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Torque3D
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Torque3D
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Templates
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Full
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game
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core
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Areloch
0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
..
art
added deleteDemo function
2016-06-29 19:16:25 -05:00
fonts
Full Template for ticket
#1
2012-09-19 11:54:25 -04:00
profile
Full Template for ticket
#1
2012-09-19 11:54:25 -04:00
scripts
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
main.cs
Initial implementation of the new Base Game Template and some starting modules.
2017-02-24 02:40:56 -06:00
parseArgs.cs
playJournal fix and removed depcrecated command line options
2015-10-28 22:46:17 -04:00
torque.png
Hooks the splash window code up to the same image loading code as the icon code, and also adds a check if it tries to load a BMP for either(this is a bad format and really shouldn't be used for pretty much anything).
2017-01-16 00:09:55 -06:00