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https://github.com/TorqueGameEngines/Torque3D.git
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Moved the addSourceDirectory for physics/Bullet into the Engine/Source/CMakeLists.txt file that way it can actually appear where we expect it to in the solution explorer. |
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|---|---|---|
| .. | ||
| initCL.h | ||
| testCompileBullet3BroadphaseKernels.cpp | ||
| testCompileBullet3IntegrateUpdateAabbKernels.cpp | ||
| testCompileBullet3JacobiContactSolverKernels.cpp | ||
| testCompileBullet3NarrowphaseKernels.cpp | ||
| testCompileBullet3PgsContactSolverKernels.cpp | ||
| testCompileBullet3PgsJointSolverKernels.cpp | ||
| testCompileBullet3RaycastKernels.cpp | ||
| testExecuteBullet3NarrowphaseKernels.cpp | ||