Torque3D/Tools/CMake/modules/bullet.cmake
marauder2k7 13fa178cf6 update bullet so it actually works
Moved the addSourceDirectory for physics/Bullet into the Engine/Source/CMakeLists.txt file that way it can actually appear where we expect it to in the solution explorer.
2026-06-03 15:08:51 +01:00

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1.3 KiB
CMake

# Bullet module
option(TORQUE_PHYSICS_BULLET "Use Bullet physics" OFF)
if(TORQUE_PHYSICS_BULLET)
message("Enabling Bullet Module")
set(TORQUE_LINK_LIBRARIES ${TORQUE_LINK_LIBRARIES} BulletSoftBody Bullet3Dynamics BulletInverseDynamics BulletCollision
Bullet2FileLoader BulletDynamics Bullet3OpenCL_clew Bullet3Common
LinearMath Bullet3Geometry Bullet3Collision)
set(TORQUE_COMPILE_DEFINITIONS ${TORQUE_COMPILE_DEFINITIONS} TORQUE_PHYSICS_BULLET TORQUE_PHYSICS_ENABLED)
set(TORQUE_INCLUDE_DIRECTORIES ${TORQUE_INCLUDE_DIRECTORIES} "${TORQUE_LIB_ROOT_DIRECTORY}/bullet/src" )
# Since Bullet lives elsewhere we need to ensure it is known to Torque when providing a link to it
set(BUILD_SHARED_LIBS OFF CACHE BOOL "Bullet Shared Libs" FORCE)
set(BUILD_CPU_DEMOS OFF CACHE BOOL "Bullet CPU Demos" FORCE)
set(BUILD_BULLET2_DEMOS OFF CACHE BOOL "Bullet2 Demos" FORCE)
set(BUILD_EXTRAS OFF CACHE BOOL "Set when you want to build the extras" FORCE)
set(USE_GRAPHICAL_BENCHMARK OFF CACHE BOOL "Use Graphical Benchmark" FORCE)
set(USE_GLUT OFF CACHE BOOL "Use Glut" FORCE)
add_subdirectory("${TORQUE_LIB_ROOT_DIRECTORY}/bullet" ${TORQUE_LIB_TARG_DIRECTORY}/bullet EXCLUDE_FROM_ALL)
endif(TORQUE_PHYSICS_BULLET)