Torque3D/Engine/source/assets/assetBase.h
AzaezelX 1cf754dbca asset load refactor
genral load method, now returns loadedstate across the board
2023-11-12 16:33:17 -06:00

182 lines
9.3 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2013 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _ASSET_BASE_H_
#define _ASSET_BASE_H_
#ifndef _ASSET_DEFINITION_H_
#include "assetDefinition.h"
#endif
#ifndef _STRINGUNIT_H_
#include "string/stringUnit.h"
#endif
#ifndef _ASSET_FIELD_TYPES_H_
#include "assets/assetFieldTypes.h"
#endif
//-----------------------------------------------------------------------------
class AssetManager;
//-----------------------------------------------------------------------------
extern StringTableEntry assetNameField;
extern StringTableEntry assetDescriptionField;
extern StringTableEntry assetCategoryField;
extern StringTableEntry assetInternalField;
extern StringTableEntry assetPrivateField;
extern StringTableEntry assetAutoUnloadField;
extern StringTableEntry assetTypeField;
//#define ASSET_BASE_ASSETNAME_FIELD "AssetName"
//#define ASSET_BASE_ASSETDESCRIPTION_FIELD "AssetDescription"
//#define ASSET_BASE_ASSETCATEGORY_FIELD "AssetCategory"
//#define ASSET_BASE_ASSETINTERNAL_FIELD "AssetInternal"
//#define ASSET_BASE_ASSETPRIVATE_FIELD "AssetPrivate"
//#define ASSET_BASE_AUTOUNLOAD_FIELD "AssetAutoUnload"
//-----------------------------------------------------------------------------
class AssetBase : public SimGroup
{
friend class AssetManager;
typedef SimGroup Parent;
protected:
AssetManager* mpOwningAssetManager;
bool mAssetInitialized;
AssetDefinition* mpAssetDefinition;
U32 mAcquireReferenceCount;
U32 mLoadedState;
public:
enum AssetErrCode
{
Failed,
Ok,
NotLoaded,
Reloading,
BadFileReference,
InvalidFormat,
DependencyNotFound,
FileTooLarge,
UsingFallback,
Extended
};
static const String mErrCodeStrings[AssetErrCode::Extended + 1];
static String getAssetErrstrn(U32 errCode)
{
if (errCode > AssetErrCode::Extended) return "undefined error";
return mErrCodeStrings[errCode];
};
U32 getStatus() { return mLoadedState; };
U32 load() { return NotLoaded; };
AssetBase();
virtual ~AssetBase();
/// Engine.
static void initPersistFields();
virtual void copyTo(SimObject* object);
/// Asset configuration.
inline void setAssetName(const char* pAssetName) { if (mpOwningAssetManager == NULL) mpAssetDefinition->mAssetName = StringTable->insert(pAssetName); }
inline StringTableEntry getAssetName(void) const { return mpAssetDefinition ? mpAssetDefinition->mAssetName : StringTable->EmptyString(); }
void setAssetDescription(const char* pAssetDescription);
inline StringTableEntry getAssetDescription(void) const { return mpAssetDefinition ? mpAssetDefinition->mAssetDescription : StringTable->EmptyString(); }
void setAssetCategory(const char* pAssetCategory);
inline StringTableEntry getAssetCategory(void) const { return mpAssetDefinition ? mpAssetDefinition->mAssetCategory : StringTable->EmptyString(); }
void setAssetAutoUnload(const bool autoUnload);
inline bool getAssetAutoUnload(void) const { return mpAssetDefinition->mAssetAutoUnload; }
void setAssetInternal(const bool assetInternal);
inline bool getAssetInternal(void) const { return mpAssetDefinition->mAssetInternal; }
inline bool getAssetPrivate(void) const { return mpAssetDefinition->mAssetPrivate; }
inline StringTableEntry getAssetType(void) const { return mpAssetDefinition ? mpAssetDefinition->mAssetType: StringTable->EmptyString(); }
inline S32 getAcquiredReferenceCount(void) const { return mAcquireReferenceCount; }
inline bool getOwned(void) const { return mpOwningAssetManager != NULL; }
// Asset Id is only available once registered with the asset manager.
inline StringTableEntry getAssetId(void) const { return mpAssetDefinition ? mpAssetDefinition->mAssetId : StringTable->EmptyString(); }
/// Expanding/Collapsing asset paths is only available once registered with the asset manager.
StringTableEntry expandAssetFilePath(const char* pAssetFilePath) const;
StringTableEntry collapseAssetFilePath(const char* pAssetFilePath) const;
virtual bool isAssetValid(void) const { return true; }
void refreshAsset(void);
S32 getAssetDependencyFieldCount(const char* pFieldName);
StringTableEntry getAssetDependencyField(const char* pFieldName, S32 index = 0);
void clearAssetDependencyFields(const char* pFieldName);
void addAssetDependencyField(const char* pFieldName, const char* pAssetId);
bool saveAsset();
/// Declare Console Object.
DECLARE_CONOBJECT(AssetBase);
protected:
virtual void initializeAsset(void) {}
virtual void onAssetRefresh(void) {}
virtual void unloadAsset(void) {}
protected:
static bool setAssetName(void *obj, const char *array, const char *data) { static_cast<AssetBase*>(obj)->setAssetName(data); return false; }
static const char* getAssetName(void* obj, const char* data) { return static_cast<AssetBase*>(obj)->getAssetName(); }
static bool writeAssetName(void* obj, StringTableEntry pFieldName) { return static_cast<AssetBase*>(obj)->getAssetName() != StringTable->EmptyString(); }
static bool setAssetDescription(void *obj, const char *array, const char *data) { static_cast<AssetBase*>(obj)->setAssetDescription(data); return false; }
static const char* getAssetDescription(void* obj, const char* data) { return static_cast<AssetBase*>(obj)->getAssetDescription(); }
static bool writeAssetDescription(void* obj, StringTableEntry pFieldName) { return static_cast<AssetBase*>(obj)->getAssetDescription() != StringTable->EmptyString(); }
static bool setAssetCategory(void *obj, const char *array, const char *data) { static_cast<AssetBase*>(obj)->setAssetCategory(data); return false; }
static const char* getAssetCategory(void* obj, const char* data) { return static_cast<AssetBase*>(obj)->getAssetCategory(); }
static bool writeAssetCategory(void* obj, StringTableEntry pFieldName) { return static_cast<AssetBase*>(obj)->getAssetCategory() != StringTable->EmptyString(); }
static bool setAssetAutoUnload(void *obj, const char *array, const char *data) { static_cast<AssetBase*>(obj)->setAssetAutoUnload(dAtob(data)); return false; }
static const char* getAssetAutoUnload(void* obj, const char* data) { return Con::getBoolArg(static_cast<AssetBase*>(obj)->getAssetAutoUnload()); }
static bool writeAssetAutoUnload(void* obj, StringTableEntry pFieldName) { return static_cast<AssetBase*>(obj)->getAssetAutoUnload() == false; }
static bool setAssetInternal(void *obj, const char *array, const char *data) { static_cast<AssetBase*>(obj)->setAssetInternal(dAtob(data)); return false; }
static const char* getAssetInternal(void* obj, const char* data) { return Con::getBoolArg(static_cast<AssetBase*>(obj)->getAssetInternal()); }
static bool writeAssetInternal(void* obj, StringTableEntry pFieldName) { return static_cast<AssetBase*>(obj)->getAssetInternal() == true; }
static const char* getAssetPrivate(void* obj, const char* data) { return Con::getBoolArg(static_cast<AssetBase*>(obj)->getAssetPrivate()); }
private:
void acquireAssetReference(void);
bool releaseAssetReference(void);
/// Set asset manager ownership.
void setOwned(AssetManager* pAssetManager, AssetDefinition* pAssetDefinition);
};
//helper macro for stitching string and non string values togeather sans quotes
#define assetText(x,suff) #x#suff
#define macroText(x) #x
#define assetDoc(x,suff) "@brief "#x" "#suff
#endif // _ASSET_BASE_H_