAsset>* pAssetPtr = dynamic_cast<AssetPtr<CubemapAsset>*>((AssetPtrBase*)(dptr));
// Is the asset pointer the correct type?
if (pAssetPtr == NULL)
{
// No, so fail.
//Con::warnf("(TypeCubemapAssetPtr) - Failed to set asset Id '%d'.", pFieldValue);
return;
}
// Set asset.
pAssetPtr->setAssetId(pFieldValue);
return;
}
// Warn.
Con::warnf("(TypeCubemapAssetPtr) - Cannot set multiple args to a single asset.");
}
//-----------------------------------------------------------------------------
CubemapAsset::CubemapAsset()
{
mComponentName = StringTable->EmptyString();
mComponentClass = StringTable->EmptyString();
mFriendlyName = StringTable->EmptyString();
mComponentType = StringTable->EmptyString();
mDescription = StringTable->EmptyString();
mScriptFile = StringTable->EmptyString();
}
//-----------------------------------------------------------------------------
CubemapAsset::~CubemapAsset()
{
}
//-----------------------------------------------------------------------------
void CubemapAsset::initPersistFields()
{
docsURL;
// Call parent.
Parent::initPersistFields();
addField("componentName", TypeString, Offset(mComponentName, CubemapAsset), "Unique Name of the component. Defines the namespace of the scripts for the component.");
addField("componentClass", TypeString, Offset(mComponentClass, CubemapAsset), "Class of object this component uses.");
addField("friendlyName", TypeString, Offset(mFriendlyName, CubemapAsset), "The human-readble name for the component.");
addField("componentType", TypeString, Offset(mComponentType, CubemapAsset), "The category of the component for organizing in the editor.");
addField("description", TypeString, Offset(mDescription, CubemapAsset), "Simple description of the component.");
addProtectedField("scriptFile", TypeAssetLooseFilePath, Offset(mScriptFile, CubemapAsset),
&setScriptFile, &getScriptFile, "A script file with additional scripted functionality for this component.");
}
//------------------------------------------------------------------------------
void CubemapAsset::copyTo(SimObject* object)
{
// Call to parent.
Parent::copyTo(object);
}
void CubemapAsset::initializeAsset()
{
// Call parent.
Parent::initializeAsset();
mScriptPath = getOwned() ? expandAssetFilePath(mScriptFile) : mScriptPath;
if (Con::isScriptFile(mScriptPath))
Con::executeFile(mScriptPath, false, false);
}
void CubemapAsset::onAssetRefresh()
{
mScriptPath = getOwned() ? expandAssetFilePath(mScriptFile) : mScriptPath;
if (Con::isScriptFile(mScriptPath))
Con::executeFile(mScriptPath, false, false);
}
void CubemapAsset::setScriptFile(const char* pScriptFile)
{
// Sanity!
AssertFatal(pScriptFile != NULL, "Cannot use a NULL script file.");
// Fetch image file.
pScriptFile = StringTable->insert(pScriptFile, true);
// Ignore no change,
if (pScriptFile == mScriptFile)
return;
// Update.
mScriptFile = getOwned() ? expandAssetFilePath(pScriptFile) : pScriptFile;
// Refresh the asset.
refreshAsset();
}
#ifdef TORQUE_TOOLS
//-----------------------------------------------------------------------------
// GuiInspectorTypeAssetId
//-----------------------------------------------------------------------------
IMPLEMENT_CONOBJECT(GuiInspectorTypeCubemapAssetPtr);
ConsoleDocClass(GuiInspectorTypeCubemapAssetPtr,
"@brief Inspector field type for Shapes\n\n"
"Editor use only.\n\n"
"@internal"
);
void GuiInspectorTypeCubemapAssetPtr::consoleInit()
{
Parent::consoleInit();
ConsoleBaseType::getType(TypeCubemapAssetPtr)->setInspectorFieldType("GuiInspectorTypeCubemapAssetPtr");
}
GuiControl* GuiInspectorTypeCubemapAssetPtr::constructEditControl()
{
// Create base filename edit controls
GuiControl* retCtrl = Parent::constructEditControl();
if (retCtrl == NULL)
return retCtrl;
// Change filespec
char szBuffer[512];
dSprintf(szBuffer, sizeof(szBuffer), "AssetBrowser.showDialog(\"CubemapAsset\", \"AssetBrowser.changeAsset\", %d, %s);",
mInspector->getIdString(), mCaption);
mBrowseButton->setField("Command", szBuffer);
setDataField(StringTable->insert("object"), NULL, String::ToString(mInspector->getInspectObject()).c_str());
// Create "Open in ShapeEditor" button
mShapeEdButton = new GuiBitmapButtonCtrl();
dSprintf(szBuffer, sizeof(szBuffer), "CubemapEditor.openCubemapAsset(%d.getText());", retCtrl->getId());
mShapeEdButton->setField("Command", szBuffer);
char bitmapName[512] = "ToolsModule:shape_editor_n_image";
mShapeEdButton->setBitmap(StringTable->insert(bitmapName));
mShapeEdButton->setDataField(StringTable->insert("Profile"), NULL, "GuiButtonProfile");
mShapeEdButton->setDataField(StringTable->insert("tooltipprofile"), NULL, "GuiToolTipProfile");
mShapeEdButton->setDataField(StringTable->insert("hovertime"), NULL, "1000");
mShapeEdButton->setDataField(StringTable->insert("tooltip"), NULL, "Open this file in the Shape Editor");
mShapeEdButton->registerObject();
addObject(mShapeEdButton);
return retCtrl;
}
bool GuiInspectorTypeCubemapAssetPtr::updateRects()
{
S32 dividerPos, dividerMargin;
mInspector->getDivider(dividerPos, dividerMargin);
Point2I fieldExtent = getExtent();
Point2I fieldPos = getPosition();
mCaptionRect.set(0, 0, fieldExtent.x - dividerPos - dividerMargin, fieldExtent.y);
mEditCtrlRect.set(fieldExtent.x - dividerPos + dividerMargin, 1, dividerPos - dividerMargin - 34, fieldExtent.y);
bool resized = mEdit->resize(mEditCtrlRect.point, mEditCtrlRect.extent);
if (mBrowseButton != NULL)
{
mBrowseRect.set(fieldExtent.x - 32, 2, 14, fieldExtent.y - 4);
resized |= mBrowseButton->resize(mBrowseRect.point, mBrowseRect.extent);
}
if (mShapeEdButton != NULL)
{
RectI shapeEdRect(fieldExtent.x - 16, 2, 14, fieldExtent.y - 4);
resized |= mShapeEdButton->resize(shapeEdRect.point, shapeEdRect.extent);
}
return resized;
}
#endif