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Torque3D
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Azaezel
1d36cf05b0
cleanups and perf: only need to subtract the alpha post-blending, not pre and post, contribution>1 shouldn't happen, so max(result,0) suffices, and no need for a for-all-probes-loop if we already know ya only got one probe hitting the pixel under examination.
2019-03-26 12:41:20 -05:00
..
BaseGame
Merge pull request
#2272
from Areloch/CoreModuleification
2018-10-12 00:39:48 -05:00
Full
cleanups and perf: only need to subtract the alpha post-blending, not pre and post, contribution>1 shouldn't happen, so max(result,0) suffices, and no need for a for-all-probes-loop if we already know ya only got one probe hitting the pixel under examination.
2019-03-26 12:41:20 -05:00
Modules
/vr
Moved VR module from core to a regular module, as not all games are necessarily going to use VR.
2018-09-19 16:03:58 -05:00