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bullet
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PhysicsShape applyTorque function
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2017-01-04 13:23:36 +10:00 |
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physx
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Changed method of releasing a physics body with physx 2.8
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2014-06-10 21:27:17 +10:00 |
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physx3
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PhysicsShape applyTorque function
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2017-01-04 13:23:36 +10:00 |
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physicsBody.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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physicsBody.h
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PhysicsShape applyTorque function
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2017-01-04 13:23:36 +10:00 |
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physicsCollision.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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physicsCommon.h
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clang: constructor initialization order
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2016-10-14 18:16:55 -05:00 |
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physicsDebris.cpp
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clang: constructor initialization order
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2016-10-14 18:16:55 -05:00 |
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physicsDebris.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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physicsEvents.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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physicsEvents.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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physicsForce.cpp
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clang: constructor initialization order
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2016-10-14 18:16:55 -05:00 |
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physicsForce.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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physicsObject.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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physicsObject.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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physicsPlayer.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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physicsPlayer.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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physicsPlugin.cpp
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Fixes after feedback from Luis.
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2014-12-23 18:48:02 +11:00 |
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physicsPlugin.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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physicsShape.cpp
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PhysicsShape applyTorque function
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2017-01-04 13:23:36 +10:00 |
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physicsShape.h
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PhysicsShape applyTorque function
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2017-01-04 13:23:36 +10:00 |
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physicsUserData.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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physicsUserData.h
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clang: constructor initialization order
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2016-10-14 18:16:55 -05:00 |
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physicsWorld.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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physicsWorld.h
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Fix for Issue #96 for DAE updating crash
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2012-10-17 14:45:13 -04:00 |