mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-06-12 00:13:58 +00:00
Moved the addSourceDirectory for physics/Bullet into the Engine/Source/CMakeLists.txt file that way it can actually appear where we expect it to in the solution explorer.
65 lines
No EOL
1.5 KiB
XML
65 lines
No EOL
1.5 KiB
XML
<?xml version="1.0"?>
|
|
<!--https://valerolab.org/-->
|
|
<!--
|
|
Code used for PID control of an inverted pendulum actuated by strings.
|
|
-->
|
|
<robot name="myfirst">
|
|
<material name="blue">
|
|
<color rgba="0 0 0.8 1"/>
|
|
</material>
|
|
<material name="white">
|
|
<color rgba="1 1 1 1"/>
|
|
</material>
|
|
<material name="other">
|
|
<color rgba="1 0 0.8 1"/>
|
|
</material>
|
|
<velocity name="vel">
|
|
<speed spd="50"/>
|
|
</velocity>
|
|
|
|
|
|
<link name="Base">
|
|
<visual>
|
|
<geometry>
|
|
<box size="0.3 0.3 1.5"/>
|
|
</geometry>
|
|
<material name="other"/>
|
|
</visual>
|
|
<collision>
|
|
<geometry>
|
|
<box size="0.3 0.3 1.5"/>
|
|
</geometry>
|
|
</collision>
|
|
<inertial>
|
|
<mass value="100"/>
|
|
<origin rpy="0 0 0" xyz="0 0 0"/>
|
|
<inertia ixx="0" ixy="0.0" ixz="0.0" iyy="0" iyz="0.0" izz="0"/>
|
|
</inertial>
|
|
</link>
|
|
|
|
<link name="pulley1">
|
|
<visual>
|
|
<geometry>
|
|
<cylinder length=".1" radius=".5"/>
|
|
</geometry>
|
|
<material name="blue"/>
|
|
</visual>
|
|
<collision>
|
|
<geometry>
|
|
<cylinder length=".1" radius=".5"/>
|
|
</geometry>
|
|
</collision>
|
|
<inertial>
|
|
<mass value="2"/>
|
|
<inertia ixx="0" ixy="0.0" ixz="0.0" iyy="0" iyz="0.0" izz="0"/>
|
|
</inertial>
|
|
</link>
|
|
<joint name="Base_pulley1" type="revolute">
|
|
<axis xyz="0 0 1"/>
|
|
<parent link="Base"/>
|
|
<child link="pulley1"/>
|
|
<limit effort="0" lower="1" upper="0" velocity="50"/>
|
|
<origin rpy="-1.57075 0 0" xyz="0 .35 .15"/>
|
|
</joint>
|
|
<!---->
|
|
</robot> |