Torque3D/Engine/lib/bullet/data/block.urdf
marauder2k7 13fa178cf6 update bullet so it actually works
Moved the addSourceDirectory for physics/Bullet into the Engine/Source/CMakeLists.txt file that way it can actually appear where we expect it to in the solution explorer.
2026-06-03 15:08:51 +01:00

29 lines
757 B
XML

<?xml version="1.0"?>
<robot name="block_2">
<link name="block_2_base_link">
<contact>
<lateral_friction value="1.0"/>
<spinning_friction value=".001"/>
</contact>
<inertial>
<origin rpy="0 0 0" xyz="0 0 0"/>
<mass value="0.02"/>
<inertia ixx="1" ixy="0" ixz="0" iyy="1" iyz="0" izz="1"/>
</inertial>
<visual>
<origin rpy="0 0 0" xyz="0.0 0.0 0.0"/>
<geometry>
<box size="0.10 0.018 0.018"/>
</geometry>
<material name="blockmat">
<color rgba="0.1 0.7 0.1 1"/>
</material>
</visual>
<collision>
<origin rpy="0 0 0" xyz="0.0 0.0 0.0"/>
<geometry>
<box size="0.10 0.018 0.018"/>
</geometry>
</collision>
</link>
</robot>