Torque3D/Templates/BaseGame/game/tools/assetBrowser/scripts
JeffR bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
- Adds entry to RMB menu in Asset Browser to restore an asset to a backup copy taken from autosaves
- Adds reparent out-of-bounds objects button to SceneGroup inspector
- Adds ability to have SubScene have a different loading bounds from the actual subscene bounds, allowing load triggering to happen ahead of the bounds of the subscene itself
- Fixes asset importer handling of animFPS field to be the correct type
- Adds onInspect handling to GameBase allowing better handling for any game class type with editor integration
- Add getAssetLooseFileCount and getAssetLooseFile to AssetManager to be able to iterate over all loose files associated to an asset
- Add standard/default preload function def to forestItem
- Fixes handling of text placement on GuiIconButtonCtrl when text is set to the right
- Adds setGlobalCenter utility function
- Adds ability to set guiInputCtrl active state
- Matched util functions for tracking if left and right mouse buttons are down to EditTSCtrl alongside the existing middle mouse
- Add empty element sanity check to appMesh loader
- Add callback for GameBase when game is created
- Add default graphics options config for steamdeck
- Fix typo in assetImportConfig default
- Filters SceneGroup utility buttons in inspector to only show for relevent class types
2025-05-25 07:40:10 -05:00
..
assetTypes - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 2025-05-25 07:40:10 -05:00
templateFiles Reorganized the exec's for datablocks in module template file to be within the start/stop blocks 2024-09-01 23:26:10 -05:00
addModuleWindow.tscript Implementation of Subscenes, SceneGroups and Gamemodes 2024-09-01 16:39:00 -05:00
addPackageWindow.tscript Improve handling of non-default script filenames 2021-01-19 21:32:31 +01:00
assetBrowser.tscript Merge remote-tracking branch 'upstream/development' into imageAsset_refactor_rev3 2025-05-12 14:45:41 +01:00
assetImport.tscript Revert "revert #1148 as prematurely incorporated" 2024-01-20 18:01:57 +00:00
assetImportConfig.tscript Adjusted callback handling of asset inspector fields when invoking AB to select asset for more consistent behavior and better handling of updating the objects and inspector 2021-11-26 16:40:15 -06:00
assetImportConfigEditor.tscript Standardizes project import copy behavior to validate if we're in-place importing to avoid erroring out needlessly with a new utility function 2022-02-25 00:03:33 -06:00
creator.tscript Adds creator callback integration to pair with the base UI module having shortcut creator entries in the GUIEditor for creating stuff like the UINavigation containers, or MenuList controls with the namespace hooks already established. 2022-05-09 20:57:42 -05:00
directoryHandling.tscript Updates most of the handling of asset types to follow a more standardized type-registration system. 2024-09-28 16:09:56 -05:00
editAsset.tscript - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 2025-05-25 07:40:10 -05:00
editModule.tscript Misc Quality of Life and Bug fixes 2021-08-28 18:51:27 -05:00
gameObjectCreator.tscript Improve handling of non-default script filenames 2021-01-19 21:32:31 +01:00
looseFileAudit.tscript Removes erroneous assignment of loaded state onto fallback assets when we fail to find an assetId by filename for image and shape assets 2022-05-25 00:12:12 -05:00
newAsset.tscript Merge branch 'Standardized_AB_AssetManagement' of https://github.com/Areloch/Torque3D into development 2025-03-30 15:03:43 -05:00
popupMenus.tscript - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 2025-05-25 07:40:10 -05:00
profiles.tscript guiprofiles augs 2023-03-16 17:21:07 -05:00
selectModule.tscript Misc Quality of Life and Bug fixes 2021-08-28 18:51:27 -05:00
selectPackage.tscript Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
selectPath.tscript * [AssetBrowser] BugFix: Correct an error where on Linux the select asset path function would not list any directories. 2021-10-09 22:16:55 -04:00
setAssetTarget.tscript Adds handling for drag-and-drop import of files even if asset browser is not open. If world or gui editor are the active controls, then it will injest the incoming files and prompt what their destination module and path will be via a new popup window. After clicking OK, import continues into that destination. 2021-09-12 05:32:30 -05:00
utils.tscript Implementation of Subscenes, SceneGroups and Gamemodes 2024-09-01 16:39:00 -05:00